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Influence of game-based learning in mathematics education on the students' cognitive and affective domain: A systematic review

INTRODUCTION: Game-based learning (GBL) is one of the modern trends in education in the 21st century. Numerous research studies have been carried out to investigate the influence of teaching on the students' academic attainment. It is crucial to integrate the cognitive and affective domains int...

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Autores principales: Hui, Hii Bii, Mahmud, Muhammad Sofwan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10086333/
https://www.ncbi.nlm.nih.gov/pubmed/37057144
http://dx.doi.org/10.3389/fpsyg.2023.1105806
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author Hui, Hii Bii
Mahmud, Muhammad Sofwan
author_facet Hui, Hii Bii
Mahmud, Muhammad Sofwan
author_sort Hui, Hii Bii
collection PubMed
description INTRODUCTION: Game-based learning (GBL) is one of the modern trends in education in the 21st century. Numerous research studies have been carried out to investigate the influence of teaching on the students' academic attainment. It is crucial to integrate the cognitive and affective domains into teaching and learning strategies. This study aims to review journal articles from 2018 to 2022 concerning the influence of GBL in mathematics T&L on the students' cognitive and affective domains. METHODS: A research methodology based on PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) was used for the survey on the basis of the Scopus and Web of Science (WOS) databases wherein 773 articles relating to game-based learning (GBL) in mathematics were discovered. Based on the study topic, study design, study technique, and analysis, only 28 open-access articles were chosen for further evaluation. Two types of cognitive domain and five types of affective domain were identified as related to the implications of GBL on the students' T&L of mathematics. RESULTS: The study results show that GBL has positively impacted students when they are learning mathematics. It is comprised of two types of cognitive domain (knowledge and mathematical skills) and five types of affective domain (achievement, attitude, motivation, interest, and engagement). The findings of this study are anticipated to encourage educators in the classrooms more effectively. DISCUSSION: GBL in education is now one of the major learning trends of the 21st century. Since 2019, the number of studies relating to game-based learning has increased. There is an influence on the cognitive and affective domains due to T&L Mathematics utilizing a game-based learning (GBL) approach.
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spelling pubmed-100863332023-04-12 Influence of game-based learning in mathematics education on the students' cognitive and affective domain: A systematic review Hui, Hii Bii Mahmud, Muhammad Sofwan Front Psychol Psychology INTRODUCTION: Game-based learning (GBL) is one of the modern trends in education in the 21st century. Numerous research studies have been carried out to investigate the influence of teaching on the students' academic attainment. It is crucial to integrate the cognitive and affective domains into teaching and learning strategies. This study aims to review journal articles from 2018 to 2022 concerning the influence of GBL in mathematics T&L on the students' cognitive and affective domains. METHODS: A research methodology based on PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) was used for the survey on the basis of the Scopus and Web of Science (WOS) databases wherein 773 articles relating to game-based learning (GBL) in mathematics were discovered. Based on the study topic, study design, study technique, and analysis, only 28 open-access articles were chosen for further evaluation. Two types of cognitive domain and five types of affective domain were identified as related to the implications of GBL on the students' T&L of mathematics. RESULTS: The study results show that GBL has positively impacted students when they are learning mathematics. It is comprised of two types of cognitive domain (knowledge and mathematical skills) and five types of affective domain (achievement, attitude, motivation, interest, and engagement). The findings of this study are anticipated to encourage educators in the classrooms more effectively. DISCUSSION: GBL in education is now one of the major learning trends of the 21st century. Since 2019, the number of studies relating to game-based learning has increased. There is an influence on the cognitive and affective domains due to T&L Mathematics utilizing a game-based learning (GBL) approach. Frontiers Media S.A. 2023-03-28 /pmc/articles/PMC10086333/ /pubmed/37057144 http://dx.doi.org/10.3389/fpsyg.2023.1105806 Text en Copyright © 2023 Hui and Mahmud. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Hui, Hii Bii
Mahmud, Muhammad Sofwan
Influence of game-based learning in mathematics education on the students' cognitive and affective domain: A systematic review
title Influence of game-based learning in mathematics education on the students' cognitive and affective domain: A systematic review
title_full Influence of game-based learning in mathematics education on the students' cognitive and affective domain: A systematic review
title_fullStr Influence of game-based learning in mathematics education on the students' cognitive and affective domain: A systematic review
title_full_unstemmed Influence of game-based learning in mathematics education on the students' cognitive and affective domain: A systematic review
title_short Influence of game-based learning in mathematics education on the students' cognitive and affective domain: A systematic review
title_sort influence of game-based learning in mathematics education on the students' cognitive and affective domain: a systematic review
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10086333/
https://www.ncbi.nlm.nih.gov/pubmed/37057144
http://dx.doi.org/10.3389/fpsyg.2023.1105806
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