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Effect of a board game on imprisoned women’s knowledge about sexually transmitted infections: a quasi-experimental study

INTRODUCTION: Board games can be used as a playful educational practice in the teaching and learning process, as they constitute an educational technology that can be a source of health knowledge and an aid in decision-making. The objective of this research was to assess the effect of a board game o...

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Autores principales: da Silva Carvalho, Isaiane, Mendes, Ryanne Carolynne Marques Gomes, de Souza Soares Lima, Laís Helena, da Silva, Gabrielle Pessôa, de Freitas Gonçalves Lima, Monique, Guedes, Tatiane Gomes, Linhares, Francisca Márcia Pereira
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10099001/
https://www.ncbi.nlm.nih.gov/pubmed/37055825
http://dx.doi.org/10.1186/s12889-023-15646-3
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author da Silva Carvalho, Isaiane
Mendes, Ryanne Carolynne Marques Gomes
de Souza Soares Lima, Laís Helena
da Silva, Gabrielle Pessôa
de Freitas Gonçalves Lima, Monique
Guedes, Tatiane Gomes
Linhares, Francisca Márcia Pereira
author_facet da Silva Carvalho, Isaiane
Mendes, Ryanne Carolynne Marques Gomes
de Souza Soares Lima, Laís Helena
da Silva, Gabrielle Pessôa
de Freitas Gonçalves Lima, Monique
Guedes, Tatiane Gomes
Linhares, Francisca Márcia Pereira
author_sort da Silva Carvalho, Isaiane
collection PubMed
description INTRODUCTION: Board games can be used as a playful educational practice in the teaching and learning process, as they constitute an educational technology that can be a source of health knowledge and an aid in decision-making. The objective of this research was to assess the effect of a board game on imprisoned women’s knowledge about STIs. METHODS: A quasi-experimental study was conducted in 2022 with 64 imprisoned women who were students at a school located in a prison unit from the city of Recife, state of Pernambuco, Brazil. A 32-item instrument was used to assess knowledge about sexually transmitted infections before, immediately after the intervention and at 15 days. The intervention consisted in applying the Previna board game in a classroom. All the analyses were performed in the Stata software, version 16.0, with a 5% significance level. RESULTS: The knowledge mean in the pre-test was 23.62 (± 3.23) points, whereas it rose to 27.93 (± 2,28) in the immediate post-test, dropping to 27.34 (± 2.37) (p < 0.001) in post-test 2, which was performed 15 days after the intervention. There was a statistically significant difference in the means obtained between the pre-test and the immediate post-test (p < 0.001), with a difference of 4.241 points, as well as between the pre-test and post-test 2 (p < 0.001), a difference of 3.846 spots. CONCLUSIONS: The Previna board game significantly increased its players’ knowledge about STIs, and such increase in knowledge remained significant during the follow-up period.
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spelling pubmed-100990012023-04-14 Effect of a board game on imprisoned women’s knowledge about sexually transmitted infections: a quasi-experimental study da Silva Carvalho, Isaiane Mendes, Ryanne Carolynne Marques Gomes de Souza Soares Lima, Laís Helena da Silva, Gabrielle Pessôa de Freitas Gonçalves Lima, Monique Guedes, Tatiane Gomes Linhares, Francisca Márcia Pereira BMC Public Health Research INTRODUCTION: Board games can be used as a playful educational practice in the teaching and learning process, as they constitute an educational technology that can be a source of health knowledge and an aid in decision-making. The objective of this research was to assess the effect of a board game on imprisoned women’s knowledge about STIs. METHODS: A quasi-experimental study was conducted in 2022 with 64 imprisoned women who were students at a school located in a prison unit from the city of Recife, state of Pernambuco, Brazil. A 32-item instrument was used to assess knowledge about sexually transmitted infections before, immediately after the intervention and at 15 days. The intervention consisted in applying the Previna board game in a classroom. All the analyses were performed in the Stata software, version 16.0, with a 5% significance level. RESULTS: The knowledge mean in the pre-test was 23.62 (± 3.23) points, whereas it rose to 27.93 (± 2,28) in the immediate post-test, dropping to 27.34 (± 2.37) (p < 0.001) in post-test 2, which was performed 15 days after the intervention. There was a statistically significant difference in the means obtained between the pre-test and the immediate post-test (p < 0.001), with a difference of 4.241 points, as well as between the pre-test and post-test 2 (p < 0.001), a difference of 3.846 spots. CONCLUSIONS: The Previna board game significantly increased its players’ knowledge about STIs, and such increase in knowledge remained significant during the follow-up period. BioMed Central 2023-04-13 /pmc/articles/PMC10099001/ /pubmed/37055825 http://dx.doi.org/10.1186/s12889-023-15646-3 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research
da Silva Carvalho, Isaiane
Mendes, Ryanne Carolynne Marques Gomes
de Souza Soares Lima, Laís Helena
da Silva, Gabrielle Pessôa
de Freitas Gonçalves Lima, Monique
Guedes, Tatiane Gomes
Linhares, Francisca Márcia Pereira
Effect of a board game on imprisoned women’s knowledge about sexually transmitted infections: a quasi-experimental study
title Effect of a board game on imprisoned women’s knowledge about sexually transmitted infections: a quasi-experimental study
title_full Effect of a board game on imprisoned women’s knowledge about sexually transmitted infections: a quasi-experimental study
title_fullStr Effect of a board game on imprisoned women’s knowledge about sexually transmitted infections: a quasi-experimental study
title_full_unstemmed Effect of a board game on imprisoned women’s knowledge about sexually transmitted infections: a quasi-experimental study
title_short Effect of a board game on imprisoned women’s knowledge about sexually transmitted infections: a quasi-experimental study
title_sort effect of a board game on imprisoned women’s knowledge about sexually transmitted infections: a quasi-experimental study
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10099001/
https://www.ncbi.nlm.nih.gov/pubmed/37055825
http://dx.doi.org/10.1186/s12889-023-15646-3
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