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Combining virtual reality and tactile stimulation to investigate embodied finger-based numerical representations
Finger-based representation of numbers is a high-level cognitive strategy to assist numerical and arithmetic processing in children and adults. It is unclear whether this paradigm builds on simple perceptual features or comprises several attributes through embodiment. Here we describe the developmen...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10174462/ https://www.ncbi.nlm.nih.gov/pubmed/37179854 http://dx.doi.org/10.3389/fpsyg.2023.1119561 |
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author | de Carvalho Souza, Alyson Matheus Barrocas, Roberta Fischer, Martin H. Arnaud, Emanuel Moeller, Korbinian Rennó-Costa, César |
author_facet | de Carvalho Souza, Alyson Matheus Barrocas, Roberta Fischer, Martin H. Arnaud, Emanuel Moeller, Korbinian Rennó-Costa, César |
author_sort | de Carvalho Souza, Alyson Matheus |
collection | PubMed |
description | Finger-based representation of numbers is a high-level cognitive strategy to assist numerical and arithmetic processing in children and adults. It is unclear whether this paradigm builds on simple perceptual features or comprises several attributes through embodiment. Here we describe the development and initial testing of an experimental setup to study embodiment during a finger-based numerical task using Virtual Reality (VR) and a low-cost tactile stimulator that is easy to build. Using VR allows us to create new ways to study finger-based numerical representation using a virtual hand that can be manipulated in ways our hand cannot, such as decoupling tactile and visual stimuli. The goal is to present a new methodology that can allow researchers to study embodiment through this new approach, maybe shedding new light on the cognitive strategy behind the finger-based representation of numbers. In this case, a critical methodological requirement is delivering precisely targeted sensory stimuli to specific effectors while simultaneously recording their behavior and engaging the participant in a simulated experience. We tested the device’s capability by stimulating users in different experimental configurations. Results indicate that our device delivers reliable tactile stimulation to all fingers of a participant’s hand without losing motion tracking quality during an ongoing task. This is reflected by an accuracy of over 95% in participants detecting stimulation of a single finger or multiple fingers in sequential stimulation as indicated by experiments with sixteen participants. We discuss possible application scenarios, explain how to apply our methodology to study the embodiment of finger-based numerical representations and other high-level cognitive functions, and discuss potential further developments of the device based on the data obtained in our testing. |
format | Online Article Text |
id | pubmed-10174462 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-101744622023-05-12 Combining virtual reality and tactile stimulation to investigate embodied finger-based numerical representations de Carvalho Souza, Alyson Matheus Barrocas, Roberta Fischer, Martin H. Arnaud, Emanuel Moeller, Korbinian Rennó-Costa, César Front Psychol Psychology Finger-based representation of numbers is a high-level cognitive strategy to assist numerical and arithmetic processing in children and adults. It is unclear whether this paradigm builds on simple perceptual features or comprises several attributes through embodiment. Here we describe the development and initial testing of an experimental setup to study embodiment during a finger-based numerical task using Virtual Reality (VR) and a low-cost tactile stimulator that is easy to build. Using VR allows us to create new ways to study finger-based numerical representation using a virtual hand that can be manipulated in ways our hand cannot, such as decoupling tactile and visual stimuli. The goal is to present a new methodology that can allow researchers to study embodiment through this new approach, maybe shedding new light on the cognitive strategy behind the finger-based representation of numbers. In this case, a critical methodological requirement is delivering precisely targeted sensory stimuli to specific effectors while simultaneously recording their behavior and engaging the participant in a simulated experience. We tested the device’s capability by stimulating users in different experimental configurations. Results indicate that our device delivers reliable tactile stimulation to all fingers of a participant’s hand without losing motion tracking quality during an ongoing task. This is reflected by an accuracy of over 95% in participants detecting stimulation of a single finger or multiple fingers in sequential stimulation as indicated by experiments with sixteen participants. We discuss possible application scenarios, explain how to apply our methodology to study the embodiment of finger-based numerical representations and other high-level cognitive functions, and discuss potential further developments of the device based on the data obtained in our testing. Frontiers Media S.A. 2023-04-27 /pmc/articles/PMC10174462/ /pubmed/37179854 http://dx.doi.org/10.3389/fpsyg.2023.1119561 Text en Copyright © 2023 de Carvalho Souza, Barrocas, Fischer, Arnaud, Moeller and Rennó-Costa. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology de Carvalho Souza, Alyson Matheus Barrocas, Roberta Fischer, Martin H. Arnaud, Emanuel Moeller, Korbinian Rennó-Costa, César Combining virtual reality and tactile stimulation to investigate embodied finger-based numerical representations |
title | Combining virtual reality and tactile stimulation to investigate embodied finger-based numerical representations |
title_full | Combining virtual reality and tactile stimulation to investigate embodied finger-based numerical representations |
title_fullStr | Combining virtual reality and tactile stimulation to investigate embodied finger-based numerical representations |
title_full_unstemmed | Combining virtual reality and tactile stimulation to investigate embodied finger-based numerical representations |
title_short | Combining virtual reality and tactile stimulation to investigate embodied finger-based numerical representations |
title_sort | combining virtual reality and tactile stimulation to investigate embodied finger-based numerical representations |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10174462/ https://www.ncbi.nlm.nih.gov/pubmed/37179854 http://dx.doi.org/10.3389/fpsyg.2023.1119561 |
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