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Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes

This study aimed to investigate the eye movement characteristics and visual fatigue of virtual reality games with different interaction modes. Eye movement data were recorded using the built-in eye tracker of the VR device and eye movement parameters were calculated from the recorded raw data. The V...

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Detalles Bibliográficos
Autores principales: Fan, Lei, Wang, Junjie, Li, Qi, Song, Zhenhao, Dong, Jinhui, Bao, Fangjun, Wang, Xiaofei
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10102480/
https://www.ncbi.nlm.nih.gov/pubmed/37065908
http://dx.doi.org/10.3389/fnins.2023.1173127
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author Fan, Lei
Wang, Junjie
Li, Qi
Song, Zhenhao
Dong, Jinhui
Bao, Fangjun
Wang, Xiaofei
author_facet Fan, Lei
Wang, Junjie
Li, Qi
Song, Zhenhao
Dong, Jinhui
Bao, Fangjun
Wang, Xiaofei
author_sort Fan, Lei
collection PubMed
description This study aimed to investigate the eye movement characteristics and visual fatigue of virtual reality games with different interaction modes. Eye movement data were recorded using the built-in eye tracker of the VR device and eye movement parameters were calculated from the recorded raw data. The Visual Fatigue Scales and Simulator Sickness Questionnaire were used to subjectively assess visual fatigue and overall discomfort of the VR experience. Sixteen male and 17 female students were recruited for this study. Results showed that both the primary and 360 mode of VR could cause visual fatigue after 30 min of gameplay, with significant differences observed in eye movement behavior between the two modes. The primary mode was more likely to cause visual fatigue, as shown by objective measurements of blinking and pupil diameter. Fixation and saccade parameters also showed significant differences between the two modes, possibly due to the different interaction modes employed in the 360 mode. Further research is required to examine the effects of different content and interactive modes of VR on visual fatigue, as well as to develop more objective measures for assessing it.
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spelling pubmed-101024802023-04-15 Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes Fan, Lei Wang, Junjie Li, Qi Song, Zhenhao Dong, Jinhui Bao, Fangjun Wang, Xiaofei Front Neurosci Neuroscience This study aimed to investigate the eye movement characteristics and visual fatigue of virtual reality games with different interaction modes. Eye movement data were recorded using the built-in eye tracker of the VR device and eye movement parameters were calculated from the recorded raw data. The Visual Fatigue Scales and Simulator Sickness Questionnaire were used to subjectively assess visual fatigue and overall discomfort of the VR experience. Sixteen male and 17 female students were recruited for this study. Results showed that both the primary and 360 mode of VR could cause visual fatigue after 30 min of gameplay, with significant differences observed in eye movement behavior between the two modes. The primary mode was more likely to cause visual fatigue, as shown by objective measurements of blinking and pupil diameter. Fixation and saccade parameters also showed significant differences between the two modes, possibly due to the different interaction modes employed in the 360 mode. Further research is required to examine the effects of different content and interactive modes of VR on visual fatigue, as well as to develop more objective measures for assessing it. Frontiers Media S.A. 2023-03-31 /pmc/articles/PMC10102480/ /pubmed/37065908 http://dx.doi.org/10.3389/fnins.2023.1173127 Text en Copyright © 2023 Fan, Wang, Li, Song, Dong, Bao and Wang. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Fan, Lei
Wang, Junjie
Li, Qi
Song, Zhenhao
Dong, Jinhui
Bao, Fangjun
Wang, Xiaofei
Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes
title Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes
title_full Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes
title_fullStr Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes
title_full_unstemmed Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes
title_short Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes
title_sort eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10102480/
https://www.ncbi.nlm.nih.gov/pubmed/37065908
http://dx.doi.org/10.3389/fnins.2023.1173127
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