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Differences between recreational gamers and Internet Gaming Disorder candidates in a sample of Animal Crossing: New Horizons players
Throughout the last decade, research has considered players’ gaming motives as risk and the perceived social support (PSS) as protective factors in the context of Internet Gaming Disorder (IGD). However, the literature is lacking diversity regarding the representation of female gamers as well as of...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10050812/ https://www.ncbi.nlm.nih.gov/pubmed/36991080 http://dx.doi.org/10.1038/s41598-023-32113-6 |
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author | Wischert-Zielke, Moritz Barke, Antonia |
author_facet | Wischert-Zielke, Moritz Barke, Antonia |
author_sort | Wischert-Zielke, Moritz |
collection | PubMed |
description | Throughout the last decade, research has considered players’ gaming motives as risk and the perceived social support (PSS) as protective factors in the context of Internet Gaming Disorder (IGD). However, the literature is lacking diversity regarding the representation of female gamers as well as of casual and console-based games. The aim of this study was to assess IGD, gaming motives, and PSS comparing recreational gamers and IGD candidates in a sample of Animal Crossing: New Horizons players. A total of 2909 ACNH players (93.7% of them female gamers) took part in an online survey which collected demographic, gaming-related, motivational, and psychopathologic data. Using the cut-off of at least five positive answers to the IGDQ, potential IGD candidates were identified. ACNH players reported a high prevalence rate for IGD (10.3%). IGD candidates differed from recreational players regarding age, sex, and game-related, motivational, and psychopathological variables. A binary logistic regression model was computed to predict membership in the potential IGD group. Age, PSS, escapism and competition motives as well as psychopathology were significant predictors. To discuss IGD in the context of casual gaming, we consider demographic, motivational, and psychopathological player characteristics as well as game design and the COVID-19 pandemic. IGD research needs to broaden its focus concerning game types as well as gamer populations. |
format | Online Article Text |
id | pubmed-10050812 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-100508122023-03-29 Differences between recreational gamers and Internet Gaming Disorder candidates in a sample of Animal Crossing: New Horizons players Wischert-Zielke, Moritz Barke, Antonia Sci Rep Article Throughout the last decade, research has considered players’ gaming motives as risk and the perceived social support (PSS) as protective factors in the context of Internet Gaming Disorder (IGD). However, the literature is lacking diversity regarding the representation of female gamers as well as of casual and console-based games. The aim of this study was to assess IGD, gaming motives, and PSS comparing recreational gamers and IGD candidates in a sample of Animal Crossing: New Horizons players. A total of 2909 ACNH players (93.7% of them female gamers) took part in an online survey which collected demographic, gaming-related, motivational, and psychopathologic data. Using the cut-off of at least five positive answers to the IGDQ, potential IGD candidates were identified. ACNH players reported a high prevalence rate for IGD (10.3%). IGD candidates differed from recreational players regarding age, sex, and game-related, motivational, and psychopathological variables. A binary logistic regression model was computed to predict membership in the potential IGD group. Age, PSS, escapism and competition motives as well as psychopathology were significant predictors. To discuss IGD in the context of casual gaming, we consider demographic, motivational, and psychopathological player characteristics as well as game design and the COVID-19 pandemic. IGD research needs to broaden its focus concerning game types as well as gamer populations. Nature Publishing Group UK 2023-03-29 /pmc/articles/PMC10050812/ /pubmed/36991080 http://dx.doi.org/10.1038/s41598-023-32113-6 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Article Wischert-Zielke, Moritz Barke, Antonia Differences between recreational gamers and Internet Gaming Disorder candidates in a sample of Animal Crossing: New Horizons players |
title | Differences between recreational gamers and Internet Gaming Disorder candidates in a sample of Animal Crossing: New Horizons players |
title_full | Differences between recreational gamers and Internet Gaming Disorder candidates in a sample of Animal Crossing: New Horizons players |
title_fullStr | Differences between recreational gamers and Internet Gaming Disorder candidates in a sample of Animal Crossing: New Horizons players |
title_full_unstemmed | Differences between recreational gamers and Internet Gaming Disorder candidates in a sample of Animal Crossing: New Horizons players |
title_short | Differences between recreational gamers and Internet Gaming Disorder candidates in a sample of Animal Crossing: New Horizons players |
title_sort | differences between recreational gamers and internet gaming disorder candidates in a sample of animal crossing: new horizons players |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10050812/ https://www.ncbi.nlm.nih.gov/pubmed/36991080 http://dx.doi.org/10.1038/s41598-023-32113-6 |
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