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A Systematic Review and Meta-analysis of the Effect of Active Video Games on Postural Balance

OBJECTIVE: To conduct a comprehensive systematic review and meta-analysis of the effects of active video game (AVG) interventions on postural balance across all ages in populations with and without neurologic impairments, using all types of platforms. DATA SOURCE: Six databases (PubMed, PsycINFO, Sp...

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Autores principales: Sousa, Caio Victor, Lee, Kelly, Alon, Dar, Sternad, Dagmar, Lu, Amy S.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10142571/
https://www.ncbi.nlm.nih.gov/pubmed/36669637
http://dx.doi.org/10.1016/j.apmr.2023.01.002
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author Sousa, Caio Victor
Lee, Kelly
Alon, Dar
Sternad, Dagmar
Lu, Amy S.
author_facet Sousa, Caio Victor
Lee, Kelly
Alon, Dar
Sternad, Dagmar
Lu, Amy S.
author_sort Sousa, Caio Victor
collection PubMed
description OBJECTIVE: To conduct a comprehensive systematic review and meta-analysis of the effects of active video game (AVG) interventions on postural balance across all ages in populations with and without neurologic impairments, using all types of platforms. DATA SOURCE: Six databases (PubMed, PsycINFO, Sport Discus, MEDLINE, Web of Science, and Google Scholar) were reviewed by December 31, 2020. STUDY SELECTION: The protocol was registered in the International Prospective Register of Systematic Reviews (PROSPERO: CRD42020204191). For inclusion, a study must be original, published in English peer-reviewed venues and employed AVGs as the sole or primary intervention to enhance, maintain, or regain postural balance. At least 2 within- or between-subjects conditions must be included with ≥10 participants per condition. DATA EXTRACTION: Three reviewers independently performed data extraction and assessed the risk of bias. DATA SYNTHESIS: 129 studies were identified, with 102 eligible for meta-analysis. The total number of tested participants was 6407 (60.0% women, M(age)=55.1 years, range=3-99 years, SD=22.6). The average intervention duration was 35.6 min/session with 3.1 sessions/week for 7.6 weeks. The overall effect favored AVG interventions (Hedges’ g=0.469; 95% confidence interval [CI]=0.407-0.531). Although the overall study quality was relatively low, the analysis expectedly indicated significantly larger effects (P<.001) for AVG-interventions over passive controls (Hedges’ g=0.627; 95% CI=0.466-0.788), but importantly also favored AVG-interventions over conventional treatment (Hedges’ g=0.389; 95% CI=0.311-0.468). All clinical populations responded positively, although with different effect sizes (P=.023). Children experienced larger treatment effects (Hedges’ g=0.550; 95% CI=0.336-0.764), closely followed by seniors (Hedges’ g=0.529; 95% CI=0.402-0.656). The largest intervention effect on balance improvements was seen in healthy people without a medical condition (Hedges’ g=0.609; 95% CI=0.465-0.753). CONCLUSIONS: AVGs can produce postural balance improvements and better postural maintenance. All populations could benefit from AVG interventions.
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spelling pubmed-101425712023-04-28 A Systematic Review and Meta-analysis of the Effect of Active Video Games on Postural Balance Sousa, Caio Victor Lee, Kelly Alon, Dar Sternad, Dagmar Lu, Amy S. Arch Phys Med Rehabil Article OBJECTIVE: To conduct a comprehensive systematic review and meta-analysis of the effects of active video game (AVG) interventions on postural balance across all ages in populations with and without neurologic impairments, using all types of platforms. DATA SOURCE: Six databases (PubMed, PsycINFO, Sport Discus, MEDLINE, Web of Science, and Google Scholar) were reviewed by December 31, 2020. STUDY SELECTION: The protocol was registered in the International Prospective Register of Systematic Reviews (PROSPERO: CRD42020204191). For inclusion, a study must be original, published in English peer-reviewed venues and employed AVGs as the sole or primary intervention to enhance, maintain, or regain postural balance. At least 2 within- or between-subjects conditions must be included with ≥10 participants per condition. DATA EXTRACTION: Three reviewers independently performed data extraction and assessed the risk of bias. DATA SYNTHESIS: 129 studies were identified, with 102 eligible for meta-analysis. The total number of tested participants was 6407 (60.0% women, M(age)=55.1 years, range=3-99 years, SD=22.6). The average intervention duration was 35.6 min/session with 3.1 sessions/week for 7.6 weeks. The overall effect favored AVG interventions (Hedges’ g=0.469; 95% confidence interval [CI]=0.407-0.531). Although the overall study quality was relatively low, the analysis expectedly indicated significantly larger effects (P<.001) for AVG-interventions over passive controls (Hedges’ g=0.627; 95% CI=0.466-0.788), but importantly also favored AVG-interventions over conventional treatment (Hedges’ g=0.389; 95% CI=0.311-0.468). All clinical populations responded positively, although with different effect sizes (P=.023). Children experienced larger treatment effects (Hedges’ g=0.550; 95% CI=0.336-0.764), closely followed by seniors (Hedges’ g=0.529; 95% CI=0.402-0.656). The largest intervention effect on balance improvements was seen in healthy people without a medical condition (Hedges’ g=0.609; 95% CI=0.465-0.753). CONCLUSIONS: AVGs can produce postural balance improvements and better postural maintenance. All populations could benefit from AVG interventions. 2023-04 2023-01-18 /pmc/articles/PMC10142571/ /pubmed/36669637 http://dx.doi.org/10.1016/j.apmr.2023.01.002 Text en https://creativecommons.org/licenses/by/4.0/This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) )
spellingShingle Article
Sousa, Caio Victor
Lee, Kelly
Alon, Dar
Sternad, Dagmar
Lu, Amy S.
A Systematic Review and Meta-analysis of the Effect of Active Video Games on Postural Balance
title A Systematic Review and Meta-analysis of the Effect of Active Video Games on Postural Balance
title_full A Systematic Review and Meta-analysis of the Effect of Active Video Games on Postural Balance
title_fullStr A Systematic Review and Meta-analysis of the Effect of Active Video Games on Postural Balance
title_full_unstemmed A Systematic Review and Meta-analysis of the Effect of Active Video Games on Postural Balance
title_short A Systematic Review and Meta-analysis of the Effect of Active Video Games on Postural Balance
title_sort systematic review and meta-analysis of the effect of active video games on postural balance
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10142571/
https://www.ncbi.nlm.nih.gov/pubmed/36669637
http://dx.doi.org/10.1016/j.apmr.2023.01.002
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