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A game theory-based COVID-19 close contact detecting method with edge computing collaboration

People all throughout the world have suffered from the COVID-19 pandemic. People can be infected after brief contact, so how to assess the risk of infection for everyone effectively is a tricky challenge. In view of this challenge, the combination of wireless networks with edge computing provides ne...

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Detalles Bibliográficos
Autores principales: Shen, Yue, Liu, Bowen, Xia, Xiaoyu, Qi, Lianyong, Xu, Xiaolong, Dou, Wanchun
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier B.V. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10198137/
https://www.ncbi.nlm.nih.gov/pubmed/37234362
http://dx.doi.org/10.1016/j.comcom.2023.04.029
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author Shen, Yue
Liu, Bowen
Xia, Xiaoyu
Qi, Lianyong
Xu, Xiaolong
Dou, Wanchun
author_facet Shen, Yue
Liu, Bowen
Xia, Xiaoyu
Qi, Lianyong
Xu, Xiaolong
Dou, Wanchun
author_sort Shen, Yue
collection PubMed
description People all throughout the world have suffered from the COVID-19 pandemic. People can be infected after brief contact, so how to assess the risk of infection for everyone effectively is a tricky challenge. In view of this challenge, the combination of wireless networks with edge computing provides new possibilities for solving the COVID-19 prevention problem. With this observation, this paper proposed a game theory-based COVID-19 close contact detecting method with edge computing collaboration, named GCDM. The GCDM method is an efficient method for detecting COVID-19 close contact infection with users’ location information. With the help of edge computing’s feature, the GCDM can deal with the detecting requirements of computing and storage and relieve the user privacy problem. Technically, as the game reaches equilibrium, the GCDM method can maximize close contact detection completion rate while minimizing the latency and cost of the evaluation process in a decentralized manner. The GCDM is described in detail and the performance of GCDM is analyzed theoretically. Extensive experiments were conducted and experimental results demonstrate the superior performance of GCDM over other three representative methods through comprehensive analysis.
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spelling pubmed-101981372023-05-22 A game theory-based COVID-19 close contact detecting method with edge computing collaboration Shen, Yue Liu, Bowen Xia, Xiaoyu Qi, Lianyong Xu, Xiaolong Dou, Wanchun Comput Commun Article People all throughout the world have suffered from the COVID-19 pandemic. People can be infected after brief contact, so how to assess the risk of infection for everyone effectively is a tricky challenge. In view of this challenge, the combination of wireless networks with edge computing provides new possibilities for solving the COVID-19 prevention problem. With this observation, this paper proposed a game theory-based COVID-19 close contact detecting method with edge computing collaboration, named GCDM. The GCDM method is an efficient method for detecting COVID-19 close contact infection with users’ location information. With the help of edge computing’s feature, the GCDM can deal with the detecting requirements of computing and storage and relieve the user privacy problem. Technically, as the game reaches equilibrium, the GCDM method can maximize close contact detection completion rate while minimizing the latency and cost of the evaluation process in a decentralized manner. The GCDM is described in detail and the performance of GCDM is analyzed theoretically. Extensive experiments were conducted and experimental results demonstrate the superior performance of GCDM over other three representative methods through comprehensive analysis. Elsevier B.V. 2023-07-01 2023-05-08 /pmc/articles/PMC10198137/ /pubmed/37234362 http://dx.doi.org/10.1016/j.comcom.2023.04.029 Text en © 2023 Elsevier B.V. All rights reserved. Since January 2020 Elsevier has created a COVID-19 resource centre with free information in English and Mandarin on the novel coronavirus COVID-19. The COVID-19 resource centre is hosted on Elsevier Connect, the company's public news and information website. Elsevier hereby grants permission to make all its COVID-19-related research that is available on the COVID-19 resource centre - including this research content - immediately available in PubMed Central and other publicly funded repositories, such as the WHO COVID database with rights for unrestricted research re-use and analyses in any form or by any means with acknowledgement of the original source. These permissions are granted for free by Elsevier for as long as the COVID-19 resource centre remains active.
spellingShingle Article
Shen, Yue
Liu, Bowen
Xia, Xiaoyu
Qi, Lianyong
Xu, Xiaolong
Dou, Wanchun
A game theory-based COVID-19 close contact detecting method with edge computing collaboration
title A game theory-based COVID-19 close contact detecting method with edge computing collaboration
title_full A game theory-based COVID-19 close contact detecting method with edge computing collaboration
title_fullStr A game theory-based COVID-19 close contact detecting method with edge computing collaboration
title_full_unstemmed A game theory-based COVID-19 close contact detecting method with edge computing collaboration
title_short A game theory-based COVID-19 close contact detecting method with edge computing collaboration
title_sort game theory-based covid-19 close contact detecting method with edge computing collaboration
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10198137/
https://www.ncbi.nlm.nih.gov/pubmed/37234362
http://dx.doi.org/10.1016/j.comcom.2023.04.029
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