Cargando…

Primary School Students’ Experiences using Minecraft Education during a National Project-Based Initiative: An Irish Study

Minecraft Education is a digital game-based learning platform that is thought to support the development of twenty-first century competencies and skills. The purpose of this study is to explore primary students’ experiences of using Minecraft Education during an innovative national project-based ini...

Descripción completa

Detalles Bibliográficos
Autores principales: Slattery, Eadaoin J., Butler, Deirdre, O’Leary, Michael, Marshall, Kevin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10170428/
https://www.ncbi.nlm.nih.gov/pubmed/37362588
http://dx.doi.org/10.1007/s11528-023-00851-z
_version_ 1785039224306663424
author Slattery, Eadaoin J.
Butler, Deirdre
O’Leary, Michael
Marshall, Kevin
author_facet Slattery, Eadaoin J.
Butler, Deirdre
O’Leary, Michael
Marshall, Kevin
author_sort Slattery, Eadaoin J.
collection PubMed
description Minecraft Education is a digital game-based learning platform that is thought to support the development of twenty-first century competencies and skills. The purpose of this study is to explore primary students’ experiences of using Minecraft Education during an innovative national project-based initiative. The initiative had two phases: 1) educational episodes for teachers and students on how to use the platform and 2) a national competition that required students to re-imagine a sustainable version of their community. We used a mixed-methods design with a sample of classes taking part in the initiative. First, third to sixth class students (N = 173) completed a survey that examined: 1) learning opportunities with Minecraft Education, 2) ease of use, 3) usefulness, and 4) enjoyment. Eight focus group interviews were then conducted with a subsample of sixth class students (n = 30). Students indicated that 1) there were good opportunities for learning with Minecraft Education, particularly for creativity and collaboration, 2) the platform was easy to use and useful and, 3) using Minecraft Education was enjoyable. Thematic analysis of the qualitative data identified five themes: ‘collaboration’, ‘opportunities for creativity’, ‘immersive learning environment’, ‘student engagement’, and ‘technology and digital skills’. This research highlights the value of innovative project-based learning activities with Minecraft Education for supporting student learning.
format Online
Article
Text
id pubmed-10170428
institution National Center for Biotechnology Information
language English
publishDate 2023
publisher Springer US
record_format MEDLINE/PubMed
spelling pubmed-101704282023-05-11 Primary School Students’ Experiences using Minecraft Education during a National Project-Based Initiative: An Irish Study Slattery, Eadaoin J. Butler, Deirdre O’Leary, Michael Marshall, Kevin TechTrends Original Paper Minecraft Education is a digital game-based learning platform that is thought to support the development of twenty-first century competencies and skills. The purpose of this study is to explore primary students’ experiences of using Minecraft Education during an innovative national project-based initiative. The initiative had two phases: 1) educational episodes for teachers and students on how to use the platform and 2) a national competition that required students to re-imagine a sustainable version of their community. We used a mixed-methods design with a sample of classes taking part in the initiative. First, third to sixth class students (N = 173) completed a survey that examined: 1) learning opportunities with Minecraft Education, 2) ease of use, 3) usefulness, and 4) enjoyment. Eight focus group interviews were then conducted with a subsample of sixth class students (n = 30). Students indicated that 1) there were good opportunities for learning with Minecraft Education, particularly for creativity and collaboration, 2) the platform was easy to use and useful and, 3) using Minecraft Education was enjoyable. Thematic analysis of the qualitative data identified five themes: ‘collaboration’, ‘opportunities for creativity’, ‘immersive learning environment’, ‘student engagement’, and ‘technology and digital skills’. This research highlights the value of innovative project-based learning activities with Minecraft Education for supporting student learning. Springer US 2023-05-10 /pmc/articles/PMC10170428/ /pubmed/37362588 http://dx.doi.org/10.1007/s11528-023-00851-z Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Original Paper
Slattery, Eadaoin J.
Butler, Deirdre
O’Leary, Michael
Marshall, Kevin
Primary School Students’ Experiences using Minecraft Education during a National Project-Based Initiative: An Irish Study
title Primary School Students’ Experiences using Minecraft Education during a National Project-Based Initiative: An Irish Study
title_full Primary School Students’ Experiences using Minecraft Education during a National Project-Based Initiative: An Irish Study
title_fullStr Primary School Students’ Experiences using Minecraft Education during a National Project-Based Initiative: An Irish Study
title_full_unstemmed Primary School Students’ Experiences using Minecraft Education during a National Project-Based Initiative: An Irish Study
title_short Primary School Students’ Experiences using Minecraft Education during a National Project-Based Initiative: An Irish Study
title_sort primary school students’ experiences using minecraft education during a national project-based initiative: an irish study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10170428/
https://www.ncbi.nlm.nih.gov/pubmed/37362588
http://dx.doi.org/10.1007/s11528-023-00851-z
work_keys_str_mv AT slatteryeadaoinj primaryschoolstudentsexperiencesusingminecrafteducationduringanationalprojectbasedinitiativeanirishstudy
AT butlerdeirdre primaryschoolstudentsexperiencesusingminecrafteducationduringanationalprojectbasedinitiativeanirishstudy
AT olearymichael primaryschoolstudentsexperiencesusingminecrafteducationduringanationalprojectbasedinitiativeanirishstudy
AT marshallkevin primaryschoolstudentsexperiencesusingminecrafteducationduringanationalprojectbasedinitiativeanirishstudy