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Appropriate Image Selection With Virtual Reality in Vestibular Rehabilitation: Cross-sectional Study
BACKGROUND: While vestibular rehabilitation with virtual reality (VR) is becoming more popular every day, the disadvantages of this method are not yet clear. OBJECTIVE: The aim of this study is to examine the effect of the image to be used in vestibular rehabilitation with VR on the systems that pro...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10162482/ https://www.ncbi.nlm.nih.gov/pubmed/37052976 http://dx.doi.org/10.2196/40806 |
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author | Ersin, Kerem Gürlek, Emre Güler, Hakan Kalaycık Ertugay, Çiğdem Şerbetçioğlu, Mustafa Bülent |
author_facet | Ersin, Kerem Gürlek, Emre Güler, Hakan Kalaycık Ertugay, Çiğdem Şerbetçioğlu, Mustafa Bülent |
author_sort | Ersin, Kerem |
collection | PubMed |
description | BACKGROUND: While vestibular rehabilitation with virtual reality (VR) is becoming more popular every day, the disadvantages of this method are not yet clear. OBJECTIVE: The aim of this study is to examine the effect of the image to be used in vestibular rehabilitation with VR on the systems that provide body posture. METHODS: The study was carried out with 36 participants (18 women and 18 men) aged 18 to 30 years. To assess balance control components separately, a sensory organization test was administered to the participants in the presence of stressful and relaxing environment images with VR technology. The State-Trait Anxiety Inventory survey was also used to measure the stress values in the created environments. RESULTS: The State-Trait Anxiety Inventory survey revealed that while stressful videos significantly increased stress, relaxing videos reduced stress. Among measurements obtained in the presence of VR, significant decreases were observed mostly in the visual system data. A significant increase in vestibular system data (P=.01) was observed with a decrease in visual system data (P<.001) when the relaxing image was presented. Additionally, there was a significant difference in the somatosensory (P=.001), composite (P=.002), and visual system (P<.001) data in the presence of stressful videos. CONCLUSIONS: Although the use of a VR system for vestibular rehabilitation is relatively new, no extant studies have examined how the image type used in VR can affect the integration of visual system data. Therefore, this study is unique in terms of showing the effects of the stress created by the change in the type of the image used in VR. When VR technology is used for therapeutic vestibular rehabilitation for patients whose balance disorder is due to the vestibular system, stress-free videos should be used. However, the use of stressful videos in VR technology will be beneficial in the rehabilitation of those with balance disorders due to the somatosensory system. |
format | Online Article Text |
id | pubmed-10162482 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-101624822023-05-06 Appropriate Image Selection With Virtual Reality in Vestibular Rehabilitation: Cross-sectional Study Ersin, Kerem Gürlek, Emre Güler, Hakan Kalaycık Ertugay, Çiğdem Şerbetçioğlu, Mustafa Bülent JMIR Serious Games Original Paper BACKGROUND: While vestibular rehabilitation with virtual reality (VR) is becoming more popular every day, the disadvantages of this method are not yet clear. OBJECTIVE: The aim of this study is to examine the effect of the image to be used in vestibular rehabilitation with VR on the systems that provide body posture. METHODS: The study was carried out with 36 participants (18 women and 18 men) aged 18 to 30 years. To assess balance control components separately, a sensory organization test was administered to the participants in the presence of stressful and relaxing environment images with VR technology. The State-Trait Anxiety Inventory survey was also used to measure the stress values in the created environments. RESULTS: The State-Trait Anxiety Inventory survey revealed that while stressful videos significantly increased stress, relaxing videos reduced stress. Among measurements obtained in the presence of VR, significant decreases were observed mostly in the visual system data. A significant increase in vestibular system data (P=.01) was observed with a decrease in visual system data (P<.001) when the relaxing image was presented. Additionally, there was a significant difference in the somatosensory (P=.001), composite (P=.002), and visual system (P<.001) data in the presence of stressful videos. CONCLUSIONS: Although the use of a VR system for vestibular rehabilitation is relatively new, no extant studies have examined how the image type used in VR can affect the integration of visual system data. Therefore, this study is unique in terms of showing the effects of the stress created by the change in the type of the image used in VR. When VR technology is used for therapeutic vestibular rehabilitation for patients whose balance disorder is due to the vestibular system, stress-free videos should be used. However, the use of stressful videos in VR technology will be beneficial in the rehabilitation of those with balance disorders due to the somatosensory system. JMIR Publications 2023-04-13 /pmc/articles/PMC10162482/ /pubmed/37052976 http://dx.doi.org/10.2196/40806 Text en ©Kerem Ersin, Emre Gürlek, Hakan Güler, Çiğdem Kalaycık Ertugay, Mustafa Bülent Şerbetçioğlu. Originally published in JMIR Serious Games (https://games.jmir.org), 13.04.2023. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Ersin, Kerem Gürlek, Emre Güler, Hakan Kalaycık Ertugay, Çiğdem Şerbetçioğlu, Mustafa Bülent Appropriate Image Selection With Virtual Reality in Vestibular Rehabilitation: Cross-sectional Study |
title | Appropriate Image Selection With Virtual Reality in Vestibular Rehabilitation: Cross-sectional Study |
title_full | Appropriate Image Selection With Virtual Reality in Vestibular Rehabilitation: Cross-sectional Study |
title_fullStr | Appropriate Image Selection With Virtual Reality in Vestibular Rehabilitation: Cross-sectional Study |
title_full_unstemmed | Appropriate Image Selection With Virtual Reality in Vestibular Rehabilitation: Cross-sectional Study |
title_short | Appropriate Image Selection With Virtual Reality in Vestibular Rehabilitation: Cross-sectional Study |
title_sort | appropriate image selection with virtual reality in vestibular rehabilitation: cross-sectional study |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10162482/ https://www.ncbi.nlm.nih.gov/pubmed/37052976 http://dx.doi.org/10.2196/40806 |
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