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66 Key Features of Virtual Reality Impact Effectiveness of Pain Reduction in Pediatric Burn Patients

INTRODUCTION: Virtual reality (VR) is a safe and effective pain management during burn dressing. However, key features of VR that impact the effectiveness of pain reduction remains unknown. METHODS: Our randomized clinical trial included 90 children aged 6 to 17 years who were treated in the outpati...

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Autores principales: Xiang, Henry, Armstrong, Megan, Thakkar, Rajan, Fabia, Renata, Noffsinger, Dana, Ni, Ai, Groner, Jonathan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Oxford University Press 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10185184/
http://dx.doi.org/10.1093/jbcr/irad045.040
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author Xiang, Henry
Armstrong, Megan
Thakkar, Rajan
Fabia, Renata
Noffsinger, Dana
Ni, Ai
Groner, Jonathan
author_facet Xiang, Henry
Armstrong, Megan
Thakkar, Rajan
Fabia, Renata
Noffsinger, Dana
Ni, Ai
Groner, Jonathan
author_sort Xiang, Henry
collection PubMed
description INTRODUCTION: Virtual reality (VR) is a safe and effective pain management during burn dressing. However, key features of VR that impact the effectiveness of pain reduction remains unknown. METHODS: Our randomized clinical trial included 90 children aged 6 to 17 years who were treated in the outpatient clinic of an American Burn Association–verified pediatric burn center. Active VR participants (n=31) played a VR game while passive VR participants (n=30) were immersed in the same VR environment without interactions. VR groups were also compared with a standard care group (n=29). The primary outcome was self-reported overall pain and worst pain during burn dressing using a visual analog scale (VAS; range, 0-100). Participants in the active and passive VR groups reported 3 key features of the VR game (engaging, fun, realistic) and all participants (VR and standard care group) reported how much time he/she thought about pain during the burn dressing. Key features of the VR game and time thinking about pain were reported using a scale ranging from 0 (not at all) to 100 (very much). A composite score was created by ranking scores of the 3 key features of the VR game and then summarizing them into one final composite score. Our study hypothesis was that the key features of the VR game significantly impact the effectiveness of VR in reducing pain during burn dressing care. RESULTS: Nonparametric Spearman correlation analysis indicated the active VR group reported statistically significant higher average scores for all 3 key features of VR (engaging: 78.9, 95% confidence interval (CI)=68.5-89.3; fun: 85.7, 95%CI=76.6-94.7; realistic: 73.1, 95% CI=62.3-83.8) in comparison with the passive VR group (engaging: 72.7, 95% CI=59.9-85.5; fun: 77.3, 95%CI=65.6-89.0; realistic: 59.1, 95% CI=44.7-73.5) (all p-value < 0.01). The composite VR score was also significantly correlated with how much time the participant thought about pain during the burn dressing (coefficient= -0.344, p=0.007). The final multivariate logistic regression model of reporting moderate-to-severe pain found that key features of the VR game were statistically significant factors for overall pain and worst pain after adjusting for age, race/ethnicity, healing degree, pain medication use within 6 hours, and anxiety score (p< 0.01). CONCLUSIONS: This study provides evidence that key features of VR significantly impact its effectiveness in pain management among pediatric burn patients. APPLICABILITY OF RESEARCH TO PRACTICE: Active VR game is more effective and should be used for pediatric pain management.
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spelling pubmed-101851842023-05-16 66 Key Features of Virtual Reality Impact Effectiveness of Pain Reduction in Pediatric Burn Patients Xiang, Henry Armstrong, Megan Thakkar, Rajan Fabia, Renata Noffsinger, Dana Ni, Ai Groner, Jonathan J Burn Care Res C-253 Correlative IX: Clinical Sciences: Critical Care / Pain and Pruritis INTRODUCTION: Virtual reality (VR) is a safe and effective pain management during burn dressing. However, key features of VR that impact the effectiveness of pain reduction remains unknown. METHODS: Our randomized clinical trial included 90 children aged 6 to 17 years who were treated in the outpatient clinic of an American Burn Association–verified pediatric burn center. Active VR participants (n=31) played a VR game while passive VR participants (n=30) were immersed in the same VR environment without interactions. VR groups were also compared with a standard care group (n=29). The primary outcome was self-reported overall pain and worst pain during burn dressing using a visual analog scale (VAS; range, 0-100). Participants in the active and passive VR groups reported 3 key features of the VR game (engaging, fun, realistic) and all participants (VR and standard care group) reported how much time he/she thought about pain during the burn dressing. Key features of the VR game and time thinking about pain were reported using a scale ranging from 0 (not at all) to 100 (very much). A composite score was created by ranking scores of the 3 key features of the VR game and then summarizing them into one final composite score. Our study hypothesis was that the key features of the VR game significantly impact the effectiveness of VR in reducing pain during burn dressing care. RESULTS: Nonparametric Spearman correlation analysis indicated the active VR group reported statistically significant higher average scores for all 3 key features of VR (engaging: 78.9, 95% confidence interval (CI)=68.5-89.3; fun: 85.7, 95%CI=76.6-94.7; realistic: 73.1, 95% CI=62.3-83.8) in comparison with the passive VR group (engaging: 72.7, 95% CI=59.9-85.5; fun: 77.3, 95%CI=65.6-89.0; realistic: 59.1, 95% CI=44.7-73.5) (all p-value < 0.01). The composite VR score was also significantly correlated with how much time the participant thought about pain during the burn dressing (coefficient= -0.344, p=0.007). The final multivariate logistic regression model of reporting moderate-to-severe pain found that key features of the VR game were statistically significant factors for overall pain and worst pain after adjusting for age, race/ethnicity, healing degree, pain medication use within 6 hours, and anxiety score (p< 0.01). CONCLUSIONS: This study provides evidence that key features of VR significantly impact its effectiveness in pain management among pediatric burn patients. APPLICABILITY OF RESEARCH TO PRACTICE: Active VR game is more effective and should be used for pediatric pain management. Oxford University Press 2023-05-15 /pmc/articles/PMC10185184/ http://dx.doi.org/10.1093/jbcr/irad045.040 Text en © The Author(s) 2023. Published by Oxford University Press on behalf of the American Burn Association. https://creativecommons.org/licenses/by/4.0/This is an Open Access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle C-253 Correlative IX: Clinical Sciences: Critical Care / Pain and Pruritis
Xiang, Henry
Armstrong, Megan
Thakkar, Rajan
Fabia, Renata
Noffsinger, Dana
Ni, Ai
Groner, Jonathan
66 Key Features of Virtual Reality Impact Effectiveness of Pain Reduction in Pediatric Burn Patients
title 66 Key Features of Virtual Reality Impact Effectiveness of Pain Reduction in Pediatric Burn Patients
title_full 66 Key Features of Virtual Reality Impact Effectiveness of Pain Reduction in Pediatric Burn Patients
title_fullStr 66 Key Features of Virtual Reality Impact Effectiveness of Pain Reduction in Pediatric Burn Patients
title_full_unstemmed 66 Key Features of Virtual Reality Impact Effectiveness of Pain Reduction in Pediatric Burn Patients
title_short 66 Key Features of Virtual Reality Impact Effectiveness of Pain Reduction in Pediatric Burn Patients
title_sort 66 key features of virtual reality impact effectiveness of pain reduction in pediatric burn patients
topic C-253 Correlative IX: Clinical Sciences: Critical Care / Pain and Pruritis
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10185184/
http://dx.doi.org/10.1093/jbcr/irad045.040
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