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Virtual Reality Experience during Labour (VIREL); a qualitative study

BACKGROUND: There is increasing evidence that virtual reality (VR) is effective in the reduction of labour pain. The implementation of alternative methods like VR to reduce labour pain can contribute to reduce patient request for pharmacological pain management methods and associated side effects. T...

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Autores principales: Musters, A., Vandevenne, A. S., Franx, A., Wassen, M. M. L. H.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10123587/
https://www.ncbi.nlm.nih.gov/pubmed/37095433
http://dx.doi.org/10.1186/s12884-023-05432-9
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author Musters, A.
Vandevenne, A. S.
Franx, A.
Wassen, M. M. L. H.
author_facet Musters, A.
Vandevenne, A. S.
Franx, A.
Wassen, M. M. L. H.
author_sort Musters, A.
collection PubMed
description BACKGROUND: There is increasing evidence that virtual reality (VR) is effective in the reduction of labour pain. The implementation of alternative methods like VR to reduce labour pain can contribute to reduce patient request for pharmacological pain management methods and associated side effects. The aim of this study is to examine women’s experiences, preferences and satisfaction in regard to the use of VR during labour. METHODS: A qualitative interview study was conducted in a non-university teaching hospital in The Netherlands. Two VR applications, respectively a guided meditation and an interactive game were tested in eligible women with a singleton pregnancy, scheduled for induction of labour. For the primary outcome, patients’ VR experience and application preference (meditation vs. game) were examined using a post-intervention questionnaire and a semi-structured interview. Three categories (with sub-categories) were used to guide interviews: “The VR experience”, “Pain reduction”, and “Usability of the VR application”. Labour pain before and directly after VR was evaluated using the NRS score. RESULTS: Twenty-four women, of whom 14 were nulliparous and ten multiparous, were included and 12 of these women participated in semi-structured interviews. Using within-subject paired t-test comparisons, compared to pain pre-VR, patients reported a highly significant 26% decrease in mean NRS scores during VR meditation (pain pre-VR = 6.71 + − 1.65 vs. pain after VR = 4.96 + − 2.01) [p < 0.001]. Compared to pain before VR game, patients also reported a highly significant 19% decrease in mean NRS scores during VR game (pain before VR game = 6.89 + − 1.88 vs. pain after VR game = 5.61 + − 2.23) [p = 0.001]. CONCLUSION: All women were highly satisfied with VR use during labour. Patients reported a highly significant reduction in pain during the interactive VR game and during meditation, patients preferred guided meditation. These results can contribute to the development of a potential promising new non-pharmacological tool to reduce labour pain. TRIAL REGISTRATION: ClinicalTrials.gov Identifier: NCT04858984, date of registration: 26/04/2021 (retrospectively registered).
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spelling pubmed-101235872023-04-25 Virtual Reality Experience during Labour (VIREL); a qualitative study Musters, A. Vandevenne, A. S. Franx, A. Wassen, M. M. L. H. BMC Pregnancy Childbirth Research BACKGROUND: There is increasing evidence that virtual reality (VR) is effective in the reduction of labour pain. The implementation of alternative methods like VR to reduce labour pain can contribute to reduce patient request for pharmacological pain management methods and associated side effects. The aim of this study is to examine women’s experiences, preferences and satisfaction in regard to the use of VR during labour. METHODS: A qualitative interview study was conducted in a non-university teaching hospital in The Netherlands. Two VR applications, respectively a guided meditation and an interactive game were tested in eligible women with a singleton pregnancy, scheduled for induction of labour. For the primary outcome, patients’ VR experience and application preference (meditation vs. game) were examined using a post-intervention questionnaire and a semi-structured interview. Three categories (with sub-categories) were used to guide interviews: “The VR experience”, “Pain reduction”, and “Usability of the VR application”. Labour pain before and directly after VR was evaluated using the NRS score. RESULTS: Twenty-four women, of whom 14 were nulliparous and ten multiparous, were included and 12 of these women participated in semi-structured interviews. Using within-subject paired t-test comparisons, compared to pain pre-VR, patients reported a highly significant 26% decrease in mean NRS scores during VR meditation (pain pre-VR = 6.71 + − 1.65 vs. pain after VR = 4.96 + − 2.01) [p < 0.001]. Compared to pain before VR game, patients also reported a highly significant 19% decrease in mean NRS scores during VR game (pain before VR game = 6.89 + − 1.88 vs. pain after VR game = 5.61 + − 2.23) [p = 0.001]. CONCLUSION: All women were highly satisfied with VR use during labour. Patients reported a highly significant reduction in pain during the interactive VR game and during meditation, patients preferred guided meditation. These results can contribute to the development of a potential promising new non-pharmacological tool to reduce labour pain. TRIAL REGISTRATION: ClinicalTrials.gov Identifier: NCT04858984, date of registration: 26/04/2021 (retrospectively registered). BioMed Central 2023-04-24 /pmc/articles/PMC10123587/ /pubmed/37095433 http://dx.doi.org/10.1186/s12884-023-05432-9 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research
Musters, A.
Vandevenne, A. S.
Franx, A.
Wassen, M. M. L. H.
Virtual Reality Experience during Labour (VIREL); a qualitative study
title Virtual Reality Experience during Labour (VIREL); a qualitative study
title_full Virtual Reality Experience during Labour (VIREL); a qualitative study
title_fullStr Virtual Reality Experience during Labour (VIREL); a qualitative study
title_full_unstemmed Virtual Reality Experience during Labour (VIREL); a qualitative study
title_short Virtual Reality Experience during Labour (VIREL); a qualitative study
title_sort virtual reality experience during labour (virel); a qualitative study
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10123587/
https://www.ncbi.nlm.nih.gov/pubmed/37095433
http://dx.doi.org/10.1186/s12884-023-05432-9
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