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The application of Metaverse XiRang game in the mixed teaching of art and Design in Colleges and Universities

Metaverse is a digital world created by human beings according to the physical world. Its deep integration of virtual and real features has created a new opportunity for the innovative development of game teaching in art design courses in colleges and universities under the epidemic situation. In th...

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Detalles Bibliográficos
Autores principales: Jin, Yang, Tiejun, Zhu
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10149640/
https://www.ncbi.nlm.nih.gov/pubmed/37361847
http://dx.doi.org/10.1007/s10639-023-11844-z
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author Jin, Yang
Tiejun, Zhu
author_facet Jin, Yang
Tiejun, Zhu
author_sort Jin, Yang
collection PubMed
description Metaverse is a digital world created by human beings according to the physical world. Its deep integration of virtual and real features has created a new opportunity for the innovative development of game teaching in art design courses in colleges and universities under the epidemic situation. In the field of art design, the investigation and research on the learning mode of its courses show that traditional teaching can hardly bring good experience to students, which is manifested in the following aspects: the lack of “presence” in online learning caused by epidemic situation, resulting in weak display of teaching effect, and unreasonable organization of group learning in the course. Therefore, in view of these problems, this paper puts forward three paths about the innovative application of art design courses by using the teaching strategy of Xirang games, namely, interaction on the same screen and presence experience, interaction between real individuals and virtual images, and division of cooperative learning interest groups. At last, by using the research methods of semi-structured interview, eye movement experiment and scale, it is concluded that virtual game learning plays an active role in promoting the teaching reform in colleges and universities, stimulating learners to develop higher-order thinking abilities such as creativity and criticism, solving the problems of traditional teaching, and promoting learners to move from “outside the teaching scene” to “inside the teaching scene” and from “outside the knowledge” to “inside the knowledge”, which leads to a new teaching direction for the future teaching mode.
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spelling pubmed-101496402023-05-02 The application of Metaverse XiRang game in the mixed teaching of art and Design in Colleges and Universities Jin, Yang Tiejun, Zhu Educ Inf Technol (Dordr) Article Metaverse is a digital world created by human beings according to the physical world. Its deep integration of virtual and real features has created a new opportunity for the innovative development of game teaching in art design courses in colleges and universities under the epidemic situation. In the field of art design, the investigation and research on the learning mode of its courses show that traditional teaching can hardly bring good experience to students, which is manifested in the following aspects: the lack of “presence” in online learning caused by epidemic situation, resulting in weak display of teaching effect, and unreasonable organization of group learning in the course. Therefore, in view of these problems, this paper puts forward three paths about the innovative application of art design courses by using the teaching strategy of Xirang games, namely, interaction on the same screen and presence experience, interaction between real individuals and virtual images, and division of cooperative learning interest groups. At last, by using the research methods of semi-structured interview, eye movement experiment and scale, it is concluded that virtual game learning plays an active role in promoting the teaching reform in colleges and universities, stimulating learners to develop higher-order thinking abilities such as creativity and criticism, solving the problems of traditional teaching, and promoting learners to move from “outside the teaching scene” to “inside the teaching scene” and from “outside the knowledge” to “inside the knowledge”, which leads to a new teaching direction for the future teaching mode. Springer US 2023-05-01 /pmc/articles/PMC10149640/ /pubmed/37361847 http://dx.doi.org/10.1007/s10639-023-11844-z Text en © The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2023, Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Article
Jin, Yang
Tiejun, Zhu
The application of Metaverse XiRang game in the mixed teaching of art and Design in Colleges and Universities
title The application of Metaverse XiRang game in the mixed teaching of art and Design in Colleges and Universities
title_full The application of Metaverse XiRang game in the mixed teaching of art and Design in Colleges and Universities
title_fullStr The application of Metaverse XiRang game in the mixed teaching of art and Design in Colleges and Universities
title_full_unstemmed The application of Metaverse XiRang game in the mixed teaching of art and Design in Colleges and Universities
title_short The application of Metaverse XiRang game in the mixed teaching of art and Design in Colleges and Universities
title_sort application of metaverse xirang game in the mixed teaching of art and design in colleges and universities
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10149640/
https://www.ncbi.nlm.nih.gov/pubmed/37361847
http://dx.doi.org/10.1007/s10639-023-11844-z
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