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Investigating how immersive virtual reality and active navigation mediate the experience of virtual concerts

We conducted an experiment to examine how virtual reality (VR) and active navigation interact to improve audience experience in virtual concerts. To manipulate the medium, the participants were presented with concert-related audiovisual stimuli via a head-mounted VR device or a computer. To manipula...

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Detalles Bibliográficos
Autores principales: Lo, Shih-Yu, Lai, Chih-Yuan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10211280/
https://www.ncbi.nlm.nih.gov/pubmed/37231095
http://dx.doi.org/10.1038/s41598-023-35369-0
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author Lo, Shih-Yu
Lai, Chih-Yuan
author_facet Lo, Shih-Yu
Lai, Chih-Yuan
author_sort Lo, Shih-Yu
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description We conducted an experiment to examine how virtual reality (VR) and active navigation interact to improve audience experience in virtual concerts. To manipulate the medium, the participants were presented with concert-related audiovisual stimuli via a head-mounted VR device or a computer. To manipulate the participants’ access to different perspectives (navigation mode), they were allowed to actively switch, or were passively guided, between the audience’s perspective and the performer’s perspective. According to the results, VR and active navigation induced a higher sense of presence (feeling of being somewhere else) than did computer and passive navigation, and thus, they increased the audience’s state of flow and gave them higher degrees of satisfaction and concert-attending intention. VR and active navigation also increased the participants’ role identification (feeling of being someone else), which again gave them higher degrees of satisfaction and concert-attending intention. This research contributes to the literature supporting VR’s enhancement of concert experiences and further highlights the important relationship between action, perception, and experience satisfaction.
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spelling pubmed-102112802023-05-26 Investigating how immersive virtual reality and active navigation mediate the experience of virtual concerts Lo, Shih-Yu Lai, Chih-Yuan Sci Rep Article We conducted an experiment to examine how virtual reality (VR) and active navigation interact to improve audience experience in virtual concerts. To manipulate the medium, the participants were presented with concert-related audiovisual stimuli via a head-mounted VR device or a computer. To manipulate the participants’ access to different perspectives (navigation mode), they were allowed to actively switch, or were passively guided, between the audience’s perspective and the performer’s perspective. According to the results, VR and active navigation induced a higher sense of presence (feeling of being somewhere else) than did computer and passive navigation, and thus, they increased the audience’s state of flow and gave them higher degrees of satisfaction and concert-attending intention. VR and active navigation also increased the participants’ role identification (feeling of being someone else), which again gave them higher degrees of satisfaction and concert-attending intention. This research contributes to the literature supporting VR’s enhancement of concert experiences and further highlights the important relationship between action, perception, and experience satisfaction. Nature Publishing Group UK 2023-05-25 /pmc/articles/PMC10211280/ /pubmed/37231095 http://dx.doi.org/10.1038/s41598-023-35369-0 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Lo, Shih-Yu
Lai, Chih-Yuan
Investigating how immersive virtual reality and active navigation mediate the experience of virtual concerts
title Investigating how immersive virtual reality and active navigation mediate the experience of virtual concerts
title_full Investigating how immersive virtual reality and active navigation mediate the experience of virtual concerts
title_fullStr Investigating how immersive virtual reality and active navigation mediate the experience of virtual concerts
title_full_unstemmed Investigating how immersive virtual reality and active navigation mediate the experience of virtual concerts
title_short Investigating how immersive virtual reality and active navigation mediate the experience of virtual concerts
title_sort investigating how immersive virtual reality and active navigation mediate the experience of virtual concerts
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10211280/
https://www.ncbi.nlm.nih.gov/pubmed/37231095
http://dx.doi.org/10.1038/s41598-023-35369-0
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