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Impact and analysis of a collaborative augmented reality educational environment
This work presents “LeARn,” a new network-based collaborative learning environment that employs augmented reality to transform a real-world surface into a virtual lab. To demonstrate the system, a scenario with a virtual chemistry lab is presented. In this demo, any real-world surface is augmented b...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Berlin Heidelberg
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10130809/ http://dx.doi.org/10.1007/s40692-023-00275-x |
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author | Ahmed, Naveed Lataifeh, Mohammed |
author_facet | Ahmed, Naveed Lataifeh, Mohammed |
author_sort | Ahmed, Naveed |
collection | PubMed |
description | This work presents “LeARn,” a new network-based collaborative learning environment that employs augmented reality to transform a real-world surface into a virtual lab. To demonstrate the system, a scenario with a virtual chemistry lab is presented. In this demo, any real-world surface is augmented by virtual lab equipment utilized in a chemistry experiment. The virtual lab is hosted by the instructor, and all the students can join the lab only using their mobile phones or tablets. Each member can interact with the lab equipment, which can be visualized in real-time by the instructor or fellow students. The system allows for real-time communication that fosters a truly collaborative environment. A comprehensive user study involving 72 participants (36 female, and 36 male) is conducted to evaluate the usability and learning impact of the proposed system. The participants were first year and second year undergraduate students (17 to 19 years of age) with an equal distribution over the two academic years. The user study employs both direct and indirect observations, combined with multiple surveys to collect both quantitative and qualitative data. The data analysis is performed from multiple viewpoints, and the collaborative AR learning environment is evaluated in terms of its usability, effectiveness of its collaboration functionality, and its impact on learning. Finally, the results also evaluate the feasibility of employing the system together with face-to-face learning. |
format | Online Article Text |
id | pubmed-10130809 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Springer Berlin Heidelberg |
record_format | MEDLINE/PubMed |
spelling | pubmed-101308092023-04-27 Impact and analysis of a collaborative augmented reality educational environment Ahmed, Naveed Lataifeh, Mohammed J. Comput. Educ. Article This work presents “LeARn,” a new network-based collaborative learning environment that employs augmented reality to transform a real-world surface into a virtual lab. To demonstrate the system, a scenario with a virtual chemistry lab is presented. In this demo, any real-world surface is augmented by virtual lab equipment utilized in a chemistry experiment. The virtual lab is hosted by the instructor, and all the students can join the lab only using their mobile phones or tablets. Each member can interact with the lab equipment, which can be visualized in real-time by the instructor or fellow students. The system allows for real-time communication that fosters a truly collaborative environment. A comprehensive user study involving 72 participants (36 female, and 36 male) is conducted to evaluate the usability and learning impact of the proposed system. The participants were first year and second year undergraduate students (17 to 19 years of age) with an equal distribution over the two academic years. The user study employs both direct and indirect observations, combined with multiple surveys to collect both quantitative and qualitative data. The data analysis is performed from multiple viewpoints, and the collaborative AR learning environment is evaluated in terms of its usability, effectiveness of its collaboration functionality, and its impact on learning. Finally, the results also evaluate the feasibility of employing the system together with face-to-face learning. Springer Berlin Heidelberg 2023-04-26 /pmc/articles/PMC10130809/ http://dx.doi.org/10.1007/s40692-023-00275-x Text en © Beijing Normal University 2023, Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Article Ahmed, Naveed Lataifeh, Mohammed Impact and analysis of a collaborative augmented reality educational environment |
title | Impact and analysis of a collaborative augmented reality educational environment |
title_full | Impact and analysis of a collaborative augmented reality educational environment |
title_fullStr | Impact and analysis of a collaborative augmented reality educational environment |
title_full_unstemmed | Impact and analysis of a collaborative augmented reality educational environment |
title_short | Impact and analysis of a collaborative augmented reality educational environment |
title_sort | impact and analysis of a collaborative augmented reality educational environment |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10130809/ http://dx.doi.org/10.1007/s40692-023-00275-x |
work_keys_str_mv | AT ahmednaveed impactandanalysisofacollaborativeaugmentedrealityeducationalenvironment AT lataifehmohammed impactandanalysisofacollaborativeaugmentedrealityeducationalenvironment |