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Art, technology and the Internet of Living Things
Intelligence augmentation was one of the original goals of computing. Artificial Intelligence (AI) inherits this project and is at the leading edge of computing today. Computing can be considered an extension of brain and body, with mathematical prowess and logic fundamental to the infrastructure of...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer London
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10187521/ https://www.ncbi.nlm.nih.gov/pubmed/37358942 http://dx.doi.org/10.1007/s00146-023-01667-4 |
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author | Sørensen, Vibeke Lansing, J. Stephen |
author_facet | Sørensen, Vibeke Lansing, J. Stephen |
author_sort | Sørensen, Vibeke |
collection | PubMed |
description | Intelligence augmentation was one of the original goals of computing. Artificial Intelligence (AI) inherits this project and is at the leading edge of computing today. Computing can be considered an extension of brain and body, with mathematical prowess and logic fundamental to the infrastructure of computing. Multimedia computing—sensing, analyzing, and translating data to and from visual images, animation, sound and music, touch and haptics, as well as smell—is based on our human senses and is now commonplace. We use data visualization and sonification, as well as data mining and analysis, to sort through the complexity and vast volume of data coming from the world inside and around us. It helps us ‘see’ in new ways. We can think of this capacity as a new kind of “digital glasses”. The Internet of Living Things (IOLT) is potentially an even more profound extension of ourselves to the world: a network of electronic devices embedded into objects, but now with subcutaneous, ingestible devices, and embedded sensors that include people and other living things. Like the Internet of Things (IOT), living things are connected; we call those connections “ecology”. As the IOT becomes increasingly synonymous with the IOLT, the question of ethics that is at the centre of aesthetics and the arts will move to the forefront of our experience of and regard for the world in and around us. |
format | Online Article Text |
id | pubmed-10187521 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Springer London |
record_format | MEDLINE/PubMed |
spelling | pubmed-101875212023-05-17 Art, technology and the Internet of Living Things Sørensen, Vibeke Lansing, J. Stephen AI Soc Main Paper Intelligence augmentation was one of the original goals of computing. Artificial Intelligence (AI) inherits this project and is at the leading edge of computing today. Computing can be considered an extension of brain and body, with mathematical prowess and logic fundamental to the infrastructure of computing. Multimedia computing—sensing, analyzing, and translating data to and from visual images, animation, sound and music, touch and haptics, as well as smell—is based on our human senses and is now commonplace. We use data visualization and sonification, as well as data mining and analysis, to sort through the complexity and vast volume of data coming from the world inside and around us. It helps us ‘see’ in new ways. We can think of this capacity as a new kind of “digital glasses”. The Internet of Living Things (IOLT) is potentially an even more profound extension of ourselves to the world: a network of electronic devices embedded into objects, but now with subcutaneous, ingestible devices, and embedded sensors that include people and other living things. Like the Internet of Things (IOT), living things are connected; we call those connections “ecology”. As the IOT becomes increasingly synonymous with the IOLT, the question of ethics that is at the centre of aesthetics and the arts will move to the forefront of our experience of and regard for the world in and around us. Springer London 2023-05-16 /pmc/articles/PMC10187521/ /pubmed/37358942 http://dx.doi.org/10.1007/s00146-023-01667-4 Text en © The Author(s), under exclusive licence to Springer-Verlag London Ltd., part of Springer Nature 2023, Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Main Paper Sørensen, Vibeke Lansing, J. Stephen Art, technology and the Internet of Living Things |
title | Art, technology and the Internet of Living Things |
title_full | Art, technology and the Internet of Living Things |
title_fullStr | Art, technology and the Internet of Living Things |
title_full_unstemmed | Art, technology and the Internet of Living Things |
title_short | Art, technology and the Internet of Living Things |
title_sort | art, technology and the internet of living things |
topic | Main Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10187521/ https://www.ncbi.nlm.nih.gov/pubmed/37358942 http://dx.doi.org/10.1007/s00146-023-01667-4 |
work_keys_str_mv | AT sørensenvibeke arttechnologyandtheinternetoflivingthings AT lansingjstephen arttechnologyandtheinternetoflivingthings |