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Measurement of craving among gamers with internet gaming disorder using repeated presentations of game videos: a resting-state electroencephalography study
BACKGROUND: Internet gaming disorder (IGD) is receiving increasing attention owing to its effects on daily living and psychological function. METHODS: In this study, electroencephalography was used to compare neural activity triggered by repeated presentation of a stimulus in healthy controls (HCs)...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10158347/ https://www.ncbi.nlm.nih.gov/pubmed/37143023 http://dx.doi.org/10.1186/s12889-023-15750-4 |
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author | Park, Sangin Ha, Jihyeon Ahn, Wonbin Kim, Laehyun |
author_facet | Park, Sangin Ha, Jihyeon Ahn, Wonbin Kim, Laehyun |
author_sort | Park, Sangin |
collection | PubMed |
description | BACKGROUND: Internet gaming disorder (IGD) is receiving increasing attention owing to its effects on daily living and psychological function. METHODS: In this study, electroencephalography was used to compare neural activity triggered by repeated presentation of a stimulus in healthy controls (HCs) and those with IGD. A total of 42 adult men were categorized into two groups (IGD, n = 21) based on Y-IAT-K scores. Participants were required to watch repeated presentations of video games while wearing a head-mounted display, and the delta (D), theta (T), alpha (A), beta (B), and gamma (G) activities in the prefrontal (PF), central (C), and parieto-occipital (PO) regions were analyzed. RESULTS: The IGD group exhibited higher absolute powers of D(C), D(PO), T(C), T(PO), B(C), and B(PO) than HCs. Among the IGD classification models, a neural network achieves the highest average accuracy of 93% (5-fold cross validation) and 84% (test). CONCLUSIONS: These findings may significantly contribute to a more comprehensive understanding of the neurological features associated with IGD and provide potential neurological markers that can be used to distinguish between individuals with IGD and HCs. |
format | Online Article Text |
id | pubmed-10158347 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-101583472023-05-05 Measurement of craving among gamers with internet gaming disorder using repeated presentations of game videos: a resting-state electroencephalography study Park, Sangin Ha, Jihyeon Ahn, Wonbin Kim, Laehyun BMC Public Health Research BACKGROUND: Internet gaming disorder (IGD) is receiving increasing attention owing to its effects on daily living and psychological function. METHODS: In this study, electroencephalography was used to compare neural activity triggered by repeated presentation of a stimulus in healthy controls (HCs) and those with IGD. A total of 42 adult men were categorized into two groups (IGD, n = 21) based on Y-IAT-K scores. Participants were required to watch repeated presentations of video games while wearing a head-mounted display, and the delta (D), theta (T), alpha (A), beta (B), and gamma (G) activities in the prefrontal (PF), central (C), and parieto-occipital (PO) regions were analyzed. RESULTS: The IGD group exhibited higher absolute powers of D(C), D(PO), T(C), T(PO), B(C), and B(PO) than HCs. Among the IGD classification models, a neural network achieves the highest average accuracy of 93% (5-fold cross validation) and 84% (test). CONCLUSIONS: These findings may significantly contribute to a more comprehensive understanding of the neurological features associated with IGD and provide potential neurological markers that can be used to distinguish between individuals with IGD and HCs. BioMed Central 2023-05-04 /pmc/articles/PMC10158347/ /pubmed/37143023 http://dx.doi.org/10.1186/s12889-023-15750-4 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Research Park, Sangin Ha, Jihyeon Ahn, Wonbin Kim, Laehyun Measurement of craving among gamers with internet gaming disorder using repeated presentations of game videos: a resting-state electroencephalography study |
title | Measurement of craving among gamers with internet gaming disorder using repeated presentations of game videos: a resting-state electroencephalography study |
title_full | Measurement of craving among gamers with internet gaming disorder using repeated presentations of game videos: a resting-state electroencephalography study |
title_fullStr | Measurement of craving among gamers with internet gaming disorder using repeated presentations of game videos: a resting-state electroencephalography study |
title_full_unstemmed | Measurement of craving among gamers with internet gaming disorder using repeated presentations of game videos: a resting-state electroencephalography study |
title_short | Measurement of craving among gamers with internet gaming disorder using repeated presentations of game videos: a resting-state electroencephalography study |
title_sort | measurement of craving among gamers with internet gaming disorder using repeated presentations of game videos: a resting-state electroencephalography study |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10158347/ https://www.ncbi.nlm.nih.gov/pubmed/37143023 http://dx.doi.org/10.1186/s12889-023-15750-4 |
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