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Cultural diversity in semi-virtual teams: A multicultural esports team study

How does cultural diversity influence the performance of semi-virtual teams? We use the prism of esports and insights from virtual identity research and social categorization theory to determine the effect on semi-virtual teams in which member interaction is not necessarily mediated or constrained b...

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Detalles Bibliográficos
Autores principales: Lin, Song, Xu, Zhengda, Xie, Zhenzhen
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Palgrave Macmillan UK 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10100611/
https://www.ncbi.nlm.nih.gov/pubmed/37305174
http://dx.doi.org/10.1057/s41267-023-00611-4
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author Lin, Song
Xu, Zhengda
Xie, Zhenzhen
author_facet Lin, Song
Xu, Zhengda
Xie, Zhenzhen
author_sort Lin, Song
collection PubMed
description How does cultural diversity influence the performance of semi-virtual teams? We use the prism of esports and insights from virtual identity research and social categorization theory to determine the effect on semi-virtual teams in which member interaction is not necessarily mediated or constrained by physical world sociocultural norms. The common ground that has developed in esports results in a superordinate, culture-free gamer identity that transcends the virtual and physical worlds, and thus multicultural teams can enjoy the benefits of diverse knowledge without suffering unduly from social disintegration when gamer identity is salient – a reality challenged less in the virtual world than in the physical one. We conduct an empirical study using data from 4035 League of Legends games played by 102 multicultural teams from 2017 to 2020. Our results show that cultural diversity improves the quality of team strategy when gamer identity becomes more salient, and that that may come about when players are intensely exposed to the game world, when they play with many different virtual characters, and when they play at home court.
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spelling pubmed-101006112023-04-14 Cultural diversity in semi-virtual teams: A multicultural esports team study Lin, Song Xu, Zhengda Xie, Zhenzhen J Int Bus Stud Research Note How does cultural diversity influence the performance of semi-virtual teams? We use the prism of esports and insights from virtual identity research and social categorization theory to determine the effect on semi-virtual teams in which member interaction is not necessarily mediated or constrained by physical world sociocultural norms. The common ground that has developed in esports results in a superordinate, culture-free gamer identity that transcends the virtual and physical worlds, and thus multicultural teams can enjoy the benefits of diverse knowledge without suffering unduly from social disintegration when gamer identity is salient – a reality challenged less in the virtual world than in the physical one. We conduct an empirical study using data from 4035 League of Legends games played by 102 multicultural teams from 2017 to 2020. Our results show that cultural diversity improves the quality of team strategy when gamer identity becomes more salient, and that that may come about when players are intensely exposed to the game world, when they play with many different virtual characters, and when they play at home court. Palgrave Macmillan UK 2023-04-13 2023 /pmc/articles/PMC10100611/ /pubmed/37305174 http://dx.doi.org/10.1057/s41267-023-00611-4 Text en © Academy of International Business 2023. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Research Note
Lin, Song
Xu, Zhengda
Xie, Zhenzhen
Cultural diversity in semi-virtual teams: A multicultural esports team study
title Cultural diversity in semi-virtual teams: A multicultural esports team study
title_full Cultural diversity in semi-virtual teams: A multicultural esports team study
title_fullStr Cultural diversity in semi-virtual teams: A multicultural esports team study
title_full_unstemmed Cultural diversity in semi-virtual teams: A multicultural esports team study
title_short Cultural diversity in semi-virtual teams: A multicultural esports team study
title_sort cultural diversity in semi-virtual teams: a multicultural esports team study
topic Research Note
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10100611/
https://www.ncbi.nlm.nih.gov/pubmed/37305174
http://dx.doi.org/10.1057/s41267-023-00611-4
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