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Influence of game features on attention in adults

INTRODUCTION: The incorporation of game features into cognitive tasks can inform us about the influence of reward and motivation on attention. Continuous performance tasks (CPTs), designed to assess attention abilities, are examples of cognitive tasks that have been targeted for the addition of game...

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Autores principales: Gallen, Courtney L., Schachtner, Jessica N., Anguera-Singla, Roger, Anguera, Joaquin A., Gazzaley, Adam
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10203248/
https://www.ncbi.nlm.nih.gov/pubmed/37228349
http://dx.doi.org/10.3389/fpsyg.2023.1123306
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author Gallen, Courtney L.
Schachtner, Jessica N.
Anguera-Singla, Roger
Anguera, Joaquin A.
Gazzaley, Adam
author_facet Gallen, Courtney L.
Schachtner, Jessica N.
Anguera-Singla, Roger
Anguera, Joaquin A.
Gazzaley, Adam
author_sort Gallen, Courtney L.
collection PubMed
description INTRODUCTION: The incorporation of game features into cognitive tasks can inform us about the influence of reward and motivation on attention. Continuous performance tasks (CPTs), designed to assess attention abilities, are examples of cognitive tasks that have been targeted for the addition of game features. However, previous results have been mixed regarding how game elements affect attention abilities and task performance. METHODS: Here, we studied if there were factors that predict which individuals exhibit changes in attention from game features added to a CPT. Participants (N = 94, aged 21–71) played a traditional CPT and a game CPT with identical mechanics, but featured engaging game elements (aesthetics, storyline, competition, feedback, and reward). RESULTS: We first found corroborating evidence that game features have mixed effects on attention performance: most attention metrics of interest exhibited no overall difference between the traditional and game CPT, while game elements reduced performance for a few metrics. Importantly, we also found that specific behavioral and demographic profiles predicted individual differences in performance on the game CPT compared to the traditional CPT. Those with more attention difficulties (ADHD symptoms), more reward responsiveness, and younger adults performed better on the game CPT while, conversely, those with fewer ADHD symptoms, less reward responsiveness, and older adults performed better on the traditional CPT. DISCUSSION: These findings provide insights into how game features can influence attention in different individuals and have important implications for the use of game elements in cognitive tasks and training interventions.
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spelling pubmed-102032482023-05-24 Influence of game features on attention in adults Gallen, Courtney L. Schachtner, Jessica N. Anguera-Singla, Roger Anguera, Joaquin A. Gazzaley, Adam Front Psychol Psychology INTRODUCTION: The incorporation of game features into cognitive tasks can inform us about the influence of reward and motivation on attention. Continuous performance tasks (CPTs), designed to assess attention abilities, are examples of cognitive tasks that have been targeted for the addition of game features. However, previous results have been mixed regarding how game elements affect attention abilities and task performance. METHODS: Here, we studied if there were factors that predict which individuals exhibit changes in attention from game features added to a CPT. Participants (N = 94, aged 21–71) played a traditional CPT and a game CPT with identical mechanics, but featured engaging game elements (aesthetics, storyline, competition, feedback, and reward). RESULTS: We first found corroborating evidence that game features have mixed effects on attention performance: most attention metrics of interest exhibited no overall difference between the traditional and game CPT, while game elements reduced performance for a few metrics. Importantly, we also found that specific behavioral and demographic profiles predicted individual differences in performance on the game CPT compared to the traditional CPT. Those with more attention difficulties (ADHD symptoms), more reward responsiveness, and younger adults performed better on the game CPT while, conversely, those with fewer ADHD symptoms, less reward responsiveness, and older adults performed better on the traditional CPT. DISCUSSION: These findings provide insights into how game features can influence attention in different individuals and have important implications for the use of game elements in cognitive tasks and training interventions. Frontiers Media S.A. 2023-05-09 /pmc/articles/PMC10203248/ /pubmed/37228349 http://dx.doi.org/10.3389/fpsyg.2023.1123306 Text en Copyright © 2023 Gallen, Schachtner, Anguera-Singla, Anguera and Gazzaley. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Gallen, Courtney L.
Schachtner, Jessica N.
Anguera-Singla, Roger
Anguera, Joaquin A.
Gazzaley, Adam
Influence of game features on attention in adults
title Influence of game features on attention in adults
title_full Influence of game features on attention in adults
title_fullStr Influence of game features on attention in adults
title_full_unstemmed Influence of game features on attention in adults
title_short Influence of game features on attention in adults
title_sort influence of game features on attention in adults
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10203248/
https://www.ncbi.nlm.nih.gov/pubmed/37228349
http://dx.doi.org/10.3389/fpsyg.2023.1123306
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