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Effect of a Behavioral Therapy-Based Virtual Reality Application on Quality of Life in Chronic Low Back Pain

Low back pain is the leading cause of years lived with disability with a large impact on quality of life and resistance to a broad array of current treatments. This study aimed to investigate the effect of a novel self-administered behavioral therapy-based virtual reality (VR) application on the qua...

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Autores principales: Groenveld, Tjitske D., Smits, Merlijn L.M., Knoop, Jesper, Kallewaard, Jan Willem, Staal, J. Bart, de Vries, Marjan, van Goor, Harry
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Lippincott Williams & Wilkins 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10205123/
https://www.ncbi.nlm.nih.gov/pubmed/37002877
http://dx.doi.org/10.1097/AJP.0000000000001110
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author Groenveld, Tjitske D.
Smits, Merlijn L.M.
Knoop, Jesper
Kallewaard, Jan Willem
Staal, J. Bart
de Vries, Marjan
van Goor, Harry
author_facet Groenveld, Tjitske D.
Smits, Merlijn L.M.
Knoop, Jesper
Kallewaard, Jan Willem
Staal, J. Bart
de Vries, Marjan
van Goor, Harry
author_sort Groenveld, Tjitske D.
collection PubMed
description Low back pain is the leading cause of years lived with disability with a large impact on quality of life and resistance to a broad array of current treatments. This study aimed to investigate the effect of a novel self-administered behavioral therapy-based virtual reality (VR) application on the quality of life of patients with nonspecific chronic low back pain (CLBP). METHODS: A pilot randomized controlled trial was conducted in adults with nonspecific CLBP with moderate to severe pain, waiting for treatment in a teaching hospital-based pain clinic. The intervention group used a self-administered behavioral therapy-based VR application for at least 10 minutes daily for 4 weeks. The control group received standard care. The primary outcome was quality of life at 4 weeks measured by the short form-12 physical and mental scores. Secondary outcomes were daily worst and least pain, pain coping strategies, activities of daily living, positive health, anxiety, and depression. Discontinuation of therapy and adverse events were analyzed as well. RESULTS: Forty-one patients were included. One patient withdrew due to personal reasons. No significant treatment effect was found for the short form-12 physical score (mean difference: 2.6 points; 95% CI: −5.60 to 0.48) and mental score (−1.75; −6.04 to 2.53) at 4 weeks. There was a significant treatment effect for daily “worst pain score” (F [1, 91.425] = 33.3, P < 0.001) and “least pain score” (F [1, 30.069] = 11.5, P = 0.002). Three patients reported mild and temporary dizziness. DISCUSSION: Four weeks of self-administered VR for CLBP does not improve quality of life, however, it may positively affect daily pain experience.
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spelling pubmed-102051232023-05-24 Effect of a Behavioral Therapy-Based Virtual Reality Application on Quality of Life in Chronic Low Back Pain Groenveld, Tjitske D. Smits, Merlijn L.M. Knoop, Jesper Kallewaard, Jan Willem Staal, J. Bart de Vries, Marjan van Goor, Harry Clin J Pain Original Articles Low back pain is the leading cause of years lived with disability with a large impact on quality of life and resistance to a broad array of current treatments. This study aimed to investigate the effect of a novel self-administered behavioral therapy-based virtual reality (VR) application on the quality of life of patients with nonspecific chronic low back pain (CLBP). METHODS: A pilot randomized controlled trial was conducted in adults with nonspecific CLBP with moderate to severe pain, waiting for treatment in a teaching hospital-based pain clinic. The intervention group used a self-administered behavioral therapy-based VR application for at least 10 minutes daily for 4 weeks. The control group received standard care. The primary outcome was quality of life at 4 weeks measured by the short form-12 physical and mental scores. Secondary outcomes were daily worst and least pain, pain coping strategies, activities of daily living, positive health, anxiety, and depression. Discontinuation of therapy and adverse events were analyzed as well. RESULTS: Forty-one patients were included. One patient withdrew due to personal reasons. No significant treatment effect was found for the short form-12 physical score (mean difference: 2.6 points; 95% CI: −5.60 to 0.48) and mental score (−1.75; −6.04 to 2.53) at 4 weeks. There was a significant treatment effect for daily “worst pain score” (F [1, 91.425] = 33.3, P < 0.001) and “least pain score” (F [1, 30.069] = 11.5, P = 0.002). Three patients reported mild and temporary dizziness. DISCUSSION: Four weeks of self-administered VR for CLBP does not improve quality of life, however, it may positively affect daily pain experience. Lippincott Williams & Wilkins 2023-04-01 /pmc/articles/PMC10205123/ /pubmed/37002877 http://dx.doi.org/10.1097/AJP.0000000000001110 Text en Copyright © 2023 The Author(s). Published by Wolters Kluwer Health, Inc. https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the Creative Commons Attribution License 4.0 (https://creativecommons.org/licenses/by/4.0/) (CCBY), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/)
spellingShingle Original Articles
Groenveld, Tjitske D.
Smits, Merlijn L.M.
Knoop, Jesper
Kallewaard, Jan Willem
Staal, J. Bart
de Vries, Marjan
van Goor, Harry
Effect of a Behavioral Therapy-Based Virtual Reality Application on Quality of Life in Chronic Low Back Pain
title Effect of a Behavioral Therapy-Based Virtual Reality Application on Quality of Life in Chronic Low Back Pain
title_full Effect of a Behavioral Therapy-Based Virtual Reality Application on Quality of Life in Chronic Low Back Pain
title_fullStr Effect of a Behavioral Therapy-Based Virtual Reality Application on Quality of Life in Chronic Low Back Pain
title_full_unstemmed Effect of a Behavioral Therapy-Based Virtual Reality Application on Quality of Life in Chronic Low Back Pain
title_short Effect of a Behavioral Therapy-Based Virtual Reality Application on Quality of Life in Chronic Low Back Pain
title_sort effect of a behavioral therapy-based virtual reality application on quality of life in chronic low back pain
topic Original Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10205123/
https://www.ncbi.nlm.nih.gov/pubmed/37002877
http://dx.doi.org/10.1097/AJP.0000000000001110
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