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Virtual Reality Training of Social Skills in Adults with Autism Spectrum Disorder: An Examination of Acceptability, Usability, User Experience, Social Skills, and Executive Functions

Poor social skills in autism spectrum disorder (ASD) are associated with reduced independence in daily life. Current interventions for improving the social skills of individuals with ASD fail to represent the complexity of real-life social settings and situations. Virtual reality (VR) may facilitate...

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Autores principales: Kourtesis, Panagiotis, Kouklari, Evangelia-Chrysanthi, Roussos, Petros, Mantas, Vasileios, Papanikolaou, Katerina, Skaloumbakas, Christos, Pehlivanidis, Artemios
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10136366/
https://www.ncbi.nlm.nih.gov/pubmed/37102850
http://dx.doi.org/10.3390/bs13040336
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author Kourtesis, Panagiotis
Kouklari, Evangelia-Chrysanthi
Roussos, Petros
Mantas, Vasileios
Papanikolaou, Katerina
Skaloumbakas, Christos
Pehlivanidis, Artemios
author_facet Kourtesis, Panagiotis
Kouklari, Evangelia-Chrysanthi
Roussos, Petros
Mantas, Vasileios
Papanikolaou, Katerina
Skaloumbakas, Christos
Pehlivanidis, Artemios
author_sort Kourtesis, Panagiotis
collection PubMed
description Poor social skills in autism spectrum disorder (ASD) are associated with reduced independence in daily life. Current interventions for improving the social skills of individuals with ASD fail to represent the complexity of real-life social settings and situations. Virtual reality (VR) may facilitate social skills training in social environments and situations similar to those in real life; however, more research is needed to elucidate aspects such as the acceptability, usability, and user experience of VR systems in ASD. Twenty-five participants with ASD attended a neuropsychological evaluation and three sessions of VR social skills training, which incorporated five social scenarios with three difficulty levels. Participants reported high acceptability, system usability, and user experience. Significant correlations were observed between performance in social scenarios, self-reports, and executive functions. Working memory and planning ability were significant predictors of the functionality level in ASD and the VR system’s perceived usability, respectively. Yet, performance in social scenarios was the best predictor of usability, acceptability, and functionality level. Planning ability substantially predicted performance in social scenarios, suggesting an implication in social skills. Immersive VR social skills training in individuals with ASD appears to be an appropriate service, but an errorless approach that is adaptive to the individual’s needs should be preferred.
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spelling pubmed-101363662023-04-28 Virtual Reality Training of Social Skills in Adults with Autism Spectrum Disorder: An Examination of Acceptability, Usability, User Experience, Social Skills, and Executive Functions Kourtesis, Panagiotis Kouklari, Evangelia-Chrysanthi Roussos, Petros Mantas, Vasileios Papanikolaou, Katerina Skaloumbakas, Christos Pehlivanidis, Artemios Behav Sci (Basel) Article Poor social skills in autism spectrum disorder (ASD) are associated with reduced independence in daily life. Current interventions for improving the social skills of individuals with ASD fail to represent the complexity of real-life social settings and situations. Virtual reality (VR) may facilitate social skills training in social environments and situations similar to those in real life; however, more research is needed to elucidate aspects such as the acceptability, usability, and user experience of VR systems in ASD. Twenty-five participants with ASD attended a neuropsychological evaluation and three sessions of VR social skills training, which incorporated five social scenarios with three difficulty levels. Participants reported high acceptability, system usability, and user experience. Significant correlations were observed between performance in social scenarios, self-reports, and executive functions. Working memory and planning ability were significant predictors of the functionality level in ASD and the VR system’s perceived usability, respectively. Yet, performance in social scenarios was the best predictor of usability, acceptability, and functionality level. Planning ability substantially predicted performance in social scenarios, suggesting an implication in social skills. Immersive VR social skills training in individuals with ASD appears to be an appropriate service, but an errorless approach that is adaptive to the individual’s needs should be preferred. MDPI 2023-04-17 /pmc/articles/PMC10136366/ /pubmed/37102850 http://dx.doi.org/10.3390/bs13040336 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Kourtesis, Panagiotis
Kouklari, Evangelia-Chrysanthi
Roussos, Petros
Mantas, Vasileios
Papanikolaou, Katerina
Skaloumbakas, Christos
Pehlivanidis, Artemios
Virtual Reality Training of Social Skills in Adults with Autism Spectrum Disorder: An Examination of Acceptability, Usability, User Experience, Social Skills, and Executive Functions
title Virtual Reality Training of Social Skills in Adults with Autism Spectrum Disorder: An Examination of Acceptability, Usability, User Experience, Social Skills, and Executive Functions
title_full Virtual Reality Training of Social Skills in Adults with Autism Spectrum Disorder: An Examination of Acceptability, Usability, User Experience, Social Skills, and Executive Functions
title_fullStr Virtual Reality Training of Social Skills in Adults with Autism Spectrum Disorder: An Examination of Acceptability, Usability, User Experience, Social Skills, and Executive Functions
title_full_unstemmed Virtual Reality Training of Social Skills in Adults with Autism Spectrum Disorder: An Examination of Acceptability, Usability, User Experience, Social Skills, and Executive Functions
title_short Virtual Reality Training of Social Skills in Adults with Autism Spectrum Disorder: An Examination of Acceptability, Usability, User Experience, Social Skills, and Executive Functions
title_sort virtual reality training of social skills in adults with autism spectrum disorder: an examination of acceptability, usability, user experience, social skills, and executive functions
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10136366/
https://www.ncbi.nlm.nih.gov/pubmed/37102850
http://dx.doi.org/10.3390/bs13040336
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