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A virtual reality study investigating the train illusion
The feeling of self-movement that occurs in the absence of physical motion is often referred to as vection, which is commonly exemplified using the train illusion analogy (TIA). Limited research exists on whether the TIA accurately exemplifies the experience of vection in virtual environments (VEs)....
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Royal Society
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10090874/ https://www.ncbi.nlm.nih.gov/pubmed/37063997 http://dx.doi.org/10.1098/rsos.221622 |
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author | Kooijman, Lars Asadi, Houshyar Mohamed, Shady Nahavandi, Saeid |
author_facet | Kooijman, Lars Asadi, Houshyar Mohamed, Shady Nahavandi, Saeid |
author_sort | Kooijman, Lars |
collection | PubMed |
description | The feeling of self-movement that occurs in the absence of physical motion is often referred to as vection, which is commonly exemplified using the train illusion analogy (TIA). Limited research exists on whether the TIA accurately exemplifies the experience of vection in virtual environments (VEs). Few studies complemented their vection research with participants' qualitative feedback or by recording physiological responses, and most studies used stimuli that contextually differed from the TIA. We investigated whether vection is experienced differently in a VE replicating the TIA compared to a VE depicting optic flow by recording subjective and physiological responses. Additionally, we explored participants' experience through an open question survey. We expected the TIA environment to induce enhanced vection compared to the optic flow environment. Twenty-nine participants were visually and audibly immersed in VEs that either depicted optic flow or replicated the TIA. Results showed optic flow elicited more compelling vection than the TIA environment and no consistent physiological correlates to vection were identified. The post-experiment survey revealed discrepancies between participants' quantitative and qualitative feedback. Although the dynamic content may outweigh the ecological relevance of the stimuli, it was concluded that more qualitative research is needed to understand participants' vection experience in VEs. |
format | Online Article Text |
id | pubmed-10090874 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | The Royal Society |
record_format | MEDLINE/PubMed |
spelling | pubmed-100908742023-04-13 A virtual reality study investigating the train illusion Kooijman, Lars Asadi, Houshyar Mohamed, Shady Nahavandi, Saeid R Soc Open Sci Psychology and Cognitive Neuroscience The feeling of self-movement that occurs in the absence of physical motion is often referred to as vection, which is commonly exemplified using the train illusion analogy (TIA). Limited research exists on whether the TIA accurately exemplifies the experience of vection in virtual environments (VEs). Few studies complemented their vection research with participants' qualitative feedback or by recording physiological responses, and most studies used stimuli that contextually differed from the TIA. We investigated whether vection is experienced differently in a VE replicating the TIA compared to a VE depicting optic flow by recording subjective and physiological responses. Additionally, we explored participants' experience through an open question survey. We expected the TIA environment to induce enhanced vection compared to the optic flow environment. Twenty-nine participants were visually and audibly immersed in VEs that either depicted optic flow or replicated the TIA. Results showed optic flow elicited more compelling vection than the TIA environment and no consistent physiological correlates to vection were identified. The post-experiment survey revealed discrepancies between participants' quantitative and qualitative feedback. Although the dynamic content may outweigh the ecological relevance of the stimuli, it was concluded that more qualitative research is needed to understand participants' vection experience in VEs. The Royal Society 2023-04-12 /pmc/articles/PMC10090874/ /pubmed/37063997 http://dx.doi.org/10.1098/rsos.221622 Text en © 2023 The Authors. https://creativecommons.org/licenses/by/4.0/Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, provided the original author and source are credited. |
spellingShingle | Psychology and Cognitive Neuroscience Kooijman, Lars Asadi, Houshyar Mohamed, Shady Nahavandi, Saeid A virtual reality study investigating the train illusion |
title | A virtual reality study investigating the train illusion |
title_full | A virtual reality study investigating the train illusion |
title_fullStr | A virtual reality study investigating the train illusion |
title_full_unstemmed | A virtual reality study investigating the train illusion |
title_short | A virtual reality study investigating the train illusion |
title_sort | virtual reality study investigating the train illusion |
topic | Psychology and Cognitive Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10090874/ https://www.ncbi.nlm.nih.gov/pubmed/37063997 http://dx.doi.org/10.1098/rsos.221622 |
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