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A study on how to improve users' perceived playfulness in and continuance intention with VR technology to paint in virtual natural landscapes
COVID-19 has adversely affected public access to public green spaces. As a means of interacting with nature, parks and green spaces are an important aspect of residents' daily lives. In this study, the focus is on new digital solutions, such as the experience of painting in virtual natural sett...
Autores principales: | , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10205639/ https://www.ncbi.nlm.nih.gov/pubmed/37234609 http://dx.doi.org/10.1016/j.heliyon.2023.e16201 |
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author | Sun, Jie Wang, Yanan Miao, Wei Wei, Wei Yang, Chun Chen, Jiangjie Yang, Fangfang Ren, Longfei Gu, Chao |
author_facet | Sun, Jie Wang, Yanan Miao, Wei Wei, Wei Yang, Chun Chen, Jiangjie Yang, Fangfang Ren, Longfei Gu, Chao |
author_sort | Sun, Jie |
collection | PubMed |
description | COVID-19 has adversely affected public access to public green spaces. As a means of interacting with nature, parks and green spaces are an important aspect of residents' daily lives. In this study, the focus is on new digital solutions, such as the experience of painting in virtual natural settings through virtual reality technologies. This study examines factors that affect the user's perceived playfulness and continuance intention to paint in a virtual environment. A total of 732 valid samples were collected through a questionnaire survey, and a theoretical model was developed through structural equation model by analyzing attitude, perceived behavioral control, behavioral intention, continuance intention, and perceived playfulness. Results demonstrate that perceived novelty and perceived sustainability increase the positive attitude of users toward VR painting functions, whereas perceived interactivity and aesthetics have no impact on it within VR painting context. As users use VR painting, they are more concerned about time and money than equipment compatibility. This makes resource facilitating conditions a more influential factor for perceived behavior control than technology facilitating conditions. |
format | Online Article Text |
id | pubmed-10205639 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Elsevier |
record_format | MEDLINE/PubMed |
spelling | pubmed-102056392023-05-25 A study on how to improve users' perceived playfulness in and continuance intention with VR technology to paint in virtual natural landscapes Sun, Jie Wang, Yanan Miao, Wei Wei, Wei Yang, Chun Chen, Jiangjie Yang, Fangfang Ren, Longfei Gu, Chao Heliyon Research Article COVID-19 has adversely affected public access to public green spaces. As a means of interacting with nature, parks and green spaces are an important aspect of residents' daily lives. In this study, the focus is on new digital solutions, such as the experience of painting in virtual natural settings through virtual reality technologies. This study examines factors that affect the user's perceived playfulness and continuance intention to paint in a virtual environment. A total of 732 valid samples were collected through a questionnaire survey, and a theoretical model was developed through structural equation model by analyzing attitude, perceived behavioral control, behavioral intention, continuance intention, and perceived playfulness. Results demonstrate that perceived novelty and perceived sustainability increase the positive attitude of users toward VR painting functions, whereas perceived interactivity and aesthetics have no impact on it within VR painting context. As users use VR painting, they are more concerned about time and money than equipment compatibility. This makes resource facilitating conditions a more influential factor for perceived behavior control than technology facilitating conditions. Elsevier 2023-05-12 /pmc/articles/PMC10205639/ /pubmed/37234609 http://dx.doi.org/10.1016/j.heliyon.2023.e16201 Text en © 2023 The Authors https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). |
spellingShingle | Research Article Sun, Jie Wang, Yanan Miao, Wei Wei, Wei Yang, Chun Chen, Jiangjie Yang, Fangfang Ren, Longfei Gu, Chao A study on how to improve users' perceived playfulness in and continuance intention with VR technology to paint in virtual natural landscapes |
title | A study on how to improve users' perceived playfulness in and continuance intention with VR technology to paint in virtual natural landscapes |
title_full | A study on how to improve users' perceived playfulness in and continuance intention with VR technology to paint in virtual natural landscapes |
title_fullStr | A study on how to improve users' perceived playfulness in and continuance intention with VR technology to paint in virtual natural landscapes |
title_full_unstemmed | A study on how to improve users' perceived playfulness in and continuance intention with VR technology to paint in virtual natural landscapes |
title_short | A study on how to improve users' perceived playfulness in and continuance intention with VR technology to paint in virtual natural landscapes |
title_sort | study on how to improve users' perceived playfulness in and continuance intention with vr technology to paint in virtual natural landscapes |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10205639/ https://www.ncbi.nlm.nih.gov/pubmed/37234609 http://dx.doi.org/10.1016/j.heliyon.2023.e16201 |
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