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Worker’s Health Quest: disease, prevention, and edutainment
INTRODUCTION: Edutainment can be used as a tool to promote health education. OBJECTIVES: To develop an activity from edutainment focusing on occupational health. METHODS: A descriptive study based on literature review and game development through the following steps: research, development, construct...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Associação Nacional de Medicina do Trabalho (ANAMT)
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10185397/ https://www.ncbi.nlm.nih.gov/pubmed/37197335 http://dx.doi.org/10.47626/1679-4435-2023-810 |
Sumario: | INTRODUCTION: Edutainment can be used as a tool to promote health education. OBJECTIVES: To develop an activity from edutainment focusing on occupational health. METHODS: A descriptive study based on literature review and game development through the following steps: research, development, construction, and final product. RESULTS: A trail game was developed containing information on the following occupational diseases: noise-induced hearing loss, work-related voice disorder, pneumoconiosis, repetitive strain injury/work-related musculoskeletal disorders, occupational dermatosis, exposure to biological material, occupational stress, radiation exposure, SARS-CoV-2 infection, child labor, and exogenous poisoning (pesticides). CONCLUSIONS: Educational games can be useful in preventing occupational health problems and promoting quality of life. |
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