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An Immersive Virtual Kitchen Training System for People with Multiple Sclerosis: A Development and Validation Study

Rehabilitation via virtual reality (VR) training tools allows repetitive, intensive, and task-specific practice in a controlled and safe environment. Our goal was to develop and validate a novel immersive VR system based on the practice of real-life activities in a kitchen environment in people with...

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Autores principales: Pau, Massimiliano, Cocco, Eleonora, Arippa, Federico, Casu, Giulia, Porta, Micaela, Menascu, Shay, Achiron, Anat, Kalron, Alon
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10179608/
https://www.ncbi.nlm.nih.gov/pubmed/37176662
http://dx.doi.org/10.3390/jcm12093222
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author Pau, Massimiliano
Cocco, Eleonora
Arippa, Federico
Casu, Giulia
Porta, Micaela
Menascu, Shay
Achiron, Anat
Kalron, Alon
author_facet Pau, Massimiliano
Cocco, Eleonora
Arippa, Federico
Casu, Giulia
Porta, Micaela
Menascu, Shay
Achiron, Anat
Kalron, Alon
author_sort Pau, Massimiliano
collection PubMed
description Rehabilitation via virtual reality (VR) training tools allows repetitive, intensive, and task-specific practice in a controlled and safe environment. Our goal was to develop and validate a novel immersive VR system based on the practice of real-life activities in a kitchen environment in people with multiple sclerosis (pwMS) with upper-limb dysfunction. The novel immersive VR kitchen application includes several tasks, i.e., tidying up the kitchen, preparing a hamburger and soup meal, and dish washing. Following the development phase, the system was tested for an 8-week intervention period on a small sample of pwMS suffering from upper-limb dysfunction. The Suitability Evaluation Questionnaire for VR systems served as the primary outcome. The scores for enjoyment, sense of comfort with the system, feelings of success and control, realism, easy-to-understand instructions, assists in rehabilitation therapy, were between 4.0 and 4.6, indicating a high satisfaction. The scores for eye discomfort, dizziness, nausea, and disorientation during practice were between 2.8 and 1.3, indicating a low-to-moderate interference of the system. The virtual kitchen training system is feasible and safe for upper-limb training in pwMS and paves the way for future RCTs to examine the benefits of the system compared with standard care, thus improving the functionality of the upper limbs in pwMS.
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spelling pubmed-101796082023-05-13 An Immersive Virtual Kitchen Training System for People with Multiple Sclerosis: A Development and Validation Study Pau, Massimiliano Cocco, Eleonora Arippa, Federico Casu, Giulia Porta, Micaela Menascu, Shay Achiron, Anat Kalron, Alon J Clin Med Article Rehabilitation via virtual reality (VR) training tools allows repetitive, intensive, and task-specific practice in a controlled and safe environment. Our goal was to develop and validate a novel immersive VR system based on the practice of real-life activities in a kitchen environment in people with multiple sclerosis (pwMS) with upper-limb dysfunction. The novel immersive VR kitchen application includes several tasks, i.e., tidying up the kitchen, preparing a hamburger and soup meal, and dish washing. Following the development phase, the system was tested for an 8-week intervention period on a small sample of pwMS suffering from upper-limb dysfunction. The Suitability Evaluation Questionnaire for VR systems served as the primary outcome. The scores for enjoyment, sense of comfort with the system, feelings of success and control, realism, easy-to-understand instructions, assists in rehabilitation therapy, were between 4.0 and 4.6, indicating a high satisfaction. The scores for eye discomfort, dizziness, nausea, and disorientation during practice were between 2.8 and 1.3, indicating a low-to-moderate interference of the system. The virtual kitchen training system is feasible and safe for upper-limb training in pwMS and paves the way for future RCTs to examine the benefits of the system compared with standard care, thus improving the functionality of the upper limbs in pwMS. MDPI 2023-04-30 /pmc/articles/PMC10179608/ /pubmed/37176662 http://dx.doi.org/10.3390/jcm12093222 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Pau, Massimiliano
Cocco, Eleonora
Arippa, Federico
Casu, Giulia
Porta, Micaela
Menascu, Shay
Achiron, Anat
Kalron, Alon
An Immersive Virtual Kitchen Training System for People with Multiple Sclerosis: A Development and Validation Study
title An Immersive Virtual Kitchen Training System for People with Multiple Sclerosis: A Development and Validation Study
title_full An Immersive Virtual Kitchen Training System for People with Multiple Sclerosis: A Development and Validation Study
title_fullStr An Immersive Virtual Kitchen Training System for People with Multiple Sclerosis: A Development and Validation Study
title_full_unstemmed An Immersive Virtual Kitchen Training System for People with Multiple Sclerosis: A Development and Validation Study
title_short An Immersive Virtual Kitchen Training System for People with Multiple Sclerosis: A Development and Validation Study
title_sort immersive virtual kitchen training system for people with multiple sclerosis: a development and validation study
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10179608/
https://www.ncbi.nlm.nih.gov/pubmed/37176662
http://dx.doi.org/10.3390/jcm12093222
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