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Amblyopia Treatment through Immersive Virtual Reality: A Preliminary Experience in Anisometropic Children

The use of digital devices provides a wide range of possibilities for measuring and improving visual function, including concepts such as perceptual learning and dichoptic therapy. Different technologies can be used to apply these concepts, including, in recent years, the introduction of virtual rea...

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Autores principales: Molina-Martín, Ainhoa, Leal-Vega, Luis, de Fez, Dolores, Martínez-Plaza, Elena, Coco-Martín, María Begoña, Piñero, David P.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10204412/
https://www.ncbi.nlm.nih.gov/pubmed/37218960
http://dx.doi.org/10.3390/vision7020042
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author Molina-Martín, Ainhoa
Leal-Vega, Luis
de Fez, Dolores
Martínez-Plaza, Elena
Coco-Martín, María Begoña
Piñero, David P.
author_facet Molina-Martín, Ainhoa
Leal-Vega, Luis
de Fez, Dolores
Martínez-Plaza, Elena
Coco-Martín, María Begoña
Piñero, David P.
author_sort Molina-Martín, Ainhoa
collection PubMed
description The use of digital devices provides a wide range of possibilities for measuring and improving visual function, including concepts such as perceptual learning and dichoptic therapy. Different technologies can be used to apply these concepts, including, in recent years, the introduction of virtual reality (VR) systems. A preliminary experience in treating anisometropic amblyopia through an immersive VR device and using prototype software is described. A total of 4 children were treated by performing 18 office-based sessions. Results showed that distance VA in amblyopic eyes remained constant in two subjects, whereas the younger subjects improved after the training. Near VA improved in three subjects. All subjects showed an increase in the stereopsis of at least one step, with three subjects showing a final stereopsis of a 60 s arc. A total of three subjects showed an increase of approximately 0.5 CS units for the spatial frequency of 3 cpd after the training. Results from this pilot study suggest that visual training based on perceptual learning through an immersive VR environment could be a viable treatment for improving CS, VA, and stereopsis in some children with anisometropic amblyopia. Future studies should support these preliminary results.
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spelling pubmed-102044122023-05-24 Amblyopia Treatment through Immersive Virtual Reality: A Preliminary Experience in Anisometropic Children Molina-Martín, Ainhoa Leal-Vega, Luis de Fez, Dolores Martínez-Plaza, Elena Coco-Martín, María Begoña Piñero, David P. Vision (Basel) Case Report The use of digital devices provides a wide range of possibilities for measuring and improving visual function, including concepts such as perceptual learning and dichoptic therapy. Different technologies can be used to apply these concepts, including, in recent years, the introduction of virtual reality (VR) systems. A preliminary experience in treating anisometropic amblyopia through an immersive VR device and using prototype software is described. A total of 4 children were treated by performing 18 office-based sessions. Results showed that distance VA in amblyopic eyes remained constant in two subjects, whereas the younger subjects improved after the training. Near VA improved in three subjects. All subjects showed an increase in the stereopsis of at least one step, with three subjects showing a final stereopsis of a 60 s arc. A total of three subjects showed an increase of approximately 0.5 CS units for the spatial frequency of 3 cpd after the training. Results from this pilot study suggest that visual training based on perceptual learning through an immersive VR environment could be a viable treatment for improving CS, VA, and stereopsis in some children with anisometropic amblyopia. Future studies should support these preliminary results. MDPI 2023-05-19 /pmc/articles/PMC10204412/ /pubmed/37218960 http://dx.doi.org/10.3390/vision7020042 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Case Report
Molina-Martín, Ainhoa
Leal-Vega, Luis
de Fez, Dolores
Martínez-Plaza, Elena
Coco-Martín, María Begoña
Piñero, David P.
Amblyopia Treatment through Immersive Virtual Reality: A Preliminary Experience in Anisometropic Children
title Amblyopia Treatment through Immersive Virtual Reality: A Preliminary Experience in Anisometropic Children
title_full Amblyopia Treatment through Immersive Virtual Reality: A Preliminary Experience in Anisometropic Children
title_fullStr Amblyopia Treatment through Immersive Virtual Reality: A Preliminary Experience in Anisometropic Children
title_full_unstemmed Amblyopia Treatment through Immersive Virtual Reality: A Preliminary Experience in Anisometropic Children
title_short Amblyopia Treatment through Immersive Virtual Reality: A Preliminary Experience in Anisometropic Children
title_sort amblyopia treatment through immersive virtual reality: a preliminary experience in anisometropic children
topic Case Report
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10204412/
https://www.ncbi.nlm.nih.gov/pubmed/37218960
http://dx.doi.org/10.3390/vision7020042
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