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Application of Variational AutoEncoder (VAE) Model and Image Processing Approaches in Game Design
In recent decades, the Variational AutoEncoder (VAE) model has shown good potential and capability in image generation and dimensionality reduction. The combination of VAE and various machine learning frameworks has also worked effectively in different daily life applications, however its possible u...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10099338/ https://www.ncbi.nlm.nih.gov/pubmed/37050517 http://dx.doi.org/10.3390/s23073457 |
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author | Mak, Hugo Wai Leung Han, Runze Yin, Hoover H. F. |
author_facet | Mak, Hugo Wai Leung Han, Runze Yin, Hoover H. F. |
author_sort | Mak, Hugo Wai Leung |
collection | PubMed |
description | In recent decades, the Variational AutoEncoder (VAE) model has shown good potential and capability in image generation and dimensionality reduction. The combination of VAE and various machine learning frameworks has also worked effectively in different daily life applications, however its possible use and effectiveness in modern game design has seldom been explored nor assessed. The use of its feature extractor for data clustering has also been minimally discussed in the literature neither. This study first attempts to explore different mathematical properties of the VAE model, in particular, the theoretical framework of the encoding and decoding processes, the possible achievable lower bound and loss functions of different applications; then applies the established VAE model to generate new game levels based on two well-known game settings; and to validate the effectiveness of its data clustering mechanism with the aid of the Modified National Institute of Standards and Technology (MNIST) database. Respective statistical metrics and assessments are also utilized to evaluate the performance of the proposed VAE model in aforementioned case studies. Based on the statistical and graphical results, several potential deficiencies, for example, difficulties in handling high-dimensional and vast datasets, as well as insufficient clarity of outputs are discussed; then measures of future enhancement, such as tokenization and the combination of VAE and GAN models, are also outlined. Hopefully, this can ultimately maximize the strengths and advantages of VAE for future game design tasks and relevant industrial missions. |
format | Online Article Text |
id | pubmed-10099338 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-100993382023-04-14 Application of Variational AutoEncoder (VAE) Model and Image Processing Approaches in Game Design Mak, Hugo Wai Leung Han, Runze Yin, Hoover H. F. Sensors (Basel) Article In recent decades, the Variational AutoEncoder (VAE) model has shown good potential and capability in image generation and dimensionality reduction. The combination of VAE and various machine learning frameworks has also worked effectively in different daily life applications, however its possible use and effectiveness in modern game design has seldom been explored nor assessed. The use of its feature extractor for data clustering has also been minimally discussed in the literature neither. This study first attempts to explore different mathematical properties of the VAE model, in particular, the theoretical framework of the encoding and decoding processes, the possible achievable lower bound and loss functions of different applications; then applies the established VAE model to generate new game levels based on two well-known game settings; and to validate the effectiveness of its data clustering mechanism with the aid of the Modified National Institute of Standards and Technology (MNIST) database. Respective statistical metrics and assessments are also utilized to evaluate the performance of the proposed VAE model in aforementioned case studies. Based on the statistical and graphical results, several potential deficiencies, for example, difficulties in handling high-dimensional and vast datasets, as well as insufficient clarity of outputs are discussed; then measures of future enhancement, such as tokenization and the combination of VAE and GAN models, are also outlined. Hopefully, this can ultimately maximize the strengths and advantages of VAE for future game design tasks and relevant industrial missions. MDPI 2023-03-25 /pmc/articles/PMC10099338/ /pubmed/37050517 http://dx.doi.org/10.3390/s23073457 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Mak, Hugo Wai Leung Han, Runze Yin, Hoover H. F. Application of Variational AutoEncoder (VAE) Model and Image Processing Approaches in Game Design |
title | Application of Variational AutoEncoder (VAE) Model and Image Processing Approaches in Game Design |
title_full | Application of Variational AutoEncoder (VAE) Model and Image Processing Approaches in Game Design |
title_fullStr | Application of Variational AutoEncoder (VAE) Model and Image Processing Approaches in Game Design |
title_full_unstemmed | Application of Variational AutoEncoder (VAE) Model and Image Processing Approaches in Game Design |
title_short | Application of Variational AutoEncoder (VAE) Model and Image Processing Approaches in Game Design |
title_sort | application of variational autoencoder (vae) model and image processing approaches in game design |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10099338/ https://www.ncbi.nlm.nih.gov/pubmed/37050517 http://dx.doi.org/10.3390/s23073457 |
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