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Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic

This study examines adolescent game usage and corresponding health-related risk behaviors during a period of limited social interaction and activity due to the COVID-19 pandemic. Participants included 225 middle- and 225 high-school students in Seoul who completed a survey online from October 1 to 3...

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Autores principales: Kim, Young-Jae, Lee, Chan Sol, Kang, Seung-Woo
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10068219/
https://www.ncbi.nlm.nih.gov/pubmed/37359591
http://dx.doi.org/10.1007/s12144-023-04466-8
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author Kim, Young-Jae
Lee, Chan Sol
Kang, Seung-Woo
author_facet Kim, Young-Jae
Lee, Chan Sol
Kang, Seung-Woo
author_sort Kim, Young-Jae
collection PubMed
description This study examines adolescent game usage and corresponding health-related risk behaviors during a period of limited social interaction and activity due to the COVID-19 pandemic. Participants included 225 middle- and 225 high-school students in Seoul who completed a survey online from October 1 to 30, 2021. The study measured participants’ game usage level and the health-related risk behavior index. Findings showed that participants who engaged in excessive gaming showed higher levels of health-related risk behaviors. A multivariate analysis of variance was conducted to compare the health-related risk behaviors of students in the general, potential, and high-risk groups on excessive gaming. Results indicated that female students in the high-risk group showed higher stress levels and fatigue (f = 5.549, p < .01, Cohen’s d = 0.016) than the males of the same group. However, male students showed higher physical inactivity levels (f = 3.195, p > .05, Cohen’s d = 0.009) than females. The post hoc test indicated clear sex distinctions among the general, potential, and high-risk groups on excessive gaming (p < .001). Among the high-risk game usage group, female students displayed a higher level of risk behaviors than males. Adolescent gaming addiction should be considered an emotional and behavioral disorder for which parental guidance and support are needed, and counseling experts and professionals must come together to provide a cure and reform program.
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spelling pubmed-100682192023-04-03 Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic Kim, Young-Jae Lee, Chan Sol Kang, Seung-Woo Curr Psychol Article This study examines adolescent game usage and corresponding health-related risk behaviors during a period of limited social interaction and activity due to the COVID-19 pandemic. Participants included 225 middle- and 225 high-school students in Seoul who completed a survey online from October 1 to 30, 2021. The study measured participants’ game usage level and the health-related risk behavior index. Findings showed that participants who engaged in excessive gaming showed higher levels of health-related risk behaviors. A multivariate analysis of variance was conducted to compare the health-related risk behaviors of students in the general, potential, and high-risk groups on excessive gaming. Results indicated that female students in the high-risk group showed higher stress levels and fatigue (f = 5.549, p < .01, Cohen’s d = 0.016) than the males of the same group. However, male students showed higher physical inactivity levels (f = 3.195, p > .05, Cohen’s d = 0.009) than females. The post hoc test indicated clear sex distinctions among the general, potential, and high-risk groups on excessive gaming (p < .001). Among the high-risk game usage group, female students displayed a higher level of risk behaviors than males. Adolescent gaming addiction should be considered an emotional and behavioral disorder for which parental guidance and support are needed, and counseling experts and professionals must come together to provide a cure and reform program. Springer US 2023-04-03 /pmc/articles/PMC10068219/ /pubmed/37359591 http://dx.doi.org/10.1007/s12144-023-04466-8 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Kim, Young-Jae
Lee, Chan Sol
Kang, Seung-Woo
Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic
title Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic
title_full Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic
title_fullStr Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic
title_full_unstemmed Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic
title_short Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic
title_sort increased adolescent game usage and health-related risk behaviors during the covid-19 pandemic
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10068219/
https://www.ncbi.nlm.nih.gov/pubmed/37359591
http://dx.doi.org/10.1007/s12144-023-04466-8
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