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Effect of COVID-19 pandemic on internet gaming disorder among general population: A systematic review and meta-analysis

Internet gaming disorder (IGD) has been rising in recent years. The COVID-19 pandemic has led to a noticeable shift in the way people interact with technology, which could have further contributed to an increase in IGD. Post-pandemic, the concern for IGD is likely to continue as people have become i...

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Autores principales: Gopali, Lovin, Dhital, Rolina, Koirala, Rachita, Shrestha, Trijya, Bhusal, Sandesh, Rimal, Reshika, Shrestha, Carmina, Shah, Richa
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10081738/
https://www.ncbi.nlm.nih.gov/pubmed/37027365
http://dx.doi.org/10.1371/journal.pgph.0001783
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author Gopali, Lovin
Dhital, Rolina
Koirala, Rachita
Shrestha, Trijya
Bhusal, Sandesh
Rimal, Reshika
Shrestha, Carmina
Shah, Richa
author_facet Gopali, Lovin
Dhital, Rolina
Koirala, Rachita
Shrestha, Trijya
Bhusal, Sandesh
Rimal, Reshika
Shrestha, Carmina
Shah, Richa
author_sort Gopali, Lovin
collection PubMed
description Internet gaming disorder (IGD) has been rising in recent years. The COVID-19 pandemic has led to a noticeable shift in the way people interact with technology, which could have further contributed to an increase in IGD. Post-pandemic, the concern for IGD is likely to continue as people have become increasingly reliant on online activities. Our study aimed to assess the prevalence of IGD among the general population globally during the pandemic. Relevant studies that assessed IGD during COVID-19 were identified using PubMed, EMBASE, Scopus, CINAHL, and PsycNET between 2020, Jan 1 and 2022, May 23. We used NIH Quality Assessment Tool for Observational Cohort and Cross-Sectional Studies to assess the risk of bias, and GRADEpro for the certainty of the evidence. Three separate meta-analyses were performed using Comprehensive meta-analysis software and Revman 5.4. In total, 362 studies were identified, of which 24 observational (15 cross-sectional and 9 longitudinal) studies among 83,903 population were included in the review, and 9 studies in the meta-analysis. The risk of bias assessment showed an overall fair impression among the studies. The meta-analysis for a single group of 3 studies showed the prevalence rate of 8.00% for IGD. Another meta-analysis of 4 studies for a single group showed a pooled mean of 16.57 which was lower than the cut-off value of the IGDS9-SF tool. The two-group meta-analysis of 2 studies showed no significant difference between the groups before and during COVID-19. Our study showed no clear evidence of increased IGD during COVID-19 due to limited number of comparable studies, substantial heterogeneity, and low certainty of evidence. Further well-designed studies are needed to provide stronger evidence to implement suitable interventions to address IGD worldwide. The protocol was registered and published in the International Prospective Register for Systematic Review (PROSPERO) with the registration number CRD42021282825.
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spelling pubmed-100817382023-04-08 Effect of COVID-19 pandemic on internet gaming disorder among general population: A systematic review and meta-analysis Gopali, Lovin Dhital, Rolina Koirala, Rachita Shrestha, Trijya Bhusal, Sandesh Rimal, Reshika Shrestha, Carmina Shah, Richa PLOS Glob Public Health Research Article Internet gaming disorder (IGD) has been rising in recent years. The COVID-19 pandemic has led to a noticeable shift in the way people interact with technology, which could have further contributed to an increase in IGD. Post-pandemic, the concern for IGD is likely to continue as people have become increasingly reliant on online activities. Our study aimed to assess the prevalence of IGD among the general population globally during the pandemic. Relevant studies that assessed IGD during COVID-19 were identified using PubMed, EMBASE, Scopus, CINAHL, and PsycNET between 2020, Jan 1 and 2022, May 23. We used NIH Quality Assessment Tool for Observational Cohort and Cross-Sectional Studies to assess the risk of bias, and GRADEpro for the certainty of the evidence. Three separate meta-analyses were performed using Comprehensive meta-analysis software and Revman 5.4. In total, 362 studies were identified, of which 24 observational (15 cross-sectional and 9 longitudinal) studies among 83,903 population were included in the review, and 9 studies in the meta-analysis. The risk of bias assessment showed an overall fair impression among the studies. The meta-analysis for a single group of 3 studies showed the prevalence rate of 8.00% for IGD. Another meta-analysis of 4 studies for a single group showed a pooled mean of 16.57 which was lower than the cut-off value of the IGDS9-SF tool. The two-group meta-analysis of 2 studies showed no significant difference between the groups before and during COVID-19. Our study showed no clear evidence of increased IGD during COVID-19 due to limited number of comparable studies, substantial heterogeneity, and low certainty of evidence. Further well-designed studies are needed to provide stronger evidence to implement suitable interventions to address IGD worldwide. The protocol was registered and published in the International Prospective Register for Systematic Review (PROSPERO) with the registration number CRD42021282825. Public Library of Science 2023-04-07 /pmc/articles/PMC10081738/ /pubmed/37027365 http://dx.doi.org/10.1371/journal.pgph.0001783 Text en © 2023 Gopali et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Gopali, Lovin
Dhital, Rolina
Koirala, Rachita
Shrestha, Trijya
Bhusal, Sandesh
Rimal, Reshika
Shrestha, Carmina
Shah, Richa
Effect of COVID-19 pandemic on internet gaming disorder among general population: A systematic review and meta-analysis
title Effect of COVID-19 pandemic on internet gaming disorder among general population: A systematic review and meta-analysis
title_full Effect of COVID-19 pandemic on internet gaming disorder among general population: A systematic review and meta-analysis
title_fullStr Effect of COVID-19 pandemic on internet gaming disorder among general population: A systematic review and meta-analysis
title_full_unstemmed Effect of COVID-19 pandemic on internet gaming disorder among general population: A systematic review and meta-analysis
title_short Effect of COVID-19 pandemic on internet gaming disorder among general population: A systematic review and meta-analysis
title_sort effect of covid-19 pandemic on internet gaming disorder among general population: a systematic review and meta-analysis
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10081738/
https://www.ncbi.nlm.nih.gov/pubmed/37027365
http://dx.doi.org/10.1371/journal.pgph.0001783
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