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Adding tactile feedback increases avatar ownership and makes virtual reality more effective at reducing pain in a randomized crossover study

Severe pain is a widespread health problem in need of novel treatment approaches. In the current study we used real water to give virtual objects (i.e., animated virtual water) more realistic physical properties (wet liquid qualities). Healthy volunteers aged 18–34 participated in a within-subject r...

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Autores principales: Hoffman, Hunter G., Fontenot, Miles R., Garcia-Palacios, Azucena, Greenleaf, Walter J., Alhalabi, Wadee, Curatolo, Michele, Flor, Herta
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10203139/
https://www.ncbi.nlm.nih.gov/pubmed/37217536
http://dx.doi.org/10.1038/s41598-023-31038-4
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author Hoffman, Hunter G.
Fontenot, Miles R.
Garcia-Palacios, Azucena
Greenleaf, Walter J.
Alhalabi, Wadee
Curatolo, Michele
Flor, Herta
author_facet Hoffman, Hunter G.
Fontenot, Miles R.
Garcia-Palacios, Azucena
Greenleaf, Walter J.
Alhalabi, Wadee
Curatolo, Michele
Flor, Herta
author_sort Hoffman, Hunter G.
collection PubMed
description Severe pain is a widespread health problem in need of novel treatment approaches. In the current study we used real water to give virtual objects (i.e., animated virtual water) more realistic physical properties (wet liquid qualities). Healthy volunteers aged 18–34 participated in a within-subject randomized study comparing participants’ worst pain during brief thermal stimuli with (1) No Immersive Virtual Reality (VR), versus (2) during VR + no tactile feedback versus (3) VR + real water (with tactile feedback from co-located real objects). Tactile feedback significantly decreased pain intensity (VR analgesia, p < 0.01), compared to VR with no tactile feedback, and compared to No VR (baseline). Tactile feedback made the virtual water feel significantly more real, increased participant’s sense of presence, and both VR conditions were distracting (significantly reduced accuracy on an attention demanding task). As a non-pharmacologic analgesic, mixed reality reduced pain by 35% in the current study, comparable to the analgesia from a moderate dose of hydromorphone in previous published experimental studies. Tactile feedback also significantly increased avatar embodiment, the participants illusion of ownership of the virtual hands, which has potential to improve the effectiveness of avatar therapy for chronic pain in future studies. Mixed reality should be tested as treatment in pain patients.
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spelling pubmed-102031392023-05-24 Adding tactile feedback increases avatar ownership and makes virtual reality more effective at reducing pain in a randomized crossover study Hoffman, Hunter G. Fontenot, Miles R. Garcia-Palacios, Azucena Greenleaf, Walter J. Alhalabi, Wadee Curatolo, Michele Flor, Herta Sci Rep Article Severe pain is a widespread health problem in need of novel treatment approaches. In the current study we used real water to give virtual objects (i.e., animated virtual water) more realistic physical properties (wet liquid qualities). Healthy volunteers aged 18–34 participated in a within-subject randomized study comparing participants’ worst pain during brief thermal stimuli with (1) No Immersive Virtual Reality (VR), versus (2) during VR + no tactile feedback versus (3) VR + real water (with tactile feedback from co-located real objects). Tactile feedback significantly decreased pain intensity (VR analgesia, p < 0.01), compared to VR with no tactile feedback, and compared to No VR (baseline). Tactile feedback made the virtual water feel significantly more real, increased participant’s sense of presence, and both VR conditions were distracting (significantly reduced accuracy on an attention demanding task). As a non-pharmacologic analgesic, mixed reality reduced pain by 35% in the current study, comparable to the analgesia from a moderate dose of hydromorphone in previous published experimental studies. Tactile feedback also significantly increased avatar embodiment, the participants illusion of ownership of the virtual hands, which has potential to improve the effectiveness of avatar therapy for chronic pain in future studies. Mixed reality should be tested as treatment in pain patients. Nature Publishing Group UK 2023-05-22 /pmc/articles/PMC10203139/ /pubmed/37217536 http://dx.doi.org/10.1038/s41598-023-31038-4 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Hoffman, Hunter G.
Fontenot, Miles R.
Garcia-Palacios, Azucena
Greenleaf, Walter J.
Alhalabi, Wadee
Curatolo, Michele
Flor, Herta
Adding tactile feedback increases avatar ownership and makes virtual reality more effective at reducing pain in a randomized crossover study
title Adding tactile feedback increases avatar ownership and makes virtual reality more effective at reducing pain in a randomized crossover study
title_full Adding tactile feedback increases avatar ownership and makes virtual reality more effective at reducing pain in a randomized crossover study
title_fullStr Adding tactile feedback increases avatar ownership and makes virtual reality more effective at reducing pain in a randomized crossover study
title_full_unstemmed Adding tactile feedback increases avatar ownership and makes virtual reality more effective at reducing pain in a randomized crossover study
title_short Adding tactile feedback increases avatar ownership and makes virtual reality more effective at reducing pain in a randomized crossover study
title_sort adding tactile feedback increases avatar ownership and makes virtual reality more effective at reducing pain in a randomized crossover study
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10203139/
https://www.ncbi.nlm.nih.gov/pubmed/37217536
http://dx.doi.org/10.1038/s41598-023-31038-4
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