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A reliable and robust online validation method for creating a novel 3D Affective Virtual Environment and Event Library (AVEL)

This paper describes the development and validation of 3D Affective Virtual environments and Event Library (AVEL) for affect induction in Virtual Reality (VR) settings with an online survey; a cost-effective method for remote stimuli validation which has not been sufficiently explored. Three virtual...

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Detalles Bibliográficos
Autores principales: Mavridou, Ifigeneia, Balaguer-Ballester, Emili, Nduka, Charles, Seiss, Ellen
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10101521/
https://www.ncbi.nlm.nih.gov/pubmed/37053205
http://dx.doi.org/10.1371/journal.pone.0278065
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author Mavridou, Ifigeneia
Balaguer-Ballester, Emili
Nduka, Charles
Seiss, Ellen
author_facet Mavridou, Ifigeneia
Balaguer-Ballester, Emili
Nduka, Charles
Seiss, Ellen
author_sort Mavridou, Ifigeneia
collection PubMed
description This paper describes the development and validation of 3D Affective Virtual environments and Event Library (AVEL) for affect induction in Virtual Reality (VR) settings with an online survey; a cost-effective method for remote stimuli validation which has not been sufficiently explored. Three virtual office-replica environments were designed to induce negative, neutral and positive valence. Each virtual environment also had several affect inducing events/objects. The environments were validated using an online survey containing videos of the virtual environments and pictures of the events/objects. They survey was conducted with 67 participants. Participants were instructed to rate their perceived levels of valence and arousal for each virtual environment (VE), and separately for each event/object. They also rated their perceived levels of presence for each VE, and they were asked how well they remembered the events/objects presented in each VE. Finally, an alexithymia questionnaire was administered at the end of the survey. User ratings were analysed and successfully validated the expected affect and presence levels of each VE and affect ratings for each event/object. Our results demonstrate the effectiveness of the online validation of VE material in affective and cognitive neuroscience and wider research settings as a good scientific practice for future affect induction VR studies.
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spelling pubmed-101015212023-04-14 A reliable and robust online validation method for creating a novel 3D Affective Virtual Environment and Event Library (AVEL) Mavridou, Ifigeneia Balaguer-Ballester, Emili Nduka, Charles Seiss, Ellen PLoS One Research Article This paper describes the development and validation of 3D Affective Virtual environments and Event Library (AVEL) for affect induction in Virtual Reality (VR) settings with an online survey; a cost-effective method for remote stimuli validation which has not been sufficiently explored. Three virtual office-replica environments were designed to induce negative, neutral and positive valence. Each virtual environment also had several affect inducing events/objects. The environments were validated using an online survey containing videos of the virtual environments and pictures of the events/objects. They survey was conducted with 67 participants. Participants were instructed to rate their perceived levels of valence and arousal for each virtual environment (VE), and separately for each event/object. They also rated their perceived levels of presence for each VE, and they were asked how well they remembered the events/objects presented in each VE. Finally, an alexithymia questionnaire was administered at the end of the survey. User ratings were analysed and successfully validated the expected affect and presence levels of each VE and affect ratings for each event/object. Our results demonstrate the effectiveness of the online validation of VE material in affective and cognitive neuroscience and wider research settings as a good scientific practice for future affect induction VR studies. Public Library of Science 2023-04-13 /pmc/articles/PMC10101521/ /pubmed/37053205 http://dx.doi.org/10.1371/journal.pone.0278065 Text en © 2023 Mavridou et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Mavridou, Ifigeneia
Balaguer-Ballester, Emili
Nduka, Charles
Seiss, Ellen
A reliable and robust online validation method for creating a novel 3D Affective Virtual Environment and Event Library (AVEL)
title A reliable and robust online validation method for creating a novel 3D Affective Virtual Environment and Event Library (AVEL)
title_full A reliable and robust online validation method for creating a novel 3D Affective Virtual Environment and Event Library (AVEL)
title_fullStr A reliable and robust online validation method for creating a novel 3D Affective Virtual Environment and Event Library (AVEL)
title_full_unstemmed A reliable and robust online validation method for creating a novel 3D Affective Virtual Environment and Event Library (AVEL)
title_short A reliable and robust online validation method for creating a novel 3D Affective Virtual Environment and Event Library (AVEL)
title_sort reliable and robust online validation method for creating a novel 3d affective virtual environment and event library (avel)
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10101521/
https://www.ncbi.nlm.nih.gov/pubmed/37053205
http://dx.doi.org/10.1371/journal.pone.0278065
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