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A study on how to improve users' perceived playfulness in and continuance intention with VR technology to paint in virtual natural landscapes

COVID-19 has adversely affected public access to public green spaces. As a means of interacting with nature, parks and green spaces are an important aspect of residents' daily lives. In this study, the focus is on new digital solutions, such as the experience of painting in virtual natural sett...

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Detalles Bibliográficos
Autores principales: Sun, Jie, Wang, Yanan, Miao, Wei, Wei, Wei, Yang, Chun, Chen, Jiangjie, Yang, Fangfang, Ren, Longfei, Gu, Chao
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10205639/
https://www.ncbi.nlm.nih.gov/pubmed/37234609
http://dx.doi.org/10.1016/j.heliyon.2023.e16201
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author Sun, Jie
Wang, Yanan
Miao, Wei
Wei, Wei
Yang, Chun
Chen, Jiangjie
Yang, Fangfang
Ren, Longfei
Gu, Chao
author_facet Sun, Jie
Wang, Yanan
Miao, Wei
Wei, Wei
Yang, Chun
Chen, Jiangjie
Yang, Fangfang
Ren, Longfei
Gu, Chao
author_sort Sun, Jie
collection PubMed
description COVID-19 has adversely affected public access to public green spaces. As a means of interacting with nature, parks and green spaces are an important aspect of residents' daily lives. In this study, the focus is on new digital solutions, such as the experience of painting in virtual natural settings through virtual reality technologies. This study examines factors that affect the user's perceived playfulness and continuance intention to paint in a virtual environment. A total of 732 valid samples were collected through a questionnaire survey, and a theoretical model was developed through structural equation model by analyzing attitude, perceived behavioral control, behavioral intention, continuance intention, and perceived playfulness. Results demonstrate that perceived novelty and perceived sustainability increase the positive attitude of users toward VR painting functions, whereas perceived interactivity and aesthetics have no impact on it within VR painting context. As users use VR painting, they are more concerned about time and money than equipment compatibility. This makes resource facilitating conditions a more influential factor for perceived behavior control than technology facilitating conditions.
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spelling pubmed-102056392023-05-25 A study on how to improve users' perceived playfulness in and continuance intention with VR technology to paint in virtual natural landscapes Sun, Jie Wang, Yanan Miao, Wei Wei, Wei Yang, Chun Chen, Jiangjie Yang, Fangfang Ren, Longfei Gu, Chao Heliyon Research Article COVID-19 has adversely affected public access to public green spaces. As a means of interacting with nature, parks and green spaces are an important aspect of residents' daily lives. In this study, the focus is on new digital solutions, such as the experience of painting in virtual natural settings through virtual reality technologies. This study examines factors that affect the user's perceived playfulness and continuance intention to paint in a virtual environment. A total of 732 valid samples were collected through a questionnaire survey, and a theoretical model was developed through structural equation model by analyzing attitude, perceived behavioral control, behavioral intention, continuance intention, and perceived playfulness. Results demonstrate that perceived novelty and perceived sustainability increase the positive attitude of users toward VR painting functions, whereas perceived interactivity and aesthetics have no impact on it within VR painting context. As users use VR painting, they are more concerned about time and money than equipment compatibility. This makes resource facilitating conditions a more influential factor for perceived behavior control than technology facilitating conditions. Elsevier 2023-05-12 /pmc/articles/PMC10205639/ /pubmed/37234609 http://dx.doi.org/10.1016/j.heliyon.2023.e16201 Text en © 2023 The Authors https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
spellingShingle Research Article
Sun, Jie
Wang, Yanan
Miao, Wei
Wei, Wei
Yang, Chun
Chen, Jiangjie
Yang, Fangfang
Ren, Longfei
Gu, Chao
A study on how to improve users' perceived playfulness in and continuance intention with VR technology to paint in virtual natural landscapes
title A study on how to improve users' perceived playfulness in and continuance intention with VR technology to paint in virtual natural landscapes
title_full A study on how to improve users' perceived playfulness in and continuance intention with VR technology to paint in virtual natural landscapes
title_fullStr A study on how to improve users' perceived playfulness in and continuance intention with VR technology to paint in virtual natural landscapes
title_full_unstemmed A study on how to improve users' perceived playfulness in and continuance intention with VR technology to paint in virtual natural landscapes
title_short A study on how to improve users' perceived playfulness in and continuance intention with VR technology to paint in virtual natural landscapes
title_sort study on how to improve users' perceived playfulness in and continuance intention with vr technology to paint in virtual natural landscapes
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10205639/
https://www.ncbi.nlm.nih.gov/pubmed/37234609
http://dx.doi.org/10.1016/j.heliyon.2023.e16201
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