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Eye movement characteristics in a mental rotation task presented in virtual reality
INTRODUCTION: Eye-tracking technology provides a reliable and cost-effective approach to characterize mental representation according to specific patterns. Mental rotation tasks, referring to the mental representation and transformation of visual information, have been widely used to examine visuosp...
Autores principales: | , , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10083294/ https://www.ncbi.nlm.nih.gov/pubmed/37051147 http://dx.doi.org/10.3389/fnins.2023.1143006 |
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author | Tang, Zhili Liu, Xiaoyu Huo, Hongqiang Tang, Min Qiao, Xiaofeng Chen, Duo Dong, Ying Fan, Linyuan Wang, Jinghui Du, Xin Guo, Jieyi Tian, Shan Fan, Yubo |
author_facet | Tang, Zhili Liu, Xiaoyu Huo, Hongqiang Tang, Min Qiao, Xiaofeng Chen, Duo Dong, Ying Fan, Linyuan Wang, Jinghui Du, Xin Guo, Jieyi Tian, Shan Fan, Yubo |
author_sort | Tang, Zhili |
collection | PubMed |
description | INTRODUCTION: Eye-tracking technology provides a reliable and cost-effective approach to characterize mental representation according to specific patterns. Mental rotation tasks, referring to the mental representation and transformation of visual information, have been widely used to examine visuospatial ability. In these tasks, participants visually perceive three-dimensional (3D) objects and mentally rotate them until they identify whether the paired objects are identical or mirrored. In most studies, 3D objects are presented using two-dimensional (2D) images on a computer screen. Currently, visual neuroscience tends to investigate visual behavior responding to naturalistic stimuli rather than image stimuli. Virtual reality (VR) is an emerging technology used to provide naturalistic stimuli, allowing the investigation of behavioral features in an immersive environment similar to the real world. However, mental rotation tasks using 3D objects in immersive VR have been rarely reported. METHODS: Here, we designed a VR mental rotation task using 3D stimuli presented in a head-mounted display (HMD). An eye tracker incorporated into the HMD was used to examine eye movement characteristics during the task synchronically. The stimuli were virtual paired objects oriented at specific angular disparities (0, 60, 120, and 180°). We recruited thirty-three participants who were required to determine whether the paired 3D objects were identical or mirrored. RESULTS: Behavioral results demonstrated that the response times when comparing mirrored objects were longer than identical objects. Eye-movement results showed that the percent fixation time, the number of within-object fixations, and the number of saccades for the mirrored objects were significantly lower than that for the identical objects, providing further explanations for the behavioral results. DISCUSSION: In the present work, we examined behavioral and eye movement characteristics during a VR mental rotation task using 3D stimuli. Significant differences were observed in response times and eye movement metrics between identical and mirrored objects. The eye movement data provided further explanation for the behavioral results in the VR mental rotation task. |
format | Online Article Text |
id | pubmed-10083294 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-100832942023-04-11 Eye movement characteristics in a mental rotation task presented in virtual reality Tang, Zhili Liu, Xiaoyu Huo, Hongqiang Tang, Min Qiao, Xiaofeng Chen, Duo Dong, Ying Fan, Linyuan Wang, Jinghui Du, Xin Guo, Jieyi Tian, Shan Fan, Yubo Front Neurosci Neuroscience INTRODUCTION: Eye-tracking technology provides a reliable and cost-effective approach to characterize mental representation according to specific patterns. Mental rotation tasks, referring to the mental representation and transformation of visual information, have been widely used to examine visuospatial ability. In these tasks, participants visually perceive three-dimensional (3D) objects and mentally rotate them until they identify whether the paired objects are identical or mirrored. In most studies, 3D objects are presented using two-dimensional (2D) images on a computer screen. Currently, visual neuroscience tends to investigate visual behavior responding to naturalistic stimuli rather than image stimuli. Virtual reality (VR) is an emerging technology used to provide naturalistic stimuli, allowing the investigation of behavioral features in an immersive environment similar to the real world. However, mental rotation tasks using 3D objects in immersive VR have been rarely reported. METHODS: Here, we designed a VR mental rotation task using 3D stimuli presented in a head-mounted display (HMD). An eye tracker incorporated into the HMD was used to examine eye movement characteristics during the task synchronically. The stimuli were virtual paired objects oriented at specific angular disparities (0, 60, 120, and 180°). We recruited thirty-three participants who were required to determine whether the paired 3D objects were identical or mirrored. RESULTS: Behavioral results demonstrated that the response times when comparing mirrored objects were longer than identical objects. Eye-movement results showed that the percent fixation time, the number of within-object fixations, and the number of saccades for the mirrored objects were significantly lower than that for the identical objects, providing further explanations for the behavioral results. DISCUSSION: In the present work, we examined behavioral and eye movement characteristics during a VR mental rotation task using 3D stimuli. Significant differences were observed in response times and eye movement metrics between identical and mirrored objects. The eye movement data provided further explanation for the behavioral results in the VR mental rotation task. Frontiers Media S.A. 2023-03-27 /pmc/articles/PMC10083294/ /pubmed/37051147 http://dx.doi.org/10.3389/fnins.2023.1143006 Text en Copyright © 2023 Tang, Liu, Huo, Tang, Qiao, Chen, Dong, Fan, Wang, Du, Guo, Tian and Fan. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Neuroscience Tang, Zhili Liu, Xiaoyu Huo, Hongqiang Tang, Min Qiao, Xiaofeng Chen, Duo Dong, Ying Fan, Linyuan Wang, Jinghui Du, Xin Guo, Jieyi Tian, Shan Fan, Yubo Eye movement characteristics in a mental rotation task presented in virtual reality |
title | Eye movement characteristics in a mental rotation task presented in virtual reality |
title_full | Eye movement characteristics in a mental rotation task presented in virtual reality |
title_fullStr | Eye movement characteristics in a mental rotation task presented in virtual reality |
title_full_unstemmed | Eye movement characteristics in a mental rotation task presented in virtual reality |
title_short | Eye movement characteristics in a mental rotation task presented in virtual reality |
title_sort | eye movement characteristics in a mental rotation task presented in virtual reality |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10083294/ https://www.ncbi.nlm.nih.gov/pubmed/37051147 http://dx.doi.org/10.3389/fnins.2023.1143006 |
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