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Game-o-Meta: Trusted Federated Learning Scheme for P2P Gaming Metaverse beyond 5G Networks

The aim of the peer-to-peer (P2P) decentralized gaming industry has shifted towards realistic gaming environment (GE) support for game players (GPs). Recent innovations in the metaverse have motivated the gaming industry to look beyond augmented reality and virtual reality engines, which improve the...

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Autores principales: Bhattacharya, Pronaya, Verma, Ashwin, Prasad, Vivek Kumar, Tanwar, Sudeep, Bhushan, Bharat, Florea, Bogdan Cristian, Taralunga, Dragos Daniel, Alqahtani, Fayez, Tolba, Amr
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10180851/
https://www.ncbi.nlm.nih.gov/pubmed/37177403
http://dx.doi.org/10.3390/s23094201
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author Bhattacharya, Pronaya
Verma, Ashwin
Prasad, Vivek Kumar
Tanwar, Sudeep
Bhushan, Bharat
Florea, Bogdan Cristian
Taralunga, Dragos Daniel
Alqahtani, Fayez
Tolba, Amr
author_facet Bhattacharya, Pronaya
Verma, Ashwin
Prasad, Vivek Kumar
Tanwar, Sudeep
Bhushan, Bharat
Florea, Bogdan Cristian
Taralunga, Dragos Daniel
Alqahtani, Fayez
Tolba, Amr
author_sort Bhattacharya, Pronaya
collection PubMed
description The aim of the peer-to-peer (P2P) decentralized gaming industry has shifted towards realistic gaming environment (GE) support for game players (GPs). Recent innovations in the metaverse have motivated the gaming industry to look beyond augmented reality and virtual reality engines, which improve the reality of virtual game worlds. In gaming metaverses (GMs), GPs can play, socialize, and trade virtual objects in the GE. On game servers (GSs), the collected GM data are analyzed by artificial intelligence models to personalize the GE according to the GP. However, communication with GSs suffers from high-end latency, bandwidth concerns, and issues regarding the security and privacy of GP data, which pose a severe threat to the emerging GM landscape. Thus, we proposed a scheme, Game-o-Meta, that integrates federated learning in the GE, with GP data being trained on local devices only. We envisioned the GE over a sixth-generation tactile internet service to address the bandwidth and latency issues and assure real-time haptic control. In the GM, the GP’s game tasks are collected and trained on the GS, and then a pre-trained model is downloaded by the GP, which is trained using local data. The proposed scheme was compared against traditional schemes based on parameters such as GP task offloading, GP avatar rendering latency, and GS availability. The results indicated the viability of the proposed scheme.
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spelling pubmed-101808512023-05-13 Game-o-Meta: Trusted Federated Learning Scheme for P2P Gaming Metaverse beyond 5G Networks Bhattacharya, Pronaya Verma, Ashwin Prasad, Vivek Kumar Tanwar, Sudeep Bhushan, Bharat Florea, Bogdan Cristian Taralunga, Dragos Daniel Alqahtani, Fayez Tolba, Amr Sensors (Basel) Article The aim of the peer-to-peer (P2P) decentralized gaming industry has shifted towards realistic gaming environment (GE) support for game players (GPs). Recent innovations in the metaverse have motivated the gaming industry to look beyond augmented reality and virtual reality engines, which improve the reality of virtual game worlds. In gaming metaverses (GMs), GPs can play, socialize, and trade virtual objects in the GE. On game servers (GSs), the collected GM data are analyzed by artificial intelligence models to personalize the GE according to the GP. However, communication with GSs suffers from high-end latency, bandwidth concerns, and issues regarding the security and privacy of GP data, which pose a severe threat to the emerging GM landscape. Thus, we proposed a scheme, Game-o-Meta, that integrates federated learning in the GE, with GP data being trained on local devices only. We envisioned the GE over a sixth-generation tactile internet service to address the bandwidth and latency issues and assure real-time haptic control. In the GM, the GP’s game tasks are collected and trained on the GS, and then a pre-trained model is downloaded by the GP, which is trained using local data. The proposed scheme was compared against traditional schemes based on parameters such as GP task offloading, GP avatar rendering latency, and GS availability. The results indicated the viability of the proposed scheme. MDPI 2023-04-22 /pmc/articles/PMC10180851/ /pubmed/37177403 http://dx.doi.org/10.3390/s23094201 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Bhattacharya, Pronaya
Verma, Ashwin
Prasad, Vivek Kumar
Tanwar, Sudeep
Bhushan, Bharat
Florea, Bogdan Cristian
Taralunga, Dragos Daniel
Alqahtani, Fayez
Tolba, Amr
Game-o-Meta: Trusted Federated Learning Scheme for P2P Gaming Metaverse beyond 5G Networks
title Game-o-Meta: Trusted Federated Learning Scheme for P2P Gaming Metaverse beyond 5G Networks
title_full Game-o-Meta: Trusted Federated Learning Scheme for P2P Gaming Metaverse beyond 5G Networks
title_fullStr Game-o-Meta: Trusted Federated Learning Scheme for P2P Gaming Metaverse beyond 5G Networks
title_full_unstemmed Game-o-Meta: Trusted Federated Learning Scheme for P2P Gaming Metaverse beyond 5G Networks
title_short Game-o-Meta: Trusted Federated Learning Scheme for P2P Gaming Metaverse beyond 5G Networks
title_sort game-o-meta: trusted federated learning scheme for p2p gaming metaverse beyond 5g networks
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10180851/
https://www.ncbi.nlm.nih.gov/pubmed/37177403
http://dx.doi.org/10.3390/s23094201
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