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Using Immersive Virtual Reality in an Online Biology Course

Interest in virtual reality (VR) for teaching and learning in higher education is growing, given its many potential applications. VR offers a socially interactive environment with novel ways to engage students with materials, objects, and activities and provide students with experiences such as “fie...

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Detalles Bibliográficos
Autores principales: Majewska, Ania A., Vereen, Ethell
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer International Publishing 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10175900/
https://www.ncbi.nlm.nih.gov/pubmed/37359318
http://dx.doi.org/10.1007/s41979-023-00095-9
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author Majewska, Ania A.
Vereen, Ethell
author_facet Majewska, Ania A.
Vereen, Ethell
author_sort Majewska, Ania A.
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description Interest in virtual reality (VR) for teaching and learning in higher education is growing, given its many potential applications. VR offers a socially interactive environment with novel ways to engage students with materials, objects, and activities and provide students with experiences such as “field trips” that would be otherwise very difficult. Preliminary work indicates overall positive gains in student learning across disciplines compared to other technology and traditional techniques, although more studies are needed to better our understanding of this tool. We employed an “immersive” VR (with a head-mounted display) in an online course which provided students with the opportunity to interact with peers and engage in activities. We asked about perceptions of the learning experience with the technology and how using VR impacts students’ performance. We also noted the benefits and challenges of VR in an online course. Students perceived VR as a helpful component of the course, although performance on the cardiovascular unit assessment did not differ compared to the previous semester without VR. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s41979-023-00095-9.
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spelling pubmed-101759002023-05-14 Using Immersive Virtual Reality in an Online Biology Course Majewska, Ania A. Vereen, Ethell J STEM Educ Res Research Article Interest in virtual reality (VR) for teaching and learning in higher education is growing, given its many potential applications. VR offers a socially interactive environment with novel ways to engage students with materials, objects, and activities and provide students with experiences such as “field trips” that would be otherwise very difficult. Preliminary work indicates overall positive gains in student learning across disciplines compared to other technology and traditional techniques, although more studies are needed to better our understanding of this tool. We employed an “immersive” VR (with a head-mounted display) in an online course which provided students with the opportunity to interact with peers and engage in activities. We asked about perceptions of the learning experience with the technology and how using VR impacts students’ performance. We also noted the benefits and challenges of VR in an online course. Students perceived VR as a helpful component of the course, although performance on the cardiovascular unit assessment did not differ compared to the previous semester without VR. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s41979-023-00095-9. Springer International Publishing 2023-05-12 /pmc/articles/PMC10175900/ /pubmed/37359318 http://dx.doi.org/10.1007/s41979-023-00095-9 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Research Article
Majewska, Ania A.
Vereen, Ethell
Using Immersive Virtual Reality in an Online Biology Course
title Using Immersive Virtual Reality in an Online Biology Course
title_full Using Immersive Virtual Reality in an Online Biology Course
title_fullStr Using Immersive Virtual Reality in an Online Biology Course
title_full_unstemmed Using Immersive Virtual Reality in an Online Biology Course
title_short Using Immersive Virtual Reality in an Online Biology Course
title_sort using immersive virtual reality in an online biology course
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10175900/
https://www.ncbi.nlm.nih.gov/pubmed/37359318
http://dx.doi.org/10.1007/s41979-023-00095-9
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