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A System of Emotion Recognition and Judgment and Its Application in Adaptive Interactive Game

A system of emotion recognition and judgment (SERJ) based on a set of optimal signal features is established, and an emotion adaptive interactive game (EAIG) is designed. The change in a player’s emotion can be detected with the SERJ during the process of playing the game. A total of 10 subjects wer...

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Detalles Bibliográficos
Autores principales: Lin, Wenqian, Li, Chao, Zhang, Yunjian
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10059653/
https://www.ncbi.nlm.nih.gov/pubmed/36991961
http://dx.doi.org/10.3390/s23063250
Descripción
Sumario:A system of emotion recognition and judgment (SERJ) based on a set of optimal signal features is established, and an emotion adaptive interactive game (EAIG) is designed. The change in a player’s emotion can be detected with the SERJ during the process of playing the game. A total of 10 subjects were selected to test the EAIG and SERJ. The results show that the SERJ and designed EAIG are effective. The game adapted itself by judging the corresponding special events triggered by a player’s emotion and, as a result, enhanced the player’s game experience. It was found that, in the process of playing the game, a player’s perception of the change in emotion was different, and the test experience of a player had an effect on the test results. A SERJ that is based on a set of optimal signal features is better than a SERJ that is based on the conventional machine learning-based method.