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Occlusion Handling for Mobile AR Applications in Indoor and Outdoor Scenarios

When producing an engaging augmented reality (AR) user experience, it is crucial to create AR content that mimics real-life objects’ behavior to the greatest extent possible. A critical aspect to achieve this is ensuring that the digital objects conform to line-of-sight rules and are either partiall...

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Detalles Bibliográficos
Autores principales: Alfakhori, Muhammad, Sardi Barzallo, Juan Sebastián, Coors, Volker
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10180934/
https://www.ncbi.nlm.nih.gov/pubmed/37177449
http://dx.doi.org/10.3390/s23094245
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author Alfakhori, Muhammad
Sardi Barzallo, Juan Sebastián
Coors, Volker
author_facet Alfakhori, Muhammad
Sardi Barzallo, Juan Sebastián
Coors, Volker
author_sort Alfakhori, Muhammad
collection PubMed
description When producing an engaging augmented reality (AR) user experience, it is crucial to create AR content that mimics real-life objects’ behavior to the greatest extent possible. A critical aspect to achieve this is ensuring that the digital objects conform to line-of-sight rules and are either partially or completely occluded, just like real-world objects would be. The study explores the concept of utilizing a pre-existing 3D representation of the physical environment as an occlusion mask that governs the rendering of each pixel. Specifically, the research aligns a Level of Detail (LOD) 1 building model and a 3D mesh model with their real-world counterparts and evaluates the effectiveness of occlusion between the two models in an outdoor setting. Despite the mesh model containing more detailed information, the overall results do not show improvement. In an indoor scenario, the researchers leverage the scanning capability of HoloLens 2.0 to create a pre-scanned representation, which helps overcome the limited range and delay of the mesh reconstruction.
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spelling pubmed-101809342023-05-13 Occlusion Handling for Mobile AR Applications in Indoor and Outdoor Scenarios Alfakhori, Muhammad Sardi Barzallo, Juan Sebastián Coors, Volker Sensors (Basel) Article When producing an engaging augmented reality (AR) user experience, it is crucial to create AR content that mimics real-life objects’ behavior to the greatest extent possible. A critical aspect to achieve this is ensuring that the digital objects conform to line-of-sight rules and are either partially or completely occluded, just like real-world objects would be. The study explores the concept of utilizing a pre-existing 3D representation of the physical environment as an occlusion mask that governs the rendering of each pixel. Specifically, the research aligns a Level of Detail (LOD) 1 building model and a 3D mesh model with their real-world counterparts and evaluates the effectiveness of occlusion between the two models in an outdoor setting. Despite the mesh model containing more detailed information, the overall results do not show improvement. In an indoor scenario, the researchers leverage the scanning capability of HoloLens 2.0 to create a pre-scanned representation, which helps overcome the limited range and delay of the mesh reconstruction. MDPI 2023-04-24 /pmc/articles/PMC10180934/ /pubmed/37177449 http://dx.doi.org/10.3390/s23094245 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Alfakhori, Muhammad
Sardi Barzallo, Juan Sebastián
Coors, Volker
Occlusion Handling for Mobile AR Applications in Indoor and Outdoor Scenarios
title Occlusion Handling for Mobile AR Applications in Indoor and Outdoor Scenarios
title_full Occlusion Handling for Mobile AR Applications in Indoor and Outdoor Scenarios
title_fullStr Occlusion Handling for Mobile AR Applications in Indoor and Outdoor Scenarios
title_full_unstemmed Occlusion Handling for Mobile AR Applications in Indoor and Outdoor Scenarios
title_short Occlusion Handling for Mobile AR Applications in Indoor and Outdoor Scenarios
title_sort occlusion handling for mobile ar applications in indoor and outdoor scenarios
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10180934/
https://www.ncbi.nlm.nih.gov/pubmed/37177449
http://dx.doi.org/10.3390/s23094245
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