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Participation of adolescents from the Quilombola community in the creation of an educational game about alcohol consumption

OBJECTIVE: To describe and discuss the participation of adolescents from a quilombola community in the transformation of the comic “Possible Story” (“Uma História Possível”), from the Comic on alcohol, into an educational game. METHOD: Implementation of the creative and sensitive method of art-based...

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Detalles Bibliográficos
Autores principales: Moraes-Partelli, Adriana Nunes, Coelho, Marta Pereira, Santos, Séfora Gasparini, Santos, Isabela Lorencini, Cabral, Ivone Evangelista
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Universidade de São Paulo, Escola de Enfermagem 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10081612/
https://www.ncbi.nlm.nih.gov/pubmed/35377388
http://dx.doi.org/10.1590/1980-220X-REEUSP-2021-0402
Descripción
Sumario:OBJECTIVE: To describe and discuss the participation of adolescents from a quilombola community in the transformation of the comic “Possible Story” (“Uma História Possível”), from the Comic on alcohol, into an educational game. METHOD: Implementation of the creative and sensitive method of art-based research, with adolescents from a quilombola community in the state of Espírito Santo, for the development of a board game. RESULTS: The democratic and interactive space favored the problematization of images and narratives about alcohol consumption mediated in the comic book. The group selected scenes, reordered the story, devised questions and riddles, formulated true and false assertions in a 17-card composition of the board game. The potential of the game as a content mediating tool to promote learning, reinforcement, and fixation of scientific content was evaluated. CONCLUSION: The active and dynamic participation of adolescents took place from conception to evaluation of the board game, encouraging them to reflect on a community context of cultural permissiveness of alcohol use.