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Effect of a board game on imprisoned women’s knowledge about sexually transmitted infections: a quasi-experimental study

INTRODUCTION: Board games can be used as a playful educational practice in the teaching and learning process, as they constitute an educational technology that can be a source of health knowledge and an aid in decision-making. The objective of this research was to assess the effect of a board game o...

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Detalles Bibliográficos
Autores principales: da Silva Carvalho, Isaiane, Mendes, Ryanne Carolynne Marques Gomes, de Souza Soares Lima, Laís Helena, da Silva, Gabrielle Pessôa, de Freitas Gonçalves Lima, Monique, Guedes, Tatiane Gomes, Linhares, Francisca Márcia Pereira
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10099001/
https://www.ncbi.nlm.nih.gov/pubmed/37055825
http://dx.doi.org/10.1186/s12889-023-15646-3
Descripción
Sumario:INTRODUCTION: Board games can be used as a playful educational practice in the teaching and learning process, as they constitute an educational technology that can be a source of health knowledge and an aid in decision-making. The objective of this research was to assess the effect of a board game on imprisoned women’s knowledge about STIs. METHODS: A quasi-experimental study was conducted in 2022 with 64 imprisoned women who were students at a school located in a prison unit from the city of Recife, state of Pernambuco, Brazil. A 32-item instrument was used to assess knowledge about sexually transmitted infections before, immediately after the intervention and at 15 days. The intervention consisted in applying the Previna board game in a classroom. All the analyses were performed in the Stata software, version 16.0, with a 5% significance level. RESULTS: The knowledge mean in the pre-test was 23.62 (± 3.23) points, whereas it rose to 27.93 (± 2,28) in the immediate post-test, dropping to 27.34 (± 2.37) (p < 0.001) in post-test 2, which was performed 15 days after the intervention. There was a statistically significant difference in the means obtained between the pre-test and the immediate post-test (p < 0.001), with a difference of 4.241 points, as well as between the pre-test and post-test 2 (p < 0.001), a difference of 3.846 spots. CONCLUSIONS: The Previna board game significantly increased its players’ knowledge about STIs, and such increase in knowledge remained significant during the follow-up period.