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Serious Game for the Screening of Central Auditory Processing Disorder in School-Age Children: Development and Validation Study

BACKGROUND: Currently, many central auditory processing disorder screening tests are available for children, and serious games (SGs) are frequently used as a tool for the diagnosis of different neural deficits and disorders in health care. However, it has not been possible to find a proposal that un...

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Autores principales: Gabaldón-Pérez, Ana-Marta, Dolón-Poza, María, Eckert, Martina, Máximo-Bocanegra, Nuria, Martín-Ruiz, María-Luisa, Pau De La Cruz, Iván
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10173044/
https://www.ncbi.nlm.nih.gov/pubmed/37099359
http://dx.doi.org/10.2196/40284
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author Gabaldón-Pérez, Ana-Marta
Dolón-Poza, María
Eckert, Martina
Máximo-Bocanegra, Nuria
Martín-Ruiz, María-Luisa
Pau De La Cruz, Iván
author_facet Gabaldón-Pérez, Ana-Marta
Dolón-Poza, María
Eckert, Martina
Máximo-Bocanegra, Nuria
Martín-Ruiz, María-Luisa
Pau De La Cruz, Iván
author_sort Gabaldón-Pérez, Ana-Marta
collection PubMed
description BACKGROUND: Currently, many central auditory processing disorder screening tests are available for children, and serious games (SGs) are frequently used as a tool for the diagnosis of different neural deficits and disorders in health care. However, it has not been possible to find a proposal that unifies both ideas. In addition, the validation and improvement of SGs, in general, does not take into account the player-game interaction, thus omitting valuable information about the playability and usability of the game. OBJECTIVE: This study presented Amalia’s Planet, a game conceived for use in school environments, which allows a first assessment of a child through their performance of the proposed tasks related to different aspects of auditory performance. In addition, the game defines a series of events in relation to the execution of the tasks, which were evaluated for the subsequent optimization of its performance and the improvement of its usability. METHODS: Using screening tools based on the use of SG technologies, a total of 87 school-age children were evaluated to test the various hypotheses proposed in this study. By grouping users according to whether they had personal history of hearing pathologies, the discriminant power, playability, and usability of the final solution were examined using traditional statistical techniques and process mining (PM) algorithms. RESULTS: With a confidence level of 80% for test 2 (P=.19), there was no statistical evidence to reject the null hypothesis that a player’s performance is affected by whether the player had a previous auditory pathology. Furthermore, the tool allowed the screening of 2 players initially categorized as healthy because of their low level of performance in the tests and the similarity of their behavior with that of the group of children with a previous pathology. With regard to the validation of the proposed solution, the use of PM techniques made it possible to detect the existence of events that lasted too long, which can lead to player frustration, and to discover small structural flaws in the game. CONCLUSIONS: SGs seem to be an appropriate tool for the screening of children at risk of central auditory processing disorder. Moreover, the set of PM techniques provides a reliable source of information regarding the playability and usability of the solution to the development team, allowing its continuous optimization.
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spelling pubmed-101730442023-05-12 Serious Game for the Screening of Central Auditory Processing Disorder in School-Age Children: Development and Validation Study Gabaldón-Pérez, Ana-Marta Dolón-Poza, María Eckert, Martina Máximo-Bocanegra, Nuria Martín-Ruiz, María-Luisa Pau De La Cruz, Iván JMIR Serious Games Original Paper BACKGROUND: Currently, many central auditory processing disorder screening tests are available for children, and serious games (SGs) are frequently used as a tool for the diagnosis of different neural deficits and disorders in health care. However, it has not been possible to find a proposal that unifies both ideas. In addition, the validation and improvement of SGs, in general, does not take into account the player-game interaction, thus omitting valuable information about the playability and usability of the game. OBJECTIVE: This study presented Amalia’s Planet, a game conceived for use in school environments, which allows a first assessment of a child through their performance of the proposed tasks related to different aspects of auditory performance. In addition, the game defines a series of events in relation to the execution of the tasks, which were evaluated for the subsequent optimization of its performance and the improvement of its usability. METHODS: Using screening tools based on the use of SG technologies, a total of 87 school-age children were evaluated to test the various hypotheses proposed in this study. By grouping users according to whether they had personal history of hearing pathologies, the discriminant power, playability, and usability of the final solution were examined using traditional statistical techniques and process mining (PM) algorithms. RESULTS: With a confidence level of 80% for test 2 (P=.19), there was no statistical evidence to reject the null hypothesis that a player’s performance is affected by whether the player had a previous auditory pathology. Furthermore, the tool allowed the screening of 2 players initially categorized as healthy because of their low level of performance in the tests and the similarity of their behavior with that of the group of children with a previous pathology. With regard to the validation of the proposed solution, the use of PM techniques made it possible to detect the existence of events that lasted too long, which can lead to player frustration, and to discover small structural flaws in the game. CONCLUSIONS: SGs seem to be an appropriate tool for the screening of children at risk of central auditory processing disorder. Moreover, the set of PM techniques provides a reliable source of information regarding the playability and usability of the solution to the development team, allowing its continuous optimization. JMIR Publications 2023-04-26 /pmc/articles/PMC10173044/ /pubmed/37099359 http://dx.doi.org/10.2196/40284 Text en ©Ana-Marta Gabaldón-Pérez, María Dolón-Poza, Martina Eckert, Nuria Máximo-Bocanegra, María-Luisa Martín-Ruiz, Iván Pau De La Cruz. Originally published in JMIR Serious Games (https://games.jmir.org), 26.04.2023. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Gabaldón-Pérez, Ana-Marta
Dolón-Poza, María
Eckert, Martina
Máximo-Bocanegra, Nuria
Martín-Ruiz, María-Luisa
Pau De La Cruz, Iván
Serious Game for the Screening of Central Auditory Processing Disorder in School-Age Children: Development and Validation Study
title Serious Game for the Screening of Central Auditory Processing Disorder in School-Age Children: Development and Validation Study
title_full Serious Game for the Screening of Central Auditory Processing Disorder in School-Age Children: Development and Validation Study
title_fullStr Serious Game for the Screening of Central Auditory Processing Disorder in School-Age Children: Development and Validation Study
title_full_unstemmed Serious Game for the Screening of Central Auditory Processing Disorder in School-Age Children: Development and Validation Study
title_short Serious Game for the Screening of Central Auditory Processing Disorder in School-Age Children: Development and Validation Study
title_sort serious game for the screening of central auditory processing disorder in school-age children: development and validation study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10173044/
https://www.ncbi.nlm.nih.gov/pubmed/37099359
http://dx.doi.org/10.2196/40284
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