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Visual feedback-dependent modulation of arousal, postural control, and muscle stretch reflexes assessed in real and virtual environments

INTRODUCTION: The mechanisms regulating neuromuscular control of standing balance can be influenced by visual sensory feedback and arousal. Virtual reality (VR) is a cutting-edge tool for probing the neural control of balance and its dependence on visual feedback, but whether VR induces neuromodulat...

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Autores principales: Hodgson, Daniel D., King, Jordan A., Darici, Osman, Dalton, Brian H., Cleworth, Taylor W., Cluff, Tyler, Peters, Ryan M.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10110857/
https://www.ncbi.nlm.nih.gov/pubmed/37082148
http://dx.doi.org/10.3389/fnhum.2023.1128548
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author Hodgson, Daniel D.
King, Jordan A.
Darici, Osman
Dalton, Brian H.
Cleworth, Taylor W.
Cluff, Tyler
Peters, Ryan M.
author_facet Hodgson, Daniel D.
King, Jordan A.
Darici, Osman
Dalton, Brian H.
Cleworth, Taylor W.
Cluff, Tyler
Peters, Ryan M.
author_sort Hodgson, Daniel D.
collection PubMed
description INTRODUCTION: The mechanisms regulating neuromuscular control of standing balance can be influenced by visual sensory feedback and arousal. Virtual reality (VR) is a cutting-edge tool for probing the neural control of balance and its dependence on visual feedback, but whether VR induces neuromodulation akin to that seen in real environments (eyes open vs. closed or ground level vs. height platform) remains unclear. METHODS: Here we monitored 20 healthy young adults (mean age 23.3 ± 3.2 years; 10 females) during four conditions of quiet standing. Two real world conditions (eyes open and eyes closed; REO and REC) preceded two eyes-open virtual ‘low’ (ground level; VRL) and ‘high’ (14 m height platform; VRH) conditions. We measured arousal via electrodermal activity and psychosocial questionnaires rating perceived fear and anxiety. We recorded surface electromyography over the right soleus, medial gastrocnemius, and tibialis anterior, and performed force plate posturography. As a proxy for modulations in neural control, we assessed lower limb reflexive muscle responses evoked by tendon vibration and electrical stimulation. RESULTS: Physiological and perceptual indicators of fear and anxiety increased in the VRH condition. Background soleus muscle activation was not different across conditions; however, significant increases in muscle activity were observed for medial gastrocnemius and tibialis anterior in VRH relative to REO. The mean power frequency of postural sway also increased in the VRH condition relative to REO. Finally, with a fixed stimulus level across conditions, mechanically evoked reflexes remained constant, while H-reflex amplitudes decreased in strength within virtual reality. DISCUSSION: Notably, H-reflexes were lower in the VRL condition than REO, suggesting that these ostensibly similar visual environments produce different states of reflexive balance control. In summary, we provide novel evidence that VR can be used to modulate upright postural control, but caution that standing balance in analogous real and virtual environments may involve different neural control states.
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spelling pubmed-101108572023-04-19 Visual feedback-dependent modulation of arousal, postural control, and muscle stretch reflexes assessed in real and virtual environments Hodgson, Daniel D. King, Jordan A. Darici, Osman Dalton, Brian H. Cleworth, Taylor W. Cluff, Tyler Peters, Ryan M. Front Hum Neurosci Neuroscience INTRODUCTION: The mechanisms regulating neuromuscular control of standing balance can be influenced by visual sensory feedback and arousal. Virtual reality (VR) is a cutting-edge tool for probing the neural control of balance and its dependence on visual feedback, but whether VR induces neuromodulation akin to that seen in real environments (eyes open vs. closed or ground level vs. height platform) remains unclear. METHODS: Here we monitored 20 healthy young adults (mean age 23.3 ± 3.2 years; 10 females) during four conditions of quiet standing. Two real world conditions (eyes open and eyes closed; REO and REC) preceded two eyes-open virtual ‘low’ (ground level; VRL) and ‘high’ (14 m height platform; VRH) conditions. We measured arousal via electrodermal activity and psychosocial questionnaires rating perceived fear and anxiety. We recorded surface electromyography over the right soleus, medial gastrocnemius, and tibialis anterior, and performed force plate posturography. As a proxy for modulations in neural control, we assessed lower limb reflexive muscle responses evoked by tendon vibration and electrical stimulation. RESULTS: Physiological and perceptual indicators of fear and anxiety increased in the VRH condition. Background soleus muscle activation was not different across conditions; however, significant increases in muscle activity were observed for medial gastrocnemius and tibialis anterior in VRH relative to REO. The mean power frequency of postural sway also increased in the VRH condition relative to REO. Finally, with a fixed stimulus level across conditions, mechanically evoked reflexes remained constant, while H-reflex amplitudes decreased in strength within virtual reality. DISCUSSION: Notably, H-reflexes were lower in the VRL condition than REO, suggesting that these ostensibly similar visual environments produce different states of reflexive balance control. In summary, we provide novel evidence that VR can be used to modulate upright postural control, but caution that standing balance in analogous real and virtual environments may involve different neural control states. Frontiers Media S.A. 2023-04-04 /pmc/articles/PMC10110857/ /pubmed/37082148 http://dx.doi.org/10.3389/fnhum.2023.1128548 Text en Copyright © 2023 Hodgson, King, Darici, Dalton, Cleworth, Cluff and Peters. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Hodgson, Daniel D.
King, Jordan A.
Darici, Osman
Dalton, Brian H.
Cleworth, Taylor W.
Cluff, Tyler
Peters, Ryan M.
Visual feedback-dependent modulation of arousal, postural control, and muscle stretch reflexes assessed in real and virtual environments
title Visual feedback-dependent modulation of arousal, postural control, and muscle stretch reflexes assessed in real and virtual environments
title_full Visual feedback-dependent modulation of arousal, postural control, and muscle stretch reflexes assessed in real and virtual environments
title_fullStr Visual feedback-dependent modulation of arousal, postural control, and muscle stretch reflexes assessed in real and virtual environments
title_full_unstemmed Visual feedback-dependent modulation of arousal, postural control, and muscle stretch reflexes assessed in real and virtual environments
title_short Visual feedback-dependent modulation of arousal, postural control, and muscle stretch reflexes assessed in real and virtual environments
title_sort visual feedback-dependent modulation of arousal, postural control, and muscle stretch reflexes assessed in real and virtual environments
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10110857/
https://www.ncbi.nlm.nih.gov/pubmed/37082148
http://dx.doi.org/10.3389/fnhum.2023.1128548
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