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A virtual reality study investigating the train illusion

The feeling of self-movement that occurs in the absence of physical motion is often referred to as vection, which is commonly exemplified using the train illusion analogy (TIA). Limited research exists on whether the TIA accurately exemplifies the experience of vection in virtual environments (VEs)....

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Autores principales: Kooijman, Lars, Asadi, Houshyar, Mohamed, Shady, Nahavandi, Saeid
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Royal Society 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10090874/
https://www.ncbi.nlm.nih.gov/pubmed/37063997
http://dx.doi.org/10.1098/rsos.221622
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author Kooijman, Lars
Asadi, Houshyar
Mohamed, Shady
Nahavandi, Saeid
author_facet Kooijman, Lars
Asadi, Houshyar
Mohamed, Shady
Nahavandi, Saeid
author_sort Kooijman, Lars
collection PubMed
description The feeling of self-movement that occurs in the absence of physical motion is often referred to as vection, which is commonly exemplified using the train illusion analogy (TIA). Limited research exists on whether the TIA accurately exemplifies the experience of vection in virtual environments (VEs). Few studies complemented their vection research with participants' qualitative feedback or by recording physiological responses, and most studies used stimuli that contextually differed from the TIA. We investigated whether vection is experienced differently in a VE replicating the TIA compared to a VE depicting optic flow by recording subjective and physiological responses. Additionally, we explored participants' experience through an open question survey. We expected the TIA environment to induce enhanced vection compared to the optic flow environment. Twenty-nine participants were visually and audibly immersed in VEs that either depicted optic flow or replicated the TIA. Results showed optic flow elicited more compelling vection than the TIA environment and no consistent physiological correlates to vection were identified. The post-experiment survey revealed discrepancies between participants' quantitative and qualitative feedback. Although the dynamic content may outweigh the ecological relevance of the stimuli, it was concluded that more qualitative research is needed to understand participants' vection experience in VEs.
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spelling pubmed-100908742023-04-13 A virtual reality study investigating the train illusion Kooijman, Lars Asadi, Houshyar Mohamed, Shady Nahavandi, Saeid R Soc Open Sci Psychology and Cognitive Neuroscience The feeling of self-movement that occurs in the absence of physical motion is often referred to as vection, which is commonly exemplified using the train illusion analogy (TIA). Limited research exists on whether the TIA accurately exemplifies the experience of vection in virtual environments (VEs). Few studies complemented their vection research with participants' qualitative feedback or by recording physiological responses, and most studies used stimuli that contextually differed from the TIA. We investigated whether vection is experienced differently in a VE replicating the TIA compared to a VE depicting optic flow by recording subjective and physiological responses. Additionally, we explored participants' experience through an open question survey. We expected the TIA environment to induce enhanced vection compared to the optic flow environment. Twenty-nine participants were visually and audibly immersed in VEs that either depicted optic flow or replicated the TIA. Results showed optic flow elicited more compelling vection than the TIA environment and no consistent physiological correlates to vection were identified. The post-experiment survey revealed discrepancies between participants' quantitative and qualitative feedback. Although the dynamic content may outweigh the ecological relevance of the stimuli, it was concluded that more qualitative research is needed to understand participants' vection experience in VEs. The Royal Society 2023-04-12 /pmc/articles/PMC10090874/ /pubmed/37063997 http://dx.doi.org/10.1098/rsos.221622 Text en © 2023 The Authors. https://creativecommons.org/licenses/by/4.0/Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, provided the original author and source are credited.
spellingShingle Psychology and Cognitive Neuroscience
Kooijman, Lars
Asadi, Houshyar
Mohamed, Shady
Nahavandi, Saeid
A virtual reality study investigating the train illusion
title A virtual reality study investigating the train illusion
title_full A virtual reality study investigating the train illusion
title_fullStr A virtual reality study investigating the train illusion
title_full_unstemmed A virtual reality study investigating the train illusion
title_short A virtual reality study investigating the train illusion
title_sort virtual reality study investigating the train illusion
topic Psychology and Cognitive Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10090874/
https://www.ncbi.nlm.nih.gov/pubmed/37063997
http://dx.doi.org/10.1098/rsos.221622
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