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Prediction of students’ learning outcomes by various variables in gamified online accounting courses
The study aims to examine student emotions and behavior in a Gamified Learning Environment (GLE) in detail. In the study, in order to reveal the behavior (dynamics) and feelings (emotions) that emerge within the framework of the mechanics applied in the GLE process, it is within the scope of the mai...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10203674/ https://www.ncbi.nlm.nih.gov/pubmed/37361791 http://dx.doi.org/10.1007/s10639-023-11873-8 |
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author | Sercemeli, Murat Baydas Onlu, Ozlem |
author_facet | Sercemeli, Murat Baydas Onlu, Ozlem |
author_sort | Sercemeli, Murat |
collection | PubMed |
description | The study aims to examine student emotions and behavior in a Gamified Learning Environment (GLE) in detail. In the study, in order to reveal the behavior (dynamics) and feelings (emotions) that emerge within the framework of the mechanics applied in the GLE process, it is within the scope of the main objectives of the study to determine how perceived learning, academic achievement and GLE scores, which we accept as learning outcomes of the process, are predicted by various variables. For this aim, a scale was applied. In the study, non-experimental correlational and comparative designs were used together. The participant group of the study consisted of forty students enrolled in the Accounting 2 course at the Faculty of Economics and Administrative Sciences. The Kahoot system was used as a tool for the GLE. According to the results of the study, the ‘expected outcome’ and ‘engagement’ variables predict ‘perceived learning’. It was also revealed that the ‘expected outcome’ variable predicts academic achievement. A low-level correlation was found between the students’ participation level and their scores in the GLE. A moderate correlation was found between their participation level and the GLE scores before the midterm. Contrary to this, no corelation was found between these variables after the midterm. It was found that students with a high perception of engagement could solve quiz questions faster in a GLE. Among the contributions of the GLE, it was mainly stated that the application was practical, fun, and reinforcing. Among the limitations of the GLE, it was stated that there was an inability to see the questions, as well as a limited answer time. |
format | Online Article Text |
id | pubmed-10203674 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-102036742023-05-25 Prediction of students’ learning outcomes by various variables in gamified online accounting courses Sercemeli, Murat Baydas Onlu, Ozlem Educ Inf Technol (Dordr) Article The study aims to examine student emotions and behavior in a Gamified Learning Environment (GLE) in detail. In the study, in order to reveal the behavior (dynamics) and feelings (emotions) that emerge within the framework of the mechanics applied in the GLE process, it is within the scope of the main objectives of the study to determine how perceived learning, academic achievement and GLE scores, which we accept as learning outcomes of the process, are predicted by various variables. For this aim, a scale was applied. In the study, non-experimental correlational and comparative designs were used together. The participant group of the study consisted of forty students enrolled in the Accounting 2 course at the Faculty of Economics and Administrative Sciences. The Kahoot system was used as a tool for the GLE. According to the results of the study, the ‘expected outcome’ and ‘engagement’ variables predict ‘perceived learning’. It was also revealed that the ‘expected outcome’ variable predicts academic achievement. A low-level correlation was found between the students’ participation level and their scores in the GLE. A moderate correlation was found between their participation level and the GLE scores before the midterm. Contrary to this, no corelation was found between these variables after the midterm. It was found that students with a high perception of engagement could solve quiz questions faster in a GLE. Among the contributions of the GLE, it was mainly stated that the application was practical, fun, and reinforcing. Among the limitations of the GLE, it was stated that there was an inability to see the questions, as well as a limited answer time. Springer US 2023-05-23 /pmc/articles/PMC10203674/ /pubmed/37361791 http://dx.doi.org/10.1007/s10639-023-11873-8 Text en © The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2023, Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Article Sercemeli, Murat Baydas Onlu, Ozlem Prediction of students’ learning outcomes by various variables in gamified online accounting courses |
title | Prediction of students’ learning outcomes by various variables in gamified online accounting courses |
title_full | Prediction of students’ learning outcomes by various variables in gamified online accounting courses |
title_fullStr | Prediction of students’ learning outcomes by various variables in gamified online accounting courses |
title_full_unstemmed | Prediction of students’ learning outcomes by various variables in gamified online accounting courses |
title_short | Prediction of students’ learning outcomes by various variables in gamified online accounting courses |
title_sort | prediction of students’ learning outcomes by various variables in gamified online accounting courses |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10203674/ https://www.ncbi.nlm.nih.gov/pubmed/37361791 http://dx.doi.org/10.1007/s10639-023-11873-8 |
work_keys_str_mv | AT sercemelimurat predictionofstudentslearningoutcomesbyvariousvariablesingamifiedonlineaccountingcourses AT baydasonluozlem predictionofstudentslearningoutcomesbyvariousvariablesingamifiedonlineaccountingcourses |