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Training the public health emergency response workforce: a mixed-methods approach to evaluating the virtual reality modality
OBJECTIVES: To produce and evaluate a novel virtual reality (VR) training for public health emergency responders. DESIGN: Following a VR training designed to test key public health emergency responder competencies, a prospective cohort of participants completed surveys rating self-assessed skill lev...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BMJ Publishing Group
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10173982/ https://www.ncbi.nlm.nih.gov/pubmed/37160399 http://dx.doi.org/10.1136/bmjopen-2022-063527 |
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author | Bugli, Dante Dick, Leah Wingate, Kaitlin C Driscoll, Scott Beck, Dave Walsh, Bridget Greiner, Ashley Lauren |
author_facet | Bugli, Dante Dick, Leah Wingate, Kaitlin C Driscoll, Scott Beck, Dave Walsh, Bridget Greiner, Ashley Lauren |
author_sort | Bugli, Dante |
collection | PubMed |
description | OBJECTIVES: To produce and evaluate a novel virtual reality (VR) training for public health emergency responders. DESIGN: Following a VR training designed to test key public health emergency responder competencies, a prospective cohort of participants completed surveys rating self-assessed skill levels and perceptions of training methods. SETTING: The VR training sessions were administered in a quiet room at the US Centers for Disease Control and Prevention (CDC), Atlanta, Georgia. PARTICIPANTS: All participants volunteered from a list of CDC emergency international surge responders. OUTCOME MEASURES: Perceived impact of the training on responder skills was self-reported via a Likert 5-point scale questionnaire. Assessments were modelled according to the Expanded Technology Acceptance Model measuring participant perceived usefulness of and intention to use the new technology. Inductive coding of qualitative feedback resulted in the identification of central themes. RESULTS: From November 2019 to January 2020, 61 participants were enrolled. Most (98%) participants self-rated above neutral for all skills (mean 4.3; range 1.21–5.00). Regression modelling showed that the perceived ease of use of the VR and ability to produce demonstrable results as likely drivers of further use. Participants agreed that others would benefit from the training (97%), it was representative of actual response scenarios (72%) and they would use lessons learnt in the field (71%). Open-response feedback highlighted feeling being immersed in the training and its utility for public health responders. CONCLUSIONS: At a time when a trained emergency public health workforce is a critical need, VR may be an option for addressing this gap. Participants’ impressions and feedback, in the setting of their high skill level and experience, highlighted the utility and benefit of using VR to deliver training. Further research is needed to determine skill acquisition through VR training among a pool of future responders with limited to no response experience. |
format | Online Article Text |
id | pubmed-10173982 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | BMJ Publishing Group |
record_format | MEDLINE/PubMed |
spelling | pubmed-101739822023-05-12 Training the public health emergency response workforce: a mixed-methods approach to evaluating the virtual reality modality Bugli, Dante Dick, Leah Wingate, Kaitlin C Driscoll, Scott Beck, Dave Walsh, Bridget Greiner, Ashley Lauren BMJ Open Public Health OBJECTIVES: To produce and evaluate a novel virtual reality (VR) training for public health emergency responders. DESIGN: Following a VR training designed to test key public health emergency responder competencies, a prospective cohort of participants completed surveys rating self-assessed skill levels and perceptions of training methods. SETTING: The VR training sessions were administered in a quiet room at the US Centers for Disease Control and Prevention (CDC), Atlanta, Georgia. PARTICIPANTS: All participants volunteered from a list of CDC emergency international surge responders. OUTCOME MEASURES: Perceived impact of the training on responder skills was self-reported via a Likert 5-point scale questionnaire. Assessments were modelled according to the Expanded Technology Acceptance Model measuring participant perceived usefulness of and intention to use the new technology. Inductive coding of qualitative feedback resulted in the identification of central themes. RESULTS: From November 2019 to January 2020, 61 participants were enrolled. Most (98%) participants self-rated above neutral for all skills (mean 4.3; range 1.21–5.00). Regression modelling showed that the perceived ease of use of the VR and ability to produce demonstrable results as likely drivers of further use. Participants agreed that others would benefit from the training (97%), it was representative of actual response scenarios (72%) and they would use lessons learnt in the field (71%). Open-response feedback highlighted feeling being immersed in the training and its utility for public health responders. CONCLUSIONS: At a time when a trained emergency public health workforce is a critical need, VR may be an option for addressing this gap. Participants’ impressions and feedback, in the setting of their high skill level and experience, highlighted the utility and benefit of using VR to deliver training. Further research is needed to determine skill acquisition through VR training among a pool of future responders with limited to no response experience. BMJ Publishing Group 2023-05-09 /pmc/articles/PMC10173982/ /pubmed/37160399 http://dx.doi.org/10.1136/bmjopen-2022-063527 Text en © Author(s) (or their employer(s)) 2023. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. https://creativecommons.org/licenses/by-nc/4.0/This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ (https://creativecommons.org/licenses/by-nc/4.0/) . |
spellingShingle | Public Health Bugli, Dante Dick, Leah Wingate, Kaitlin C Driscoll, Scott Beck, Dave Walsh, Bridget Greiner, Ashley Lauren Training the public health emergency response workforce: a mixed-methods approach to evaluating the virtual reality modality |
title | Training the public health emergency response workforce: a mixed-methods approach to evaluating the virtual reality modality |
title_full | Training the public health emergency response workforce: a mixed-methods approach to evaluating the virtual reality modality |
title_fullStr | Training the public health emergency response workforce: a mixed-methods approach to evaluating the virtual reality modality |
title_full_unstemmed | Training the public health emergency response workforce: a mixed-methods approach to evaluating the virtual reality modality |
title_short | Training the public health emergency response workforce: a mixed-methods approach to evaluating the virtual reality modality |
title_sort | training the public health emergency response workforce: a mixed-methods approach to evaluating the virtual reality modality |
topic | Public Health |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10173982/ https://www.ncbi.nlm.nih.gov/pubmed/37160399 http://dx.doi.org/10.1136/bmjopen-2022-063527 |
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