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Designing Virtual Natural Environments for Older Adults: Think-Aloud Study
BACKGROUND: Spending time in natural environments is beneficial for human health, but many older adults have limited or no access to natural environments. Virtual reality technology may be a means to facilitate nature experiences, and so, there is a need for knowledge on how to design virtual restor...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10131598/ https://www.ncbi.nlm.nih.gov/pubmed/37027206 http://dx.doi.org/10.2196/40932 |
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author | Lundstedt, Rikard Persson, Johanna Håkansson, Carita Frennert, Susanne Wallergård, Mattias |
author_facet | Lundstedt, Rikard Persson, Johanna Håkansson, Carita Frennert, Susanne Wallergård, Mattias |
author_sort | Lundstedt, Rikard |
collection | PubMed |
description | BACKGROUND: Spending time in natural environments is beneficial for human health, but many older adults have limited or no access to natural environments. Virtual reality technology may be a means to facilitate nature experiences, and so, there is a need for knowledge on how to design virtual restorative natural environments for older adults. OBJECTIVE: The aim of this study was to identify, implement, and test older adults’ preferences and ideas regarding virtual natural environments. METHODS: A total of 14 older adults (mean age 75, SD 5.9 years) participated in an iterative process to design such an environment. We used think-aloud protocols and qualitative content analysis and established questionnaires that targeted usability, affective aspects, and side effects. These data guided the design decisions for incremental implementations of a prototype. RESULTS: The participants’ preferences included trueness to reality in terms of rendition and behavior; traces of human activity and natural processes that trigger the imagination and provide believability; the ability to roam, explore, and interact with the environment; and a familiar, relatable environment that evokes memories. The iterative design process resulted in a prototype featuring many of the participants’ ideas and preferences, including a seated locomotion technique, animals, a boat ride, the discovery of a boat wreck, and apple picking. The questionnaire results indicated high perceived usability, interest, and enjoyment; low pressure and tension; moderate value and usefulness; and negligible side effects. CONCLUSIONS: We suggested 3 principles for virtual natural environments for older adults: realness, interactivity, and relatedness. Virtual natural environments should also provide a diversity of content and activities to accommodate the heterogeneity in older adults’ preferences. These results can contribute to a framework for designing virtual natural environments for older adults. However, these findings need to be tested and potentially revised in future studies. |
format | Online Article Text |
id | pubmed-10131598 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-101315982023-04-27 Designing Virtual Natural Environments for Older Adults: Think-Aloud Study Lundstedt, Rikard Persson, Johanna Håkansson, Carita Frennert, Susanne Wallergård, Mattias JMIR Hum Factors Original Paper BACKGROUND: Spending time in natural environments is beneficial for human health, but many older adults have limited or no access to natural environments. Virtual reality technology may be a means to facilitate nature experiences, and so, there is a need for knowledge on how to design virtual restorative natural environments for older adults. OBJECTIVE: The aim of this study was to identify, implement, and test older adults’ preferences and ideas regarding virtual natural environments. METHODS: A total of 14 older adults (mean age 75, SD 5.9 years) participated in an iterative process to design such an environment. We used think-aloud protocols and qualitative content analysis and established questionnaires that targeted usability, affective aspects, and side effects. These data guided the design decisions for incremental implementations of a prototype. RESULTS: The participants’ preferences included trueness to reality in terms of rendition and behavior; traces of human activity and natural processes that trigger the imagination and provide believability; the ability to roam, explore, and interact with the environment; and a familiar, relatable environment that evokes memories. The iterative design process resulted in a prototype featuring many of the participants’ ideas and preferences, including a seated locomotion technique, animals, a boat ride, the discovery of a boat wreck, and apple picking. The questionnaire results indicated high perceived usability, interest, and enjoyment; low pressure and tension; moderate value and usefulness; and negligible side effects. CONCLUSIONS: We suggested 3 principles for virtual natural environments for older adults: realness, interactivity, and relatedness. Virtual natural environments should also provide a diversity of content and activities to accommodate the heterogeneity in older adults’ preferences. These results can contribute to a framework for designing virtual natural environments for older adults. However, these findings need to be tested and potentially revised in future studies. JMIR Publications 2023-04-07 /pmc/articles/PMC10131598/ /pubmed/37027206 http://dx.doi.org/10.2196/40932 Text en ©Rikard Lundstedt, Johanna Persson, Carita Håkansson, Susanne Frennert, Mattias Wallergård. Originally published in JMIR Human Factors (https://humanfactors.jmir.org), 07.04.2023. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Human Factors, is properly cited. The complete bibliographic information, a link to the original publication on https://humanfactors.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Lundstedt, Rikard Persson, Johanna Håkansson, Carita Frennert, Susanne Wallergård, Mattias Designing Virtual Natural Environments for Older Adults: Think-Aloud Study |
title | Designing Virtual Natural Environments for Older Adults: Think-Aloud Study |
title_full | Designing Virtual Natural Environments for Older Adults: Think-Aloud Study |
title_fullStr | Designing Virtual Natural Environments for Older Adults: Think-Aloud Study |
title_full_unstemmed | Designing Virtual Natural Environments for Older Adults: Think-Aloud Study |
title_short | Designing Virtual Natural Environments for Older Adults: Think-Aloud Study |
title_sort | designing virtual natural environments for older adults: think-aloud study |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10131598/ https://www.ncbi.nlm.nih.gov/pubmed/37027206 http://dx.doi.org/10.2196/40932 |
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