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A multi‐scale analysis of basketball throw in virtual reality for tracking perceptual‐motor expertise
To benefit from virtual reality (VR) as a complementary tool for training, coaches must determine the proper tools and variables for tracking sports performance. We explored the basketball shooting at several scales (basket‐ball, ball‐player, and player systems) by monitoring success‐rate, and ball...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
John Wiley and Sons Inc.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10100508/ https://www.ncbi.nlm.nih.gov/pubmed/36315055 http://dx.doi.org/10.1111/sms.14250 |
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author | Soltani, Pooya Morice, Antoine H. P. |
author_facet | Soltani, Pooya Morice, Antoine H. P. |
author_sort | Soltani, Pooya |
collection | PubMed |
description | To benefit from virtual reality (VR) as a complementary tool for training, coaches must determine the proper tools and variables for tracking sports performance. We explored the basketball shooting at several scales (basket‐ball, ball‐player, and player systems) by monitoring success‐rate, and ball and body kinematics. We measured how these scales of analysis allowed tracking players' expertise and perceptual sensitivity to basket distance. Experienced and novice players were instructed to naturally throw and swish an instrumented ball in a stereoscopically rendered virtual basket. We challenged their perceptual‐motor systems by manipulating the distance of the virtual basket while keeping the surrounding environment unchanged. The success‐rate accounted for the players' shooting adjustments to the manipulation of basket distance and allowed tracking their expertise. Ball kinematics also reflected the manipulation of distance and allowed detecting gender, but did not reflect the players' expertise. Finally, body kinematics variables did not echo players' adjustments to the distance manipulation but reflected their expertise and gender. The results gained at each scale of analysis are discussed with regard to the simulator's construct, biomechanical, and psychological fidelity. |
format | Online Article Text |
id | pubmed-10100508 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | John Wiley and Sons Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-101005082023-04-14 A multi‐scale analysis of basketball throw in virtual reality for tracking perceptual‐motor expertise Soltani, Pooya Morice, Antoine H. P. Scand J Med Sci Sports Original Articles To benefit from virtual reality (VR) as a complementary tool for training, coaches must determine the proper tools and variables for tracking sports performance. We explored the basketball shooting at several scales (basket‐ball, ball‐player, and player systems) by monitoring success‐rate, and ball and body kinematics. We measured how these scales of analysis allowed tracking players' expertise and perceptual sensitivity to basket distance. Experienced and novice players were instructed to naturally throw and swish an instrumented ball in a stereoscopically rendered virtual basket. We challenged their perceptual‐motor systems by manipulating the distance of the virtual basket while keeping the surrounding environment unchanged. The success‐rate accounted for the players' shooting adjustments to the manipulation of basket distance and allowed tracking their expertise. Ball kinematics also reflected the manipulation of distance and allowed detecting gender, but did not reflect the players' expertise. Finally, body kinematics variables did not echo players' adjustments to the distance manipulation but reflected their expertise and gender. The results gained at each scale of analysis are discussed with regard to the simulator's construct, biomechanical, and psychological fidelity. John Wiley and Sons Inc. 2022-11-18 2023-02 /pmc/articles/PMC10100508/ /pubmed/36315055 http://dx.doi.org/10.1111/sms.14250 Text en © 2022 The Authors. Scandinavian Journal of Medicine & Science In Sports published by John Wiley & Sons Ltd. https://creativecommons.org/licenses/by/4.0/This is an open access article under the terms of the http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Original Articles Soltani, Pooya Morice, Antoine H. P. A multi‐scale analysis of basketball throw in virtual reality for tracking perceptual‐motor expertise |
title | A multi‐scale analysis of basketball throw in virtual reality for tracking perceptual‐motor expertise |
title_full | A multi‐scale analysis of basketball throw in virtual reality for tracking perceptual‐motor expertise |
title_fullStr | A multi‐scale analysis of basketball throw in virtual reality for tracking perceptual‐motor expertise |
title_full_unstemmed | A multi‐scale analysis of basketball throw in virtual reality for tracking perceptual‐motor expertise |
title_short | A multi‐scale analysis of basketball throw in virtual reality for tracking perceptual‐motor expertise |
title_sort | multi‐scale analysis of basketball throw in virtual reality for tracking perceptual‐motor expertise |
topic | Original Articles |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10100508/ https://www.ncbi.nlm.nih.gov/pubmed/36315055 http://dx.doi.org/10.1111/sms.14250 |
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