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Using immersive virtual reality to remotely examine performance differences between dominant and non-dominant hands
Circle drawing may be a useful task to study upper-limb function in patient populations. However, previous studies rely on expensive and bulky robotics to measure performance. For clinics or hospitals with limited budgets and space, this may be unfeasible. Virtual reality (VR) provides a portable an...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer London
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10162902/ https://www.ncbi.nlm.nih.gov/pubmed/37360802 http://dx.doi.org/10.1007/s10055-023-00794-z |
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author | Evans, Jack Owen Tsaneva-Atanasova, Krasimira Buckingham, Gavin |
author_facet | Evans, Jack Owen Tsaneva-Atanasova, Krasimira Buckingham, Gavin |
author_sort | Evans, Jack Owen |
collection | PubMed |
description | Circle drawing may be a useful task to study upper-limb function in patient populations. However, previous studies rely on expensive and bulky robotics to measure performance. For clinics or hospitals with limited budgets and space, this may be unfeasible. Virtual reality (VR) provides a portable and low-cost tool with integrated motion capture. It offers potentially a more feasible medium by which to assess upper-limb motor function. Prior to use with patient populations, it is important to validate and test the capabilities of VR with healthy users. This study examined whether a VR-based circle drawing task, completed remotely using participant’s own devices, could capture differences between movement kinematics of the dominant and non-dominant hands in healthy individuals. Participants (n = 47) traced the outline of a circle presented on their VR head-mounted displays with each hand, while the positions of the hand-held controllers were continuously recorded. Although there were no differences observed in the size or roundness of circles drawn with each hand, consistent with prior literature our results did show that the circles drawn with the dominant hand were completed faster than those with the non-dominant hand. This provides preliminary evidence that a VR-based circle drawing task may be a feasible method for detecting subtle differences in function in clinical populations. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s10055-023-00794-z. |
format | Online Article Text |
id | pubmed-10162902 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Springer London |
record_format | MEDLINE/PubMed |
spelling | pubmed-101629022023-05-09 Using immersive virtual reality to remotely examine performance differences between dominant and non-dominant hands Evans, Jack Owen Tsaneva-Atanasova, Krasimira Buckingham, Gavin Virtual Real Original Article Circle drawing may be a useful task to study upper-limb function in patient populations. However, previous studies rely on expensive and bulky robotics to measure performance. For clinics or hospitals with limited budgets and space, this may be unfeasible. Virtual reality (VR) provides a portable and low-cost tool with integrated motion capture. It offers potentially a more feasible medium by which to assess upper-limb motor function. Prior to use with patient populations, it is important to validate and test the capabilities of VR with healthy users. This study examined whether a VR-based circle drawing task, completed remotely using participant’s own devices, could capture differences between movement kinematics of the dominant and non-dominant hands in healthy individuals. Participants (n = 47) traced the outline of a circle presented on their VR head-mounted displays with each hand, while the positions of the hand-held controllers were continuously recorded. Although there were no differences observed in the size or roundness of circles drawn with each hand, consistent with prior literature our results did show that the circles drawn with the dominant hand were completed faster than those with the non-dominant hand. This provides preliminary evidence that a VR-based circle drawing task may be a feasible method for detecting subtle differences in function in clinical populations. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s10055-023-00794-z. Springer London 2023-05-06 /pmc/articles/PMC10162902/ /pubmed/37360802 http://dx.doi.org/10.1007/s10055-023-00794-z Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Original Article Evans, Jack Owen Tsaneva-Atanasova, Krasimira Buckingham, Gavin Using immersive virtual reality to remotely examine performance differences between dominant and non-dominant hands |
title | Using immersive virtual reality to remotely examine performance differences between dominant and non-dominant hands |
title_full | Using immersive virtual reality to remotely examine performance differences between dominant and non-dominant hands |
title_fullStr | Using immersive virtual reality to remotely examine performance differences between dominant and non-dominant hands |
title_full_unstemmed | Using immersive virtual reality to remotely examine performance differences between dominant and non-dominant hands |
title_short | Using immersive virtual reality to remotely examine performance differences between dominant and non-dominant hands |
title_sort | using immersive virtual reality to remotely examine performance differences between dominant and non-dominant hands |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10162902/ https://www.ncbi.nlm.nih.gov/pubmed/37360802 http://dx.doi.org/10.1007/s10055-023-00794-z |
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