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Virtual reality in the management of patients with low back and neck pain: a retrospective analysis of 82 people treated solely in the metaverse

BACKGROUND: Clinically, neck pain disorders (NPD) and non-specific low back pain (NS-LBP) are respectively the fourth and first most common conditions associated with the greatest number of years lived with disability. Remote delivery of care may benefit healthcare sustainability, reduce environment...

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Autores principales: Orr, Eran, Arbel, Tal, Levy, Miki, Sela, Yaron, Weissberger, Omer, Liran, Omer, Lewis, Jeremy
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10189988/
https://www.ncbi.nlm.nih.gov/pubmed/37194037
http://dx.doi.org/10.1186/s40945-023-00163-8
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author Orr, Eran
Arbel, Tal
Levy, Miki
Sela, Yaron
Weissberger, Omer
Liran, Omer
Lewis, Jeremy
author_facet Orr, Eran
Arbel, Tal
Levy, Miki
Sela, Yaron
Weissberger, Omer
Liran, Omer
Lewis, Jeremy
author_sort Orr, Eran
collection PubMed
description BACKGROUND: Clinically, neck pain disorders (NPD) and non-specific low back pain (NS-LBP) are respectively the fourth and first most common conditions associated with the greatest number of years lived with disability. Remote delivery of care may benefit healthcare sustainability, reduce environmental pollution, and free up space for those requiring care non-virtual care. METHODS: A retrospective analysis was performed on 82 participants with NS-LBP and/or NPD who received exercise therapy delivered solely in the metaverse using virtually reality. The study was to determine if this was achievable, safe, had appropriate outcome measures that could be collected, and if there was any early evidence of beneficial effects. RESULTS: The study demonstrated that virtual reality treatment delivered via the metaverse appears to be safe (no adverse events or side effects). Data for more than 40 outcome measures were collected. Disability from NS-LBP was significantly reduced (Modified Oswestry Low Back Pain Disability Index) by 17.8% (p < 0.001) and from NPD (Neck Disability Index) by 23.2% (p = 0.02). CONCLUSIONS: The data suggest that this method of providing exercise therapy was feasible, and safe (no adverse events reported), that complete reports were obtained from a large selection of patients, and that software acquired outcomes were obtainable over a range of time points. Further prospective research is necessary to better understand our clinical findings. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s40945-023-00163-8.
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spelling pubmed-101899882023-05-18 Virtual reality in the management of patients with low back and neck pain: a retrospective analysis of 82 people treated solely in the metaverse Orr, Eran Arbel, Tal Levy, Miki Sela, Yaron Weissberger, Omer Liran, Omer Lewis, Jeremy Arch Physiother Research Article BACKGROUND: Clinically, neck pain disorders (NPD) and non-specific low back pain (NS-LBP) are respectively the fourth and first most common conditions associated with the greatest number of years lived with disability. Remote delivery of care may benefit healthcare sustainability, reduce environmental pollution, and free up space for those requiring care non-virtual care. METHODS: A retrospective analysis was performed on 82 participants with NS-LBP and/or NPD who received exercise therapy delivered solely in the metaverse using virtually reality. The study was to determine if this was achievable, safe, had appropriate outcome measures that could be collected, and if there was any early evidence of beneficial effects. RESULTS: The study demonstrated that virtual reality treatment delivered via the metaverse appears to be safe (no adverse events or side effects). Data for more than 40 outcome measures were collected. Disability from NS-LBP was significantly reduced (Modified Oswestry Low Back Pain Disability Index) by 17.8% (p < 0.001) and from NPD (Neck Disability Index) by 23.2% (p = 0.02). CONCLUSIONS: The data suggest that this method of providing exercise therapy was feasible, and safe (no adverse events reported), that complete reports were obtained from a large selection of patients, and that software acquired outcomes were obtainable over a range of time points. Further prospective research is necessary to better understand our clinical findings. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s40945-023-00163-8. BioMed Central 2023-05-16 /pmc/articles/PMC10189988/ /pubmed/37194037 http://dx.doi.org/10.1186/s40945-023-00163-8 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research Article
Orr, Eran
Arbel, Tal
Levy, Miki
Sela, Yaron
Weissberger, Omer
Liran, Omer
Lewis, Jeremy
Virtual reality in the management of patients with low back and neck pain: a retrospective analysis of 82 people treated solely in the metaverse
title Virtual reality in the management of patients with low back and neck pain: a retrospective analysis of 82 people treated solely in the metaverse
title_full Virtual reality in the management of patients with low back and neck pain: a retrospective analysis of 82 people treated solely in the metaverse
title_fullStr Virtual reality in the management of patients with low back and neck pain: a retrospective analysis of 82 people treated solely in the metaverse
title_full_unstemmed Virtual reality in the management of patients with low back and neck pain: a retrospective analysis of 82 people treated solely in the metaverse
title_short Virtual reality in the management of patients with low back and neck pain: a retrospective analysis of 82 people treated solely in the metaverse
title_sort virtual reality in the management of patients with low back and neck pain: a retrospective analysis of 82 people treated solely in the metaverse
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10189988/
https://www.ncbi.nlm.nih.gov/pubmed/37194037
http://dx.doi.org/10.1186/s40945-023-00163-8
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