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Patients’ physiological reactions to competitive rehabilitation therapies assisted by robotic devices

BACKGROUND: The aging of the population and the progressive increase in life expectancy in developed countries is leading to a high incidence of cerebrovascular diseases. Several studies have demonstrated that robot-assisted rehabilitation therapies combined with serious games can improve rehabilita...

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Autores principales: Catalán, José M., Blanco-Ivorra, Andrea, García-Pérez, José V., Vales, Yolanda, Martínez-Pascual, David, Ezquerro, Santiago, Garrote, Alicia, Costa, Teresa, Lledó, Luis D., García-Aracil, Nicolás
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10088171/
https://www.ncbi.nlm.nih.gov/pubmed/37041622
http://dx.doi.org/10.1186/s12984-023-01163-2
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author Catalán, José M.
Blanco-Ivorra, Andrea
García-Pérez, José V.
Vales, Yolanda
Martínez-Pascual, David
Ezquerro, Santiago
Garrote, Alicia
Costa, Teresa
Lledó, Luis D.
García-Aracil, Nicolás
author_facet Catalán, José M.
Blanco-Ivorra, Andrea
García-Pérez, José V.
Vales, Yolanda
Martínez-Pascual, David
Ezquerro, Santiago
Garrote, Alicia
Costa, Teresa
Lledó, Luis D.
García-Aracil, Nicolás
author_sort Catalán, José M.
collection PubMed
description BACKGROUND: The aging of the population and the progressive increase in life expectancy in developed countries is leading to a high incidence of cerebrovascular diseases. Several studies have demonstrated that robot-assisted rehabilitation therapies combined with serious games can improve rehabilitation outcomes. Social interaction in the form of multiplayer games has been highlighted as a potential element to increase patient’s motivation and exercise intensity, which professionals have described as one of the determining factors in maximizing rehabilitation outcomes. Despite this, it has not been widely studied. Physiological measures have been proven as an objective tool to evaluate patients’ experience in robot-assisted rehabilitation environments. However, they have not been used to evaluate patients’ experience in multiplayer robot-assisted rehabilitation therapies. The main objective of this study is to analyze whether the interpersonal interaction inherent in a competitive game mode affects the patients’ physiological responses in robot-assisted rehabilitation environments. METHODS: A total of 14 patients participated in this study. The results of a competitive game mode were compared with a single-player game mode with different difficulty levels. Exercise intensity and performance were measured through parameters extracted from the game and the information provided by the robotic rehabilitation platforms. The physiological response of patients in each game mode was measured by the heart rate (HR) and the galvanic skin response (GSR). Patients were asked to fill out the IMI and the overall experience questionnaire. RESULTS: The exercise intensity results show that high-difficulty single-player game mode is similar in terms of intensity level to a competitive game mode, based on velocity values, reaction time and questionnaire results. However, the results of the physiological responses of the patients measured by GSR and HR are lower in the case of the competitive mode compared to the high-difficulty single-player game mode, obtaining results similar to those obtained in the low-difficulty single-player game mode. CONCLUSIONS: Patients find the competitive game mode the most fun, which is also the mode they report experiencing the most effort and stress level. However, this subjective evaluation is not in line with the results of physiological responses. This study concludes that interpersonal interaction inherent to a competitive game mode influences patients’ physiological responses. This could mean that social interaction is an important factor to consider when interpreting the results obtained from physiological measurements.
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spelling pubmed-100881712023-04-12 Patients’ physiological reactions to competitive rehabilitation therapies assisted by robotic devices Catalán, José M. Blanco-Ivorra, Andrea García-Pérez, José V. Vales, Yolanda Martínez-Pascual, David Ezquerro, Santiago Garrote, Alicia Costa, Teresa Lledó, Luis D. García-Aracil, Nicolás J Neuroeng Rehabil Research BACKGROUND: The aging of the population and the progressive increase in life expectancy in developed countries is leading to a high incidence of cerebrovascular diseases. Several studies have demonstrated that robot-assisted rehabilitation therapies combined with serious games can improve rehabilitation outcomes. Social interaction in the form of multiplayer games has been highlighted as a potential element to increase patient’s motivation and exercise intensity, which professionals have described as one of the determining factors in maximizing rehabilitation outcomes. Despite this, it has not been widely studied. Physiological measures have been proven as an objective tool to evaluate patients’ experience in robot-assisted rehabilitation environments. However, they have not been used to evaluate patients’ experience in multiplayer robot-assisted rehabilitation therapies. The main objective of this study is to analyze whether the interpersonal interaction inherent in a competitive game mode affects the patients’ physiological responses in robot-assisted rehabilitation environments. METHODS: A total of 14 patients participated in this study. The results of a competitive game mode were compared with a single-player game mode with different difficulty levels. Exercise intensity and performance were measured through parameters extracted from the game and the information provided by the robotic rehabilitation platforms. The physiological response of patients in each game mode was measured by the heart rate (HR) and the galvanic skin response (GSR). Patients were asked to fill out the IMI and the overall experience questionnaire. RESULTS: The exercise intensity results show that high-difficulty single-player game mode is similar in terms of intensity level to a competitive game mode, based on velocity values, reaction time and questionnaire results. However, the results of the physiological responses of the patients measured by GSR and HR are lower in the case of the competitive mode compared to the high-difficulty single-player game mode, obtaining results similar to those obtained in the low-difficulty single-player game mode. CONCLUSIONS: Patients find the competitive game mode the most fun, which is also the mode they report experiencing the most effort and stress level. However, this subjective evaluation is not in line with the results of physiological responses. This study concludes that interpersonal interaction inherent to a competitive game mode influences patients’ physiological responses. This could mean that social interaction is an important factor to consider when interpreting the results obtained from physiological measurements. BioMed Central 2023-04-11 /pmc/articles/PMC10088171/ /pubmed/37041622 http://dx.doi.org/10.1186/s12984-023-01163-2 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research
Catalán, José M.
Blanco-Ivorra, Andrea
García-Pérez, José V.
Vales, Yolanda
Martínez-Pascual, David
Ezquerro, Santiago
Garrote, Alicia
Costa, Teresa
Lledó, Luis D.
García-Aracil, Nicolás
Patients’ physiological reactions to competitive rehabilitation therapies assisted by robotic devices
title Patients’ physiological reactions to competitive rehabilitation therapies assisted by robotic devices
title_full Patients’ physiological reactions to competitive rehabilitation therapies assisted by robotic devices
title_fullStr Patients’ physiological reactions to competitive rehabilitation therapies assisted by robotic devices
title_full_unstemmed Patients’ physiological reactions to competitive rehabilitation therapies assisted by robotic devices
title_short Patients’ physiological reactions to competitive rehabilitation therapies assisted by robotic devices
title_sort patients’ physiological reactions to competitive rehabilitation therapies assisted by robotic devices
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10088171/
https://www.ncbi.nlm.nih.gov/pubmed/37041622
http://dx.doi.org/10.1186/s12984-023-01163-2
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