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Reliability and Validity of the Arabic Version of the Game Experience Questionnaire: Pilot Questionnaire Study

BACKGROUND: Nowadays, digital gaming occupies a central position in the entertainment industry where it has developed into a cherished kind of entertainment in markets all over the world. In addition, it provides other sectors with various social and economic benefits. The Game Experience Questionna...

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Autores principales: Rebhi, Mahmoud, Ben Aissa, Mohamed, Tannoubi, Amayra, Saidane, Mouna, Guelmami, Noomen, Puce, Luca, Chen, Wen, Chalghaf, Nasr, Azaiez, Fairouz, Zghibi, Makrem, Bragazzi, Nicola Luigi
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10131659/
https://www.ncbi.nlm.nih.gov/pubmed/36482747
http://dx.doi.org/10.2196/42584
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author Rebhi, Mahmoud
Ben Aissa, Mohamed
Tannoubi, Amayra
Saidane, Mouna
Guelmami, Noomen
Puce, Luca
Chen, Wen
Chalghaf, Nasr
Azaiez, Fairouz
Zghibi, Makrem
Bragazzi, Nicola Luigi
author_facet Rebhi, Mahmoud
Ben Aissa, Mohamed
Tannoubi, Amayra
Saidane, Mouna
Guelmami, Noomen
Puce, Luca
Chen, Wen
Chalghaf, Nasr
Azaiez, Fairouz
Zghibi, Makrem
Bragazzi, Nicola Luigi
author_sort Rebhi, Mahmoud
collection PubMed
description BACKGROUND: Nowadays, digital gaming occupies a central position in the entertainment industry where it has developed into a cherished kind of entertainment in markets all over the world. In addition, it provides other sectors with various social and economic benefits. The Game Experience Questionnaire (GEQ) is a free, quantitative, and comprehensive self-report measure that was developed to assess the player game experience. Despite having been widely used by many research projects in the past, it has not been adapted into Arabic. Furthermore, several components of the scale proved problematic from a psychometric point of view. Therefore, a modified version of the scale is needed to measure the gaming experience of the Arab population. OBJECTIVE: The aim of this study was to validate and examine the psychometrics of an adapted Arabic version of the GEQ in Tunisia. METHODS: A total of 771 volunteer participants completed an online survey, which included an Arabic version of the GEQ, gaming data, and a sociodemographic questionnaire. Subjects were randomized in order to complete two phases of the study: exploratory and confirmatory. The exploratory data were acquired from 360 respondents whose mean age was 23.89 (SD 2.29) years. Out of 360 respondents, 111 (30.8%) were female and 249 (69.2%) were male. Confirmatory data were obtained from the remaining 411 subjects whose mean age was 21.94 (SD 1.80) years. Out of 411 subjects, 169 (41.1%) were female and 242 (58.9%) were male. RESULTS: After the elimination of two items, the exploratory and the confirmatory factor analyses provided an adequate factor structure of the Arabic version of the GEQ. In addition, the internal consistency coefficients suggested the reliability of the instrument. Significant differences were revealed for three subcomponents: flow by age (η(2)=0.013, P=.002), gender (η(2)=0.007, P=.02), and game type (η(2)=0.03, P<.001). For competence (η(2)=0.01, P=.03) and immersion (η(2)=0.02, P=.01), significant differences were highlighted by the type of game. The discriminant and convergent validities of the instrument were supported by calculating the average variance extracted (AVE) and comparing the square roots of the AVE values to the correlation coefficients, respectively. CONCLUSIONS: The Arabic adapted version of the GEQ is valid and reliable and can be administered to measure the game experience in Arab countries.
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spelling pubmed-101316592023-04-27 Reliability and Validity of the Arabic Version of the Game Experience Questionnaire: Pilot Questionnaire Study Rebhi, Mahmoud Ben Aissa, Mohamed Tannoubi, Amayra Saidane, Mouna Guelmami, Noomen Puce, Luca Chen, Wen Chalghaf, Nasr Azaiez, Fairouz Zghibi, Makrem Bragazzi, Nicola Luigi JMIR Form Res Original Paper BACKGROUND: Nowadays, digital gaming occupies a central position in the entertainment industry where it has developed into a cherished kind of entertainment in markets all over the world. In addition, it provides other sectors with various social and economic benefits. The Game Experience Questionnaire (GEQ) is a free, quantitative, and comprehensive self-report measure that was developed to assess the player game experience. Despite having been widely used by many research projects in the past, it has not been adapted into Arabic. Furthermore, several components of the scale proved problematic from a psychometric point of view. Therefore, a modified version of the scale is needed to measure the gaming experience of the Arab population. OBJECTIVE: The aim of this study was to validate and examine the psychometrics of an adapted Arabic version of the GEQ in Tunisia. METHODS: A total of 771 volunteer participants completed an online survey, which included an Arabic version of the GEQ, gaming data, and a sociodemographic questionnaire. Subjects were randomized in order to complete two phases of the study: exploratory and confirmatory. The exploratory data were acquired from 360 respondents whose mean age was 23.89 (SD 2.29) years. Out of 360 respondents, 111 (30.8%) were female and 249 (69.2%) were male. Confirmatory data were obtained from the remaining 411 subjects whose mean age was 21.94 (SD 1.80) years. Out of 411 subjects, 169 (41.1%) were female and 242 (58.9%) were male. RESULTS: After the elimination of two items, the exploratory and the confirmatory factor analyses provided an adequate factor structure of the Arabic version of the GEQ. In addition, the internal consistency coefficients suggested the reliability of the instrument. Significant differences were revealed for three subcomponents: flow by age (η(2)=0.013, P=.002), gender (η(2)=0.007, P=.02), and game type (η(2)=0.03, P<.001). For competence (η(2)=0.01, P=.03) and immersion (η(2)=0.02, P=.01), significant differences were highlighted by the type of game. The discriminant and convergent validities of the instrument were supported by calculating the average variance extracted (AVE) and comparing the square roots of the AVE values to the correlation coefficients, respectively. CONCLUSIONS: The Arabic adapted version of the GEQ is valid and reliable and can be administered to measure the game experience in Arab countries. JMIR Publications 2023-03-20 /pmc/articles/PMC10131659/ /pubmed/36482747 http://dx.doi.org/10.2196/42584 Text en ©Mahmoud Rebhi, Mohamed Ben Aissa, Amayra Tannoubi, Mouna Saidane, Noomen Guelmami, Luca Puce, Wen Chen, Nasr Chalghaf, Fairouz Azaiez, Makrem Zghibi, Nicola Luigi Bragazzi. Originally published in JMIR Formative Research (https://formative.jmir.org), 20.03.2023. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Formative Research, is properly cited. The complete bibliographic information, a link to the original publication on https://formative.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Rebhi, Mahmoud
Ben Aissa, Mohamed
Tannoubi, Amayra
Saidane, Mouna
Guelmami, Noomen
Puce, Luca
Chen, Wen
Chalghaf, Nasr
Azaiez, Fairouz
Zghibi, Makrem
Bragazzi, Nicola Luigi
Reliability and Validity of the Arabic Version of the Game Experience Questionnaire: Pilot Questionnaire Study
title Reliability and Validity of the Arabic Version of the Game Experience Questionnaire: Pilot Questionnaire Study
title_full Reliability and Validity of the Arabic Version of the Game Experience Questionnaire: Pilot Questionnaire Study
title_fullStr Reliability and Validity of the Arabic Version of the Game Experience Questionnaire: Pilot Questionnaire Study
title_full_unstemmed Reliability and Validity of the Arabic Version of the Game Experience Questionnaire: Pilot Questionnaire Study
title_short Reliability and Validity of the Arabic Version of the Game Experience Questionnaire: Pilot Questionnaire Study
title_sort reliability and validity of the arabic version of the game experience questionnaire: pilot questionnaire study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10131659/
https://www.ncbi.nlm.nih.gov/pubmed/36482747
http://dx.doi.org/10.2196/42584
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