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Flipping the world upside down: Using eye tracking in virtual reality to study visual search in inverted scenes
Image inversion is a powerful tool for investigating cognitive mechanisms of visual perception. However, studies have mainly used inversion in paradigms presented on twodimensional computer screens. It remains open whether disruptive effects of inversion also hold true in more naturalistic scenarios...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Bern Open Publishing
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10195094/ https://www.ncbi.nlm.nih.gov/pubmed/37215533 http://dx.doi.org/10.16910/jemr.15.3.5 |
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author | Beitner, Julia Helbing, Jason Draschkow, Dejan David, Erwan J. Võ, Melissa L.-H. |
author_facet | Beitner, Julia Helbing, Jason Draschkow, Dejan David, Erwan J. Võ, Melissa L.-H. |
author_sort | Beitner, Julia |
collection | PubMed |
description | Image inversion is a powerful tool for investigating cognitive mechanisms of visual perception. However, studies have mainly used inversion in paradigms presented on twodimensional computer screens. It remains open whether disruptive effects of inversion also hold true in more naturalistic scenarios. In our study, we used scene inversion in virtual reality in combination with eye tracking to investigate the mechanisms of repeated visual search through three-dimensional immersive indoor scenes. Scene inversion affected all gaze and head measures except fixation durations and saccade amplitudes. Our behavioral results, surprisingly, did not entirely follow as hypothesized: While search efficiency dropped significantly in inverted scenes, participants did not utilize more memory as measured by search time slopes. This indicates that despite the disruption, participants did not try to compensate the increased difficulty by using more memory. Our study highlights the importance of investigating classical experimental paradigms in more naturalistic scenarios to advance research on daily human behavior. |
format | Online Article Text |
id | pubmed-10195094 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Bern Open Publishing |
record_format | MEDLINE/PubMed |
spelling | pubmed-101950942023-05-19 Flipping the world upside down: Using eye tracking in virtual reality to study visual search in inverted scenes Beitner, Julia Helbing, Jason Draschkow, Dejan David, Erwan J. Võ, Melissa L.-H. J Eye Mov Res Research Article Image inversion is a powerful tool for investigating cognitive mechanisms of visual perception. However, studies have mainly used inversion in paradigms presented on twodimensional computer screens. It remains open whether disruptive effects of inversion also hold true in more naturalistic scenarios. In our study, we used scene inversion in virtual reality in combination with eye tracking to investigate the mechanisms of repeated visual search through three-dimensional immersive indoor scenes. Scene inversion affected all gaze and head measures except fixation durations and saccade amplitudes. Our behavioral results, surprisingly, did not entirely follow as hypothesized: While search efficiency dropped significantly in inverted scenes, participants did not utilize more memory as measured by search time slopes. This indicates that despite the disruption, participants did not try to compensate the increased difficulty by using more memory. Our study highlights the importance of investigating classical experimental paradigms in more naturalistic scenarios to advance research on daily human behavior. Bern Open Publishing 2023-03-31 /pmc/articles/PMC10195094/ /pubmed/37215533 http://dx.doi.org/10.16910/jemr.15.3.5 Text en https://creativecommons.org/licenses/by/4.0/This work is licensed under a Creative Commons Attribution 4.0 International License, ( https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use and redistribution provided that the original author and source are credited. |
spellingShingle | Research Article Beitner, Julia Helbing, Jason Draschkow, Dejan David, Erwan J. Võ, Melissa L.-H. Flipping the world upside down: Using eye tracking in virtual reality to study visual search in inverted scenes |
title | Flipping the world upside down: Using eye tracking in virtual reality to study visual search in inverted scenes |
title_full | Flipping the world upside down: Using eye tracking in virtual reality to study visual search in inverted scenes |
title_fullStr | Flipping the world upside down: Using eye tracking in virtual reality to study visual search in inverted scenes |
title_full_unstemmed | Flipping the world upside down: Using eye tracking in virtual reality to study visual search in inverted scenes |
title_short | Flipping the world upside down: Using eye tracking in virtual reality to study visual search in inverted scenes |
title_sort | flipping the world upside down: using eye tracking in virtual reality to study visual search in inverted scenes |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10195094/ https://www.ncbi.nlm.nih.gov/pubmed/37215533 http://dx.doi.org/10.16910/jemr.15.3.5 |
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