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Eliciting real cravings with virtual food: Using immersive technologies to explore the effects of food stimuli in virtual reality

In this paper, we explore the current technical possibilities of eating in virtual reality (VR) and show how this could be used to influence eating behaviors. Cue-based exposure therapy is a well-known method used to treat eating disorders. There are several benefits to using VR in combination with...

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Autores principales: Harris, Nikita Mae, Lindeman, Robert W., Bah, Clara Shui Fern, Gerhard, Daniel, Hoermann, Simon
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10149689/
https://www.ncbi.nlm.nih.gov/pubmed/37138992
http://dx.doi.org/10.3389/fpsyg.2023.956585
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author Harris, Nikita Mae
Lindeman, Robert W.
Bah, Clara Shui Fern
Gerhard, Daniel
Hoermann, Simon
author_facet Harris, Nikita Mae
Lindeman, Robert W.
Bah, Clara Shui Fern
Gerhard, Daniel
Hoermann, Simon
author_sort Harris, Nikita Mae
collection PubMed
description In this paper, we explore the current technical possibilities of eating in virtual reality (VR) and show how this could be used to influence eating behaviors. Cue-based exposure therapy is a well-known method used to treat eating disorders. There are several benefits to using VR in combination with cue-based therapy. However, before VR-based cue-exposure can be used for therapeutic purposes, the ability of the VR environment to elicit craving responses in participants must be assessed. This was the objective of the first part of the study, where we assessed whether our VR environment elicited food craving responses in participants. Results showed that our VR environment elicited food craving responses: Salivation Magnitude, Food Craving State and Urge to Eat was significantly different from the neutral baseline. In addition, results showed that food cravings measured through the salivation magnitude in response to the virtual condition were not significantly different from the real condition, thus showing that VR had a comparable effect on producing food cravings. The second part of the study was conducted to determine whether the addition of olfactory and interaction cues in VR increased the development of food cravings. The results of this part showed that adding synthetic olfactory cues, paired with visual cues, to our system, provided a significant further increase in food cravings. Our results demonstrate that the use of food cues in VR can increase the development of food cravings and that it is possible to provide a simple yet convincing eating experience in VR. Inevitably, food interaction in VR is still underexplored territory and further research is needed to improve utility and application in disciplines related to food and eating.
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spelling pubmed-101496892023-05-02 Eliciting real cravings with virtual food: Using immersive technologies to explore the effects of food stimuli in virtual reality Harris, Nikita Mae Lindeman, Robert W. Bah, Clara Shui Fern Gerhard, Daniel Hoermann, Simon Front Psychol Psychology In this paper, we explore the current technical possibilities of eating in virtual reality (VR) and show how this could be used to influence eating behaviors. Cue-based exposure therapy is a well-known method used to treat eating disorders. There are several benefits to using VR in combination with cue-based therapy. However, before VR-based cue-exposure can be used for therapeutic purposes, the ability of the VR environment to elicit craving responses in participants must be assessed. This was the objective of the first part of the study, where we assessed whether our VR environment elicited food craving responses in participants. Results showed that our VR environment elicited food craving responses: Salivation Magnitude, Food Craving State and Urge to Eat was significantly different from the neutral baseline. In addition, results showed that food cravings measured through the salivation magnitude in response to the virtual condition were not significantly different from the real condition, thus showing that VR had a comparable effect on producing food cravings. The second part of the study was conducted to determine whether the addition of olfactory and interaction cues in VR increased the development of food cravings. The results of this part showed that adding synthetic olfactory cues, paired with visual cues, to our system, provided a significant further increase in food cravings. Our results demonstrate that the use of food cues in VR can increase the development of food cravings and that it is possible to provide a simple yet convincing eating experience in VR. Inevitably, food interaction in VR is still underexplored territory and further research is needed to improve utility and application in disciplines related to food and eating. Frontiers Media S.A. 2023-04-17 /pmc/articles/PMC10149689/ /pubmed/37138992 http://dx.doi.org/10.3389/fpsyg.2023.956585 Text en Copyright © 2023 Harris, Lindeman, Bah, Gerhard and Hoermann. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Harris, Nikita Mae
Lindeman, Robert W.
Bah, Clara Shui Fern
Gerhard, Daniel
Hoermann, Simon
Eliciting real cravings with virtual food: Using immersive technologies to explore the effects of food stimuli in virtual reality
title Eliciting real cravings with virtual food: Using immersive technologies to explore the effects of food stimuli in virtual reality
title_full Eliciting real cravings with virtual food: Using immersive technologies to explore the effects of food stimuli in virtual reality
title_fullStr Eliciting real cravings with virtual food: Using immersive technologies to explore the effects of food stimuli in virtual reality
title_full_unstemmed Eliciting real cravings with virtual food: Using immersive technologies to explore the effects of food stimuli in virtual reality
title_short Eliciting real cravings with virtual food: Using immersive technologies to explore the effects of food stimuli in virtual reality
title_sort eliciting real cravings with virtual food: using immersive technologies to explore the effects of food stimuli in virtual reality
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10149689/
https://www.ncbi.nlm.nih.gov/pubmed/37138992
http://dx.doi.org/10.3389/fpsyg.2023.956585
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