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User Experience of Augmented Reality Glasses-based Tele-Exercise in Elderly Women

OBJECTIVES: The purpose of this study was to identify any difference in user experience between tablet- and augmented reality (AR) glasses-based tele-exercise programs in elderly women. METHODS: Participants in the AR group (n = 14) connected Nreal glasses with smartphones to display a pre-recorded...

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Autores principales: Yoo, Inhwa, Kong, Hyoun-Joong, Joo, HyunJin, Choi, Yeonjin, Kim, Suk Wha, Lee, Kyu Eun, Hong, Jeeyoung
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Korean Society of Medical Informatics 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10209732/
https://www.ncbi.nlm.nih.gov/pubmed/37190740
http://dx.doi.org/10.4258/hir.2023.29.2.161
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author Yoo, Inhwa
Kong, Hyoun-Joong
Joo, HyunJin
Choi, Yeonjin
Kim, Suk Wha
Lee, Kyu Eun
Hong, Jeeyoung
author_facet Yoo, Inhwa
Kong, Hyoun-Joong
Joo, HyunJin
Choi, Yeonjin
Kim, Suk Wha
Lee, Kyu Eun
Hong, Jeeyoung
author_sort Yoo, Inhwa
collection PubMed
description OBJECTIVES: The purpose of this study was to identify any difference in user experience between tablet- and augmented reality (AR) glasses-based tele-exercise programs in elderly women. METHODS: Participants in the AR group (n = 14) connected Nreal glasses with smartphones to display a pre-recorded exercise program, while each member of the tablet group (n = 13) participated in the same exercise program using an all-in-one personal computer. The program included sitting or standing on a chair, bare-handed calisthenics, and muscle strengthening using an elastic band. The exercise movements were presented first for the upper and then the lower extremities, and the total exercise time was 40 minutes (5 minutes of warm-up exercises, 30 minutes of main exercises, and 5 minutes of cool-down exercises). To evaluate the user experience, a questionnaire consisting of a 7-point Likert scale was used as a measurement tool. In addition, the Wilcoxon rank-sum test was used to assess differences between the two groups. RESULTS: Of the six user experience scales, attractiveness (p = 0.114), stimulation (p = 0.534), and novelty (p = 0.916) did not differ significantly between the groups. However, efficiency (p = 0.006), perspicuity (p = 0.008), and dependability (p = 0.049) did vary significantly between groups. CONCLUSIONS: When developing an AR glasses-based exercise program for the elderly, the efficiency, clarity, and stability of the program must be considered to meet the participants’ needs.
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spelling pubmed-102097322023-05-26 User Experience of Augmented Reality Glasses-based Tele-Exercise in Elderly Women Yoo, Inhwa Kong, Hyoun-Joong Joo, HyunJin Choi, Yeonjin Kim, Suk Wha Lee, Kyu Eun Hong, Jeeyoung Healthc Inform Res Original Article OBJECTIVES: The purpose of this study was to identify any difference in user experience between tablet- and augmented reality (AR) glasses-based tele-exercise programs in elderly women. METHODS: Participants in the AR group (n = 14) connected Nreal glasses with smartphones to display a pre-recorded exercise program, while each member of the tablet group (n = 13) participated in the same exercise program using an all-in-one personal computer. The program included sitting or standing on a chair, bare-handed calisthenics, and muscle strengthening using an elastic band. The exercise movements were presented first for the upper and then the lower extremities, and the total exercise time was 40 minutes (5 minutes of warm-up exercises, 30 minutes of main exercises, and 5 minutes of cool-down exercises). To evaluate the user experience, a questionnaire consisting of a 7-point Likert scale was used as a measurement tool. In addition, the Wilcoxon rank-sum test was used to assess differences between the two groups. RESULTS: Of the six user experience scales, attractiveness (p = 0.114), stimulation (p = 0.534), and novelty (p = 0.916) did not differ significantly between the groups. However, efficiency (p = 0.006), perspicuity (p = 0.008), and dependability (p = 0.049) did vary significantly between groups. CONCLUSIONS: When developing an AR glasses-based exercise program for the elderly, the efficiency, clarity, and stability of the program must be considered to meet the participants’ needs. Korean Society of Medical Informatics 2023-04 2023-04-30 /pmc/articles/PMC10209732/ /pubmed/37190740 http://dx.doi.org/10.4258/hir.2023.29.2.161 Text en © 2023 The Korean Society of Medical Informatics https://creativecommons.org/licenses/by-nc/4.0/This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/4.0/ (https://creativecommons.org/licenses/by-nc/4.0/) ) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Original Article
Yoo, Inhwa
Kong, Hyoun-Joong
Joo, HyunJin
Choi, Yeonjin
Kim, Suk Wha
Lee, Kyu Eun
Hong, Jeeyoung
User Experience of Augmented Reality Glasses-based Tele-Exercise in Elderly Women
title User Experience of Augmented Reality Glasses-based Tele-Exercise in Elderly Women
title_full User Experience of Augmented Reality Glasses-based Tele-Exercise in Elderly Women
title_fullStr User Experience of Augmented Reality Glasses-based Tele-Exercise in Elderly Women
title_full_unstemmed User Experience of Augmented Reality Glasses-based Tele-Exercise in Elderly Women
title_short User Experience of Augmented Reality Glasses-based Tele-Exercise in Elderly Women
title_sort user experience of augmented reality glasses-based tele-exercise in elderly women
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10209732/
https://www.ncbi.nlm.nih.gov/pubmed/37190740
http://dx.doi.org/10.4258/hir.2023.29.2.161
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